* Re: [PATCH 07/12] use a dynamic pool of sk_buffs to keep up with fast targets
[not found] ` <bca4cec8ad679e8f8549cb78e012e54bfad1027e.1182883861.git.ecashin@coraid.com>
@ 2007-07-03 4:36 ` Andrew Morton
2007-07-03 4:40 ` David Miller
0 siblings, 1 reply; 5+ messages in thread
From: Andrew Morton @ 2007-07-03 4:36 UTC (permalink / raw)
To: Ed L. Cashin; +Cc: linux-kernel, Greg K-H, netdev
On Tue, 26 Jun 2007 14:50:11 -0400 "Ed L. Cashin" <ecashin@coraid.com> wrote:
> Use a dynamic pool of sk_buffs to keep up with fast targets.
That's far too skimpy a description of what this patch is doing, what it is
for, what makes AOE need this functionality, etc.
My initial thought is that if there is a legitimate need for this new capability
then it should be made available to other parts of the kernel rather than being
private to the AEO driver.
But 12 words is not enough information for us to make that judgement.
I have one lower-level comment way down below:
> Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
> ---
> drivers/block/aoe/aoe.h | 5 ++
> drivers/block/aoe/aoecmd.c | 129 +++++++++++++++++++++++++++++---------------
> drivers/block/aoe/aoedev.c | 51 +++++++++++++++---
> 3 files changed, 134 insertions(+), 51 deletions(-)
>
> diff --git a/drivers/block/aoe/aoe.h b/drivers/block/aoe/aoe.h
> index 7fa86dd..55c2f08 100644
> --- a/drivers/block/aoe/aoe.h
> +++ b/drivers/block/aoe/aoe.h
> @@ -98,6 +98,7 @@ enum {
> MIN_BUFS = 16,
> NTARGETS = 8,
> NAOEIFS = 8,
> + NSKBPOOLMAX = 128,
>
> TIMERTICK = HZ / 10,
> MINTIMER = HZ >> 2,
> @@ -147,6 +148,7 @@ struct aoetgt {
> u16 useme;
> ulong lastwadj; /* last window adjustment */
> int wpkts, rpkts;
> +int dataref;
> };
>
> struct aoedev {
> @@ -168,6 +170,9 @@ struct aoedev {
> spinlock_t lock;
> struct sk_buff *sendq_hd; /* packets needing to be sent, list head */
> struct sk_buff *sendq_tl;
> + struct sk_buff *skbpool_hd;
> + struct sk_buff *skbpool_tl;
> + int nskbpool;
> mempool_t *bufpool; /* for deadlock-free Buf allocation */
> struct list_head bufq; /* queue of bios to work on */
> struct buf *inprocess; /* the one we're currently working on */
> diff --git a/drivers/block/aoe/aoecmd.c b/drivers/block/aoe/aoecmd.c
> index 62ba58c..89df9de 100644
> --- a/drivers/block/aoe/aoecmd.c
> +++ b/drivers/block/aoe/aoecmd.c
> @@ -105,43 +105,102 @@ ifrotate(struct aoetgt *t)
> }
> }
>
> +static void
> +skb_pool_put(struct aoedev *d, struct sk_buff *skb)
> +{
> + if (!d->skbpool_hd)
> + d->skbpool_hd = skb;
> + else
> + d->skbpool_tl->next = skb;
> + d->skbpool_tl = skb;
> +}
> +
> +static struct sk_buff *
> +skb_pool_get(struct aoedev *d)
> +{
> + struct sk_buff *skb;
> +
> + skb = d->skbpool_hd;
> + if (skb)
> + if (atomic_read(&skb_shinfo(skb)->dataref) == 1) {
> + d->skbpool_hd = skb->next;
> + skb->next = NULL;
> + return skb;
> + }
> + if (d->nskbpool < NSKBPOOLMAX)
> + if ((skb = new_skb(ETH_ZLEN))) {
> + d->nskbpool++;
> + return skb;
> + }
> + return NULL;
> +}
> +
> +/* freeframe is where we do our load balancing so it's a little hairy. */
> static struct frame *
> freeframe(struct aoedev *d)
> {
> - struct frame *f, *e;
> + struct frame *f, *e, *rf;
> struct aoetgt **t;
> - ulong n;
> + struct sk_buff *skb;
>
> if (d->targets[0] == NULL) { /* shouldn't happen, but I'm paranoid */
> printk(KERN_ERR "aoe: NULL TARGETS!\n");
> return NULL;
> }
> - t = d->targets;
> - do {
> + t = d->tgt;
> + t++;
> + if (t >= &d->targets[NTARGETS] || !*t)
> + t = d->targets;
> + for (;;) {
> + if ((*t)->nout < (*t)->maxout)
> if (t != d->htgt)
> - if ((*t)->ifp->nd)
> - if ((*t)->nout < (*t)->maxout) {
> - n = (*t)->nframes;
> + if ((*t)->ifp->nd) {
> + rf = NULL;
> f = (*t)->frames;
> - e = f + n;
> + e = f + (*t)->nframes;
> for (; f<e; f++) {
> if (f->tag != FREETAG)
> continue;
> - if (atomic_read(&skb_shinfo(f->skb)->dataref) != 1) {
> - n--;
> + skb = f->skb;
> + if (!skb)
> + if (!(f->skb = skb = new_skb(ETH_ZLEN)))
> + continue;
> + if (atomic_read(&skb_shinfo(skb)->dataref) != 1) {
> + if (!rf)
> + rf = f;
> continue;
> }
> - skb_shinfo(f->skb)->nr_frags = f->skb->data_len = 0;
> - skb_trim(f->skb, 0);
> +gotone: skb_shinfo(skb)->nr_frags = skb->data_len = 0;
> + skb_trim(skb, 0);
> d->tgt = t;
> ifrotate(*t);
> return f;
> }
> - if (n == 0) /* slow polling network card */
> + /* Work can be done, but the network layer is
> + holding our precious packets. Try to grab
> + one from the pool. */
> + f = rf;
> + if (f == NULL) { /* more paranoia */
> + printk(KERN_ERR "aoe: freeframe: unexpected null rf.\n");
> + d->flags |= DEVFL_KICKME;
> + return NULL;
> + }
> + skb = skb_pool_get(d);
> + if (skb) {
> + skb_pool_put(d, f->skb);
> + f->skb = skb;
> + goto gotone;
> + }
> + (*t)->dataref++;
> + if ((*t)->nout == 0)
> d->flags |= DEVFL_KICKME;
> }
> + if (t == d->tgt) /* we've looped and found nada */
> + break;
> t++;
> - } while (t < &d->targets[NTARGETS] && *t);
> + if (t >= &d->targets[NTARGETS] || !*t)
> + t = d->targets;
> + }
> return NULL;
> }
>
> @@ -870,44 +929,26 @@ addtgt(struct aoedev *d, char *addr, ulong nframes)
>
> tt = d->targets;
> te = tt + NTARGETS;
> - for (; tt<te; tt++) {
> - if (*tt == NULL)
> - break;
> - else if (memcmp((*tt)->addr, addr, 6) > 0) {
> - memmove(tt+1, tt, (void *)te-(void *)(tt+1));
> - break;
> - }
> - }
> + for (; tt<te && *tt; tt++)
> + ;
> +
> if (tt == te)
> return NULL;
>
> t = kcalloc(1, sizeof *t, GFP_ATOMIC);
> + if (!t)
> + return NULL;
> f = kcalloc(nframes, sizeof *f, GFP_ATOMIC);
> - switch (!t || !f) {
> - case 0:
> - t->nframes = nframes;
> - t->frames = f;
> - e = f + nframes;
> - for (; f<e; f++) {
> - f->tag = FREETAG;
> - f->skb = new_skb(ETH_ZLEN);
> - if (!f->skb)
> - break;
> - }
> - if (f == e)
> - break;
> - while (f > t->frames) {
> - f--;
> - dev_kfree_skb(f->skb);
> - }
> - default:
> - if (f)
> - kfree(f);
> - if (t)
> - kfree(t);
> + if (!f) {
> + kfree(t);
> return NULL;
> }
>
> + t->nframes = nframes;
> + t->frames = f;
> + e = f + nframes;
> + for (; f<e; f++)
> + f->tag = FREETAG;
> memcpy(t->addr, addr, sizeof t->addr);
> t->ifp = t->ifs;
> t->maxout = t->nframes;
> diff --git a/drivers/block/aoe/aoedev.c b/drivers/block/aoe/aoedev.c
> index 8659796..cf4e58d 100644
> --- a/drivers/block/aoe/aoedev.c
> +++ b/drivers/block/aoe/aoedev.c
> @@ -7,11 +7,13 @@
> #include <linux/hdreg.h>
> #include <linux/blkdev.h>
> #include <linux/netdevice.h>
> +#include <linux/delay.h>
> #include "aoe.h"
>
> static void dummy_timer(ulong);
> static void aoedev_freedev(struct aoedev *);
> -static void freetgt(struct aoetgt *t);
> +static void freetgt(struct aoedev *d, struct aoetgt *t);
> +static void skbpoolfree(struct aoedev *d);
>
> static struct aoedev *devlist;
> static spinlock_t devlist_lock;
> @@ -125,9 +127,10 @@ aoedev_freedev(struct aoedev *d)
> t = d->targets;
> e = t + NTARGETS;
> for (; t<e && *t; t++)
> - freetgt(*t);
> + freetgt(d, *t);
> if (d->bufpool)
> mempool_destroy(d->bufpool);
> + skbpoolfree(d);
> kfree(d);
> }
>
> @@ -176,6 +179,42 @@ aoedev_flush(const char __user *str, size_t cnt)
> return 0;
> }
>
> +/* I'm not really sure that this is a realistic problem, but if the
> +network driver goes gonzo let's just leak memory after complaining. */
> +static void
> +skbfree(struct sk_buff *skb)
> +{
> + enum { Sms= 100, Tms= 3*1000};
> + int i = Tms / Sms;
> +
> + if (skb == NULL)
> + return;
> + while (atomic_read(&skb_shinfo(skb)->dataref) != 1 && i-- > 0)
> + msleep_interruptible(Sms);
If the calling process has signal_pending(), this will turn into a busy
loop. On non-preempt uniproc it'll lock the box.
The only way this code is safe is if it's called from a kernel thread. Is
it?
> + if (i <= 0) {
> + printk(KERN_ERR
> + "aoe: %s holds ref: cannot free skb -- memory leaked.\n",
> + skb->dev ? skb->dev->name : "netif");
> + return;
> + }
> + skb_shinfo(skb)->nr_frags = skb->data_len = 0;
> + skb_trim(skb, 0);
> + dev_kfree_skb(skb);
> +}
> +
> +static void
> +skbpoolfree(struct aoedev *d)
> +{
> + struct sk_buff *skb;
> +
> + while ((skb = d->skbpool_hd)) {
> + d->skbpool_hd = skb->next;
> + skb->next = NULL;
> + skbfree(skb);
> + }
> + d->skbpool_tl = NULL;
> +}
> +
> /* find it or malloc it */
> struct aoedev *
> aoedev_by_sysminor_m(ulong sysminor)
> @@ -214,16 +253,14 @@ aoedev_by_sysminor_m(ulong sysminor)
> }
>
> static void
> -freetgt(struct aoetgt *t)
> +freetgt(struct aoedev *d, struct aoetgt *t)
> {
> struct frame *f, *e;
>
> f = t->frames;
> e = f + t->nframes;
> - for (; f<e; f++) {
> - skb_shinfo(f->skb)->nr_frags = 0;
> - dev_kfree_skb(f->skb);
> - }
> + for (; f<e; f++)
> + skbfree(f->skb);
> kfree(t->frames);
> kfree(t);
> }
> --
> 1.5.2.1
>
> -
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^ permalink raw reply [flat|nested] 5+ messages in thread
* Re: [PATCH 07/12] use a dynamic pool of sk_buffs to keep up with fast targets
2007-07-03 4:36 ` [PATCH 07/12] use a dynamic pool of sk_buffs to keep up with fast targets Andrew Morton
@ 2007-07-03 4:40 ` David Miller
2007-07-03 18:45 ` Matt Mackall
2007-07-06 17:09 ` Ed L. Cashin
0 siblings, 2 replies; 5+ messages in thread
From: David Miller @ 2007-07-03 4:40 UTC (permalink / raw)
To: akpm; +Cc: ecashin, linux-kernel, greg, netdev
From: Andrew Morton <akpm@linux-foundation.org>
Date: Mon, 2 Jul 2007 21:36:36 -0700
> My initial thought is that if there is a legitimate need for this
> new capability then it should be made available to other parts of
> the kernel rather than being private to the AEO driver.
Absolutely.
We even used to have something like this on a per-cpu basis but using
generic SLAB is so much better for caching and NUMA that we got rid of
that.
Every sk_buff private "quicklist" pool implementation you
see should essentially be NAK'd from the get go, it's
meaningless and if it's really needed one should investigate
why SKB allocations become such a problem instead of papering
over the issue. :-)
^ permalink raw reply [flat|nested] 5+ messages in thread
* Re: [PATCH 07/12] use a dynamic pool of sk_buffs to keep up with fast targets
2007-07-03 4:40 ` David Miller
@ 2007-07-03 18:45 ` Matt Mackall
2007-07-03 19:18 ` Stephen Hemminger
2007-07-06 17:09 ` Ed L. Cashin
1 sibling, 1 reply; 5+ messages in thread
From: Matt Mackall @ 2007-07-03 18:45 UTC (permalink / raw)
To: David Miller; +Cc: akpm, ecashin, linux-kernel, greg, netdev
On Mon, Jul 02, 2007 at 09:40:36PM -0700, David Miller wrote:
> From: Andrew Morton <akpm@linux-foundation.org>
> Date: Mon, 2 Jul 2007 21:36:36 -0700
>
> > My initial thought is that if there is a legitimate need for this
> > new capability then it should be made available to other parts of
> > the kernel rather than being private to the AEO driver.
>
> Absolutely.
>
> We even used to have something like this on a per-cpu basis but using
> generic SLAB is so much better for caching and NUMA that we got rid of
> that.
>
> Every sk_buff private "quicklist" pool implementation you
> see should essentially be NAK'd from the get go, it's
> meaningless and if it's really needed one should investigate
> why SKB allocations become such a problem instead of papering
> over the issue. :-)
This is in the VM write-back path. SLAB is insufficient to avoid
deadlock.
--
Mathematics is the supreme nostalgia of our time.
^ permalink raw reply [flat|nested] 5+ messages in thread
* Re: [PATCH 07/12] use a dynamic pool of sk_buffs to keep up with fast targets
2007-07-03 18:45 ` Matt Mackall
@ 2007-07-03 19:18 ` Stephen Hemminger
0 siblings, 0 replies; 5+ messages in thread
From: Stephen Hemminger @ 2007-07-03 19:18 UTC (permalink / raw)
To: linux-kernel; +Cc: netdev
On Tue, 3 Jul 2007 13:45:33 -0500
Matt Mackall <mpm@selenic.com> wrote:
> On Mon, Jul 02, 2007 at 09:40:36PM -0700, David Miller wrote:
> > From: Andrew Morton <akpm@linux-foundation.org>
> > Date: Mon, 2 Jul 2007 21:36:36 -0700
> >
> > > My initial thought is that if there is a legitimate need for this
> > > new capability then it should be made available to other parts of
> > > the kernel rather than being private to the AEO driver.
> >
> > Absolutely.
> >
> > We even used to have something like this on a per-cpu basis but using
> > generic SLAB is so much better for caching and NUMA that we got rid of
> > that.
> >
> > Every sk_buff private "quicklist" pool implementation you
> > see should essentially be NAK'd from the get go, it's
> > meaningless and if it's really needed one should investigate
> > why SKB allocations become such a problem instead of papering
> > over the issue. :-)
>
> This is in the VM write-back path. SLAB is insufficient to avoid
> deadlock.
>
Then where is the code to drain your pool back to the normal pool.
The problem with private pools is that they work great for benchmarks
and if that is the only code in the system. But they suck if other
code needs to run. How do you keep your private stash from running
the network device out of memory to receive packets?
--
Stephen Hemminger <shemminger@linux-foundation.org>
^ permalink raw reply [flat|nested] 5+ messages in thread
* Re: [PATCH 07/12] use a dynamic pool of sk_buffs to keep up with fast targets
2007-07-03 4:40 ` David Miller
2007-07-03 18:45 ` Matt Mackall
@ 2007-07-06 17:09 ` Ed L. Cashin
1 sibling, 0 replies; 5+ messages in thread
From: Ed L. Cashin @ 2007-07-06 17:09 UTC (permalink / raw)
To: akpm; +Cc: David Miller, linux-kernel, greg, netdev
Hi. I will address the style issues and other things that Andrew
Morton pointed out---Thanks again for the feedback.
As far as the skb pool goes, I'm afraid my comment is misleading.
What this Patch Does
Even before this recent series of 12 patches to 2.6.22-rc4, the aoe
driver was reusing a small set of skbs that were allocated once and
were only used for outbound AoE commands.
The network layer cannot be allowed to put_page on the data that is
still associated with a bio we haven't returned to the block layer,
so the aoe driver (even before the patch under discussion) is still
the owner of skbs that have been handed to the network layer for
transmission. We need to keep track of these skbs so that we can
free them, but by tracking them, we can also easily re-use them.
The new patch was a response to the behavior of certain network
drivers. We cannot reuse an skb that the network driver still has
in its transmit ring. Network drivers can defer transmit ring
cleanup and then use the state in the skb to determine how many data
segments to clean up in its transmit ring. The tg3 driver is one
driver that behaves in this way.
When the network driver defers cleanup of its transmit ring, the aoe
driver can find itself in a situation where it would like to send an
AoE command, and the AoE target is ready for more work, but the
network driver still has all of the pre-allocated skbs. In that
case, the new patch just calls alloc_skb, as you'd expect.
We don't want to get carried away, though. We try not to do
excessive allocation in the write path, so we cap the number of skbs
we dynamically allocate.
Probably calling it a "dynamic pool" is misleading. We were already
trying to use a small fixed-size set of pre-allocated skbs before
this patch, and this patch just provides a little headroom (with a
ceiling, though) to accomodate network drivers that hang onto skbs,
by allocating when needed. The d->skbpool_hd list of allocated skbs
is necessary so that we can free them later.
We didn't notice the need for this headroom until AoE targets got
fast enough, but the comment summarizing this patch still wasn't
very good. So, when I resubmit this patch, I will use a different
comment:
dynamically allocate a capped number of skbs when necessary
Alternatives
If the network layer never did a put_page on the pages in the bio's
we get from the block layer, then it would be possible for us to
hand skbs to the network layer and forget about them, allowing the
network layer to free skbs itself (and thereby calling our own
skb->destructor callback function if we needed that). In that case
we could get rid of the pre-allocated skbs and also the
d->skbpool_hd, instead just calling alloc_skb every time we wanted
to transmit a packet. The slab allocator would effectively maintain
the list of skbs.
Besides a loss of CPU cache locality, the main concern with that
approach the danger that it would increase the likelihood of
deadlock when VM is trying to free pages by writing dirty data from
the page cache through the aoe driver out to persistent storage on
an AoE device. Right now we have a situation where we have
pre-allocation that corresponds to how much we use, which seems
ideal.
Of course, there's still the separate issue of receiving the packets
that tell us that a write has successfully completed on the AoE
target. When memory is low and VM is using AoE to flush dirty data
to free up pages, it would be perfect if there were a way for us to
register a fast callback that could recognize write command
completion responses. But I don't think the current problems with
the receive side of the situation are a justification for
exacerbating the problem on the transmit side.
--
Support - http://www.coraid.com/support/howto.html
Ed L Cashin <ecashin@coraid.com>
^ permalink raw reply [flat|nested] 5+ messages in thread
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2007-07-03 4:36 ` [PATCH 07/12] use a dynamic pool of sk_buffs to keep up with fast targets Andrew Morton
2007-07-03 4:40 ` David Miller
2007-07-03 18:45 ` Matt Mackall
2007-07-03 19:18 ` Stephen Hemminger
2007-07-06 17:09 ` Ed L. Cashin
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