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* I can't get contributors for my C project. Can you help?
       [not found] <875007189.3298572.1696619900247.ref@mail.yahoo.com>
@ 2023-10-06 19:18 ` chaosesqueteam
  2023-10-07  8:56   ` Bagas Sanjaya
  0 siblings, 1 reply; 14+ messages in thread
From: chaosesqueteam @ 2023-10-06 19:18 UTC (permalink / raw)
  To: netdev@vger.kernel.org

Dear RMS;

I've read that you are both a lisp and C developer. I cannot get any contributors for the longstanding C 3d engine I work on as part of my fully-free-software (including media) 3d game/architecture project. I've been working on it alone for 10 years but now have branched into supporting more 3d file types and can't do that alone.

I've gone to "opensource" forums and gotten banned every single time for asking for help. Every single time. The message gets deleted. This is extremely difficult: it's not like 20 years ago when communication was free. Obvs the "opensource" community is no longer interested in any collaboration or development.

The reason I wanted to find more contributors, is that I recently (last 2 years) programmed more file format support myself (wolfenstine:enemyterritory bsp support) and extended and fixed support for existing formats (obj file support for use as maps, and support for minetest and minecraft object exports as maps directly into the game, and BZFlag exported obj as maps (these didn't work at all before: now they do (bzflag and the engine previously had different opinions on what an obj file was mathmatically))). That opened up 600 3d maps with the bsp work, and then 1000s of obj files with the obj_to_mc work. So I felt I was on a roll. Sketchfab was "opened up" and lots of free-software-licensed terrain and such were easily used from there. It was nice. I wanted to keep going.

I thought it might be possible to get unreal 97 and unreal tournament 99 3d map formats working: as there are tons of maps there and I used to make little 3d worlds using that format. The two main formats here are .t3d ; an ascii format (like obj) but which requires CSG math, and .unr : a binary format which pre-compiles the csg math down to vertex and face info; but is more complex a format.

I found free software projects in C++ that tackle each (my project is in C): that could be used to learn the math. The t3d one even does the csg work. I just need to plead to you: please: I need contributors now. I did everything I could in these last 10 years under free-software licenses: made lots of maps, made tons of 3d models, made textures, game code (QuakeC), engine code (C). I extended the engine to beable to address up to 4 million entities, I programmed procedural map generation routines that allow creating cities out of nothing. I modeled tons of buildings, with both interiors, and level-of-detail models; so you can explore cities and not just go on the ourside of buildings. I modeled vehicles, added vehicles, programmed vehicles. I added 200 wps, and building code so players can do whatever they want in this 3d platform: from architecture, city building, town building, to fighting eachother, or racing cars, helicopters, to putting out fires. I've made music for it. All free software licensed.

I just cannot get contributors. Every single place I post a plea for help the thing is banned and deleted.
The only thing I've gotten is people trying to take down the project because they're mad I dared asked for file format help or for another programmer to join.
Can you and the free software people help?

I've asked "opensource" they sad "banned" and "scram"
So I turn to you. It's in C. Your language.
Please.
I beg of you.

I can't do these file formats alone.

----------
Here's a ticket of the issue: sourceforge.net/p/chaosesqueanthology/tickets/2/   ( #2 Please help with .t3d and .unr loading (3d world file types) )
Here's a git of the source code: sourceforge.net/p/chaosesqueanthology/code-t3d_attempt_engine/ci/master/tree/
And here is a tarball of the source code: sourceforge.net/p/chaosesqueanthology/discussion/general/thread/72c4ff80c1/f23d/attachment/darkplaces_workingon_sep_06_2023_aug19cde_SOURCEONLY.tar.gz

I started in model_brush.c , added in a new file handler: void
T3d_Attempt_Which_will_Mod_OBJ_Load(dp_model_t mod, void buffer,
void *bufferend)
and got it printing the vertex info of the t3d stuff.

I found 2 free software projects that handle (in C++) the two file formats, and I asked them for help but no response: (.t3d) T3d2Map(C++): github.com/mildred/t3d2map (.unr) UShock(C++): sourceforge.net/projects/ushock/

So I just need help here.
I cannot do this part of the engine coding alone.
I know I did other formats: but it was alot of hacking and they weren't too different.
But here: it would take me years since I'm a hacker (at best) and not a professional file programmer.

Please help. Is there anywhere I can ask? Everywhere seems shutdown, filterd, and blocked, and very very unfriendly to any C dev requests.
Hope you get well soon.



^ permalink raw reply	[flat|nested] 14+ messages in thread

* Re: I can't get contributors for my C project. Can you help?
  2023-10-06 19:18 ` I can't get contributors for my C project. Can you help? chaosesqueteam
@ 2023-10-07  8:56   ` Bagas Sanjaya
  2023-10-07 14:11     ` chaosesqueteam
  2023-10-07 14:29     ` chaosesqueteam
  0 siblings, 2 replies; 14+ messages in thread
From: Bagas Sanjaya @ 2023-10-07  8:56 UTC (permalink / raw)
  To: chaosesqueteam@yahoo.com, Linux Networking,
	Linux Kernel Mailing List
  Cc: David S. Miller, Eric Dumazet, Jakub Kicinski, Paolo Abeni,
	Julia Lawall

[-- Attachment #1: Type: text/plain, Size: 5249 bytes --]

On Fri, Oct 06, 2023 at 07:18:20PM +0000, chaosesqueteam@yahoo.com wrote:
> Dear RMS;
> 
> I've read that you are both a lisp and C developer. I cannot get any contributors for the longstanding C 3d engine I work on as part of my fully-free-software (including media) 3d game/architecture project. I've been working on it alone for 10 years but now have branched into supporting more 3d file types and can't do that alone.
> 
> I've gone to "opensource" forums and gotten banned every single time for asking for help. Every single time. The message gets deleted. This is extremely difficult: it's not like 20 years ago when communication was free. Obvs the "opensource" community is no longer interested in any collaboration or development.
> 
> The reason I wanted to find more contributors, is that I recently (last 2 years) programmed more file format support myself (wolfenstine:enemyterritory bsp support) and extended and fixed support for existing formats (obj file support for use as maps, and support for minetest and minecraft object exports as maps directly into the game, and BZFlag exported obj as maps (these didn't work at all before: now they do (bzflag and the engine previously had different opinions on what an obj file was mathmatically))). That opened up 600 3d maps with the bsp work, and then 1000s of obj files with the obj_to_mc work. So I felt I was on a roll. Sketchfab was "opened up" and lots of free-software-licensed terrain and such were easily used from there. It was nice. I wanted to keep going.
> 
> I thought it might be possible to get unreal 97 and unreal tournament 99 3d map formats working: as there are tons of maps there and I used to make little 3d worlds using that format. The two main formats here are .t3d ; an ascii format (like obj) but which requires CSG math, and .unr : a binary format which pre-compiles the csg math down to vertex and face info; but is more complex a format.
> 
> I found free software projects in C++ that tackle each (my project is in C): that could be used to learn the math. The t3d one even does the csg work. I just need to plead to you: please: I need contributors now. I did everything I could in these last 10 years under free-software licenses: made lots of maps, made tons of 3d models, made textures, game code (QuakeC), engine code (C). I extended the engine to beable to address up to 4 million entities, I programmed procedural map generation routines that allow creating cities out of nothing. I modeled tons of buildings, with both interiors, and level-of-detail models; so you can explore cities and not just go on the ourside of buildings. I modeled vehicles, added vehicles, programmed vehicles. I added 200 wps, and building code so players can do whatever they want in this 3d platform: from architecture, city building, town building, to fighting eachother, or racing cars, helicopters, to putting out fires. I've made music for it. All free software licensed.
> 
> I just cannot get contributors. Every single place I post a plea for help the thing is banned and deleted.
> The only thing I've gotten is people trying to take down the project because they're mad I dared asked for file format help or for another programmer to join.
> Can you and the free software people help?
> 
> I've asked "opensource" they sad "banned" and "scram"
> So I turn to you. It's in C. Your language.
> Please.
> I beg of you.
> 
> I can't do these file formats alone.
> 
> ----------
> Here's a ticket of the issue: sourceforge.net/p/chaosesqueanthology/tickets/2/   ( #2 Please help with .t3d and .unr loading (3d world file types) )
> Here's a git of the source code: sourceforge.net/p/chaosesqueanthology/code-t3d_attempt_engine/ci/master/tree/
> And here is a tarball of the source code: sourceforge.net/p/chaosesqueanthology/discussion/general/thread/72c4ff80c1/f23d/attachment/darkplaces_workingon_sep_06_2023_aug19cde_SOURCEONLY.tar.gz
> 
> I started in model_brush.c , added in a new file handler: void
> T3d_Attempt_Which_will_Mod_OBJ_Load(dp_model_t mod, void buffer,
> void *bufferend)
> and got it printing the vertex info of the t3d stuff.
> 
> I found 2 free software projects that handle (in C++) the two file formats, and I asked them for help but no response: (.t3d) T3d2Map(C++): github.com/mildred/t3d2map (.unr) UShock(C++): sourceforge.net/projects/ushock/
> 
> So I just need help here.
> I cannot do this part of the engine coding alone.
> I know I did other formats: but it was alot of hacking and they weren't too different.
> But here: it would take me years since I'm a hacker (at best) and not a professional file programmer.
> 
> Please help. Is there anywhere I can ask? Everywhere seems shutdown, filterd, and blocked, and very very unfriendly to any C dev requests.
> Hope you get well soon.
> 
> 

Seems like you have a userspace application issue. This ML (LKML) is for
Linux kernel development, not userspace. But if you want to contribute to
the kernel, you can apply for Outreachy program (see [1] for the announcement).

Bye!

[1]: https://lore.kernel.org/outreachy/alpine.DEB.2.22.394.2310020741050.3166@hadrien/

-- 
An old man doll... just what I always wanted! - Clara

[-- Attachment #2: signature.asc --]
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^ permalink raw reply	[flat|nested] 14+ messages in thread

* Re: I can't get contributors for my C project. Can you help?
  2023-10-07  8:56   ` Bagas Sanjaya
@ 2023-10-07 14:11     ` chaosesqueteam
  2023-10-07 14:29     ` chaosesqueteam
  1 sibling, 0 replies; 14+ messages in thread
From: chaosesqueteam @ 2023-10-07 14:11 UTC (permalink / raw)
  To: Linux Networking, Linux Kernel Mailing List, Bagas Sanjaya
  Cc: David S. Miller, Eric Dumazet, Jakub Kicinski, Paolo Abeni,
	Julia Lawall

LINYX(R) is a C project, one of the few left.
This is the right mailing list.






On Saturday, October 7, 2023 at 04:56:51 AM EDT, Bagas Sanjaya <bagasdotme@gmail.com> wrote: 





On Fri, Oct 06, 2023 at 07:18:20PM +0000, chaosesqueteam@yahoo.com wrote:
> Dear RMS;
> 
> I've read that you are both a lisp and C developer. I cannot get any contributors for the longstanding C 3d engine I work on as part of my fully-free-software (including media) 3d game/architecture project. I've been working on it alone for 10 years but now have branched into supporting more 3d file types and can't do that alone.
> 
> I've gone to "opensource" forums and gotten banned every single time for asking for help. Every single time. The message gets deleted. This is extremely difficult: it's not like 20 years ago when communication was free. Obvs the "opensource" community is no longer interested in any collaboration or development.
> 
> The reason I wanted to find more contributors, is that I recently (last 2 years) programmed more file format support myself (wolfenstine:enemyterritory bsp support) and extended and fixed support for existing formats (obj file support for use as maps, and support for minetest and minecraft object exports as maps directly into the game, and BZFlag exported obj as maps (these didn't work at all before: now they do (bzflag and the engine previously had different opinions on what an obj file was mathmatically))). That opened up 600 3d maps with the bsp work, and then 1000s of obj files with the obj_to_mc work. So I felt I was on a roll. Sketchfab was "opened up" and lots of free-software-licensed terrain and such were easily used from there. It was nice. I wanted to keep going.
> 
> I thought it might be possible to get unreal 97 and unreal tournament 99 3d map formats working: as there are tons of maps there and I used to make little 3d worlds using that format. The two main formats here are .t3d ; an ascii format (like obj) but which requires CSG math, and .unr : a binary format which pre-compiles the csg math down to vertex and face info; but is more complex a format.
> 
> I found free software projects in C++ that tackle each (my project is in C): that could be used to learn the math. The t3d one even does the csg work. I just need to plead to you: please: I need contributors now. I did everything I could in these last 10 years under free-software licenses: made lots of maps, made tons of 3d models, made textures, game code (QuakeC), engine code (C). I extended the engine to beable to address up to 4 million entities, I programmed procedural map generation routines that allow creating cities out of nothing. I modeled tons of buildings, with both interiors, and level-of-detail models; so you can explore cities and not just go on the ourside of buildings. I modeled vehicles, added vehicles, programmed vehicles. I added 200 wps, and building code so players can do whatever they want in this 3d platform: from architecture, city building, town building, to fighting eachother, or racing cars, helicopters, to putting out fires. I've made music for it. All free software licensed.
> 
> I just cannot get contributors. Every single place I post a plea for help the thing is banned and deleted.
> The only thing I've gotten is people trying to take down the project because they're mad I dared asked for file format help or for another programmer to join.
> Can you and the free software people help?
> 
> I've asked "opensource" they sad "banned" and "scram"
> So I turn to you. It's in C. Your language.
> Please.
> I beg of you.
> 
> I can't do these file formats alone.
> 
> ----------
> Here's a ticket of the issue: sourceforge.net/p/chaosesqueanthology/tickets/2/   ( #2 Please help with .t3d and .unr loading (3d world file types) )
> Here's a git of the source code: sourceforge.net/p/chaosesqueanthology/code-t3d_attempt_engine/ci/master/tree/
> And here is a tarball of the source code: sourceforge.net/p/chaosesqueanthology/discussion/general/thread/72c4ff80c1/f23d/attachment/darkplaces_workingon_sep_06_2023_aug19cde_SOURCEONLY.tar.gz
> 
> I started in model_brush.c , added in a new file handler: void
> T3d_Attempt_Which_will_Mod_OBJ_Load(dp_model_t mod, void buffer,
> void *bufferend)
> and got it printing the vertex info of the t3d stuff.
> 
> I found 2 free software projects that handle (in C++) the two file formats, and I asked them for help but no response: (.t3d) T3d2Map(C++): github.com/mildred/t3d2map (.unr) UShock(C++): sourceforge.net/projects/ushock/
> 
> So I just need help here.
> I cannot do this part of the engine coding alone.
> I know I did other formats: but it was alot of hacking and they weren't too different.
> But here: it would take me years since I'm a hacker (at best) and not a professional file programmer.
> 
> Please help. Is there anywhere I can ask? Everywhere seems shutdown, filterd, and blocked, and very very unfriendly to any C dev requests.
> Hope you get well soon.
> 
> 

Seems like you have a userspace application issue. This ML (LKML) is for
Linux kernel development, not userspace. But if you want to contribute to
the kernel, you can apply for Outreachy program (see [1] for the announcement).

Bye!


[1]: 
https://lore.kernel.org/outreachy/alpine.DEB.2.22.394.2310020741050.3166@hadrien/

-- 
An old man doll... just what I always wanted! - Clara


^ permalink raw reply	[flat|nested] 14+ messages in thread

* Re: I can't get contributors for my C project. Can you help?
  2023-10-07  8:56   ` Bagas Sanjaya
  2023-10-07 14:11     ` chaosesqueteam
@ 2023-10-07 14:29     ` chaosesqueteam
  2023-10-07 23:59       ` Bagas Sanjaya
       [not found]       ` <CAK2MWOsK=pTKADr1kUuj=fvmRB=X2Z0+SkWQ9PTSxCqOVCq39A@mail.gmail.com>
  1 sibling, 2 replies; 14+ messages in thread
From: chaosesqueteam @ 2023-10-07 14:29 UTC (permalink / raw)
  To: Linux Networking, Linux Kernel Mailing List, Bagas Sanjaya,
	misc@openbsd.org, tech@openbsd.org, Richard Stallman,
	bruce@perens.com, esr@thyrsus.com
  Cc: David S. Miller, Eric Dumazet, Jakub Kicinski, Paolo Abeni,
	Julia Lawall, Aditya Pakki, Anna Schumaker, ansgar@debian.org,
	blukashev@sempervictus.com, Chuck Lever, Dave Wysochanski,
	editor@lwn.net, gregkh@linuxfoundation.org, J. Bruce Fields,
	Leon Romanovsky, linux-nfs@vger.kernel.org, moglen@columbia.edu,
	skraw.ml@ithnet.com, tcallawa@redhat.com,
	torvalds@linuxfoundation.org, torvalds@osdl.org, Trond Myklebust

[-- Attachment #1: Type: text/plain, Size: 6563 bytes --]

Bagas; 
There is no other place that C projects are talked about. In the past I could get help and contributors just asking; now you are all silo'd in your own little worlds and seethe with extreme anger or some castrated-drug-stupor in "irony" and smugness against anyone that asks for some contributors. Every single place bans anyone that asks for contributors to free-software projects.

You feel you are superior because you "did code" 10 years ago and "support trans rights".
When asked to even allow a message to be seen that asks for contributors, in this case a file format, to a fellow C project: you seethe or pretend you are superior.
As if I didn't know where I was sending the message? 
I sent it to: RMS, ESR, Bruce Perens, redhat, OpenBSD, NetBSD, and Line-Unix. All C projects. Just like this engine.
I'm just asking for contributors. Not promoting "outrecehery" (some feminist BS), Not "master vs main", not "noo can't call things whitelist/blacklist", and not Codes Of Conducts for free contributors. I'm just asking for C programming help for 3d file formats I'd like to add to this free-software project.

sourceforge.net/p/chaosesqueanthology/tickets/2/ 







On Saturday, October 7, 2023 at 04:56:51 AM EDT, Bagas Sanjaya <bagasdotme@gmail.com> wrote: 





On Fri, Oct 06, 2023 at 07:18:20PM +0000, chaosesqueteam@yahoo.com wrote:
> Dear RMS;
> 
> I've read that you are both a lisp and C developer. I cannot get any contributors for the longstanding C 3d engine I work on as part of my fully-free-software (including media) 3d game/architecture project. I've been working on it alone for 10 years but now have branched into supporting more 3d file types and can't do that alone.
> 
> I've gone to "opensource" forums and gotten banned every single time for asking for help. Every single time. The message gets deleted. This is extremely difficult: it's not like 20 years ago when communication was free. Obvs the "opensource" community is no longer interested in any collaboration or development.
> 
> The reason I wanted to find more contributors, is that I recently (last 2 years) programmed more file format support myself (wolfenstine:enemyterritory bsp support) and extended and fixed support for existing formats (obj file support for use as maps, and support for minetest and minecraft object exports as maps directly into the game, and BZFlag exported obj as maps (these didn't work at all before: now they do (bzflag and the engine previously had different opinions on what an obj file was mathmatically))). That opened up 600 3d maps with the bsp work, and then 1000s of obj files with the obj_to_mc work. So I felt I was on a roll. Sketchfab was "opened up" and lots of free-software-licensed terrain and such were easily used from there. It was nice. I wanted to keep going.
> 
> I thought it might be possible to get unreal 97 and unreal tournament 99 3d map formats working: as there are tons of maps there and I used to make little 3d worlds using that format. The two main formats here are .t3d ; an ascii format (like obj) but which requires CSG math, and .unr : a binary format which pre-compiles the csg math down to vertex and face info; but is more complex a format.
> 
> I found free software projects in C++ that tackle each (my project is in C): that could be used to learn the math. The t3d one even does the csg work. I just need to plead to you: please: I need contributors now. I did everything I could in these last 10 years under free-software licenses: made lots of maps, made tons of 3d models, made textures, game code (QuakeC), engine code (C). I extended the engine to beable to address up to 4 million entities, I programmed procedural map generation routines that allow creating cities out of nothing. I modeled tons of buildings, with both interiors, and level-of-detail models; so you can explore cities and not just go on the ourside of buildings. I modeled vehicles, added vehicles, programmed vehicles. I added 200 wps, and building code so players can do whatever they want in this 3d platform: from architecture, city building, town building, to fighting eachother, or racing cars, helicopters, to putting out fires. I've made music for it. All free software licensed.
> 
> I just cannot get contributors. Every single place I post a plea for help the thing is banned and deleted.
> The only thing I've gotten is people trying to take down the project because they're mad I dared asked for file format help or for another programmer to join.
> Can you and the free software people help?
> 
> I've asked "opensource" they sad "banned" and "scram"
> So I turn to you. It's in C. Your language.
> Please.
> I beg of you.
> 
> I can't do these file formats alone.
> 
> ----------
> Here's a ticket of the issue: sourceforge.net/p/chaosesqueanthology/tickets/2/   ( #2 Please help with .t3d and .unr loading (3d world file types) )
> Here's a git of the source code: sourceforge.net/p/chaosesqueanthology/code-t3d_attempt_engine/ci/master/tree/
> And here is a tarball of the source code: sourceforge.net/p/chaosesqueanthology/discussion/general/thread/72c4ff80c1/f23d/attachment/darkplaces_workingon_sep_06_2023_aug19cde_SOURCEONLY.tar.gz
> 
> I started in model_brush.c , added in a new file handler: void
> T3d_Attempt_Which_will_Mod_OBJ_Load(dp_model_t mod, void buffer,
> void *bufferend)
> and got it printing the vertex info of the t3d stuff.
> 
> I found 2 free software projects that handle (in C++) the two file formats, and I asked them for help but no response: (.t3d) T3d2Map(C++): github.com/mildred/t3d2map (.unr) UShock(C++): sourceforge.net/projects/ushock/
> 
> So I just need help here.
> I cannot do this part of the engine coding alone.
> I know I did other formats: but it was alot of hacking and they weren't too different.
> But here: it would take me years since I'm a hacker (at best) and not a professional file programmer.
> 
> Please help. Is there anywhere I can ask? Everywhere seems shutdown, filterd, and blocked, and very very unfriendly to any C dev requests.
> Hope you get well soon.
> 
> 

Seems like you have a userspace application issue. This ML (LKML) is for
Linux kernel development, not userspace. But if you want to contribute to
the kernel, you can apply for Outreachy program (see [1] for the announcement).

Bye!


[1]: 
https://lore.kernel.org/outreachy/alpine.DEB.2.22.394.2310020741050.3166@hadrien/

-- 
An old man doll... just what I always wanted! - Clara


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^ permalink raw reply	[flat|nested] 14+ messages in thread

* Re: I can't get contributors for my C project. Can you help?
  2023-10-07 14:29     ` chaosesqueteam
@ 2023-10-07 23:59       ` Bagas Sanjaya
       [not found]       ` <CAK2MWOsK=pTKADr1kUuj=fvmRB=X2Z0+SkWQ9PTSxCqOVCq39A@mail.gmail.com>
  1 sibling, 0 replies; 14+ messages in thread
From: Bagas Sanjaya @ 2023-10-07 23:59 UTC (permalink / raw)
  To: chaosesqueteam@yahoo.com, Linux Networking,
	Linux Kernel Mailing List
  Cc: David S. Miller, Eric Dumazet, Jakub Kicinski, Paolo Abeni,
	Julia Lawall

[-- Attachment #1: Type: text/plain, Size: 1625 bytes --]

[trim Cc: list as it becomes mess]

On Sat, Oct 07, 2023 at 02:29:13PM +0000, chaosesqueteam@yahoo.com wrote:
> Bagas; 
> There is no other place that C projects are talked about. In the past I could get help and contributors just asking; now you are all silo'd in your own little worlds and seethe with extreme anger or some castrated-drug-stupor in "irony" and smugness against anyone that asks for some contributors. Every single place bans anyone that asks for contributors to free-software projects.
> 
> You feel you are superior because you "did code" 10 years ago and "support trans rights".
> When asked to even allow a message to be seen that asks for contributors, in this case a file format, to a fellow C project: you seethe or pretend you are superior.
> As if I didn't know where I was sending the message? 
> I sent it to: RMS, ESR, Bruce Perens, redhat, OpenBSD, NetBSD, and Line-Unix. All C projects. Just like this engine.
> I'm just asking for contributors. Not promoting "outrecehery" (some feminist BS), Not "master vs main", not "noo can't call things whitelist/blacklist", and not Codes Of Conducts for free contributors. I'm just asking for C programming help for 3d file formats I'd like to add to this free-software project.
> 
> sourceforge.net/p/chaosesqueanthology/tickets/2/ 
> 

Please don't top-post; reply inline with appropriate context instead.

I repeat, this is not userspace application support forum. This (LKML)
is for Linux kernel development instead. You better get support somewhere
else.

Bye!

-- 
An old man doll... just what I always wanted! - Clara

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^ permalink raw reply	[flat|nested] 14+ messages in thread

* Re: I can't get contributors for my C project. Can you help?
       [not found]       ` <CAK2MWOsK=pTKADr1kUuj=fvmRB=X2Z0+SkWQ9PTSxCqOVCq39A@mail.gmail.com>
@ 2023-10-09  7:15         ` Bagas Sanjaya
  2023-10-10 15:01         ` chaosesqueteam
  1 sibling, 0 replies; 14+ messages in thread
From: Bagas Sanjaya @ 2023-10-09  7:15 UTC (permalink / raw)
  To: Bruce Perens, chaosesqueteam@yahoo.com
  Cc: Linux Networking, Linux Kernel Mailing List, David S. Miller,
	Eric Dumazet, Jakub Kicinski, Paolo Abeni, Julia Lawall

[-- Attachment #1: Type: text/plain, Size: 272 bytes --]

On Sun, Oct 08, 2023 at 05:25:27PM -0700, Bruce Perens wrote:
> Mikey,
> 
> This is *why* nobody wants to help you.
> 

Ah! The original sender didn't do his own homework attempt then.

Thanks anyway.

-- 
An old man doll... just what I always wanted! - Clara

[-- Attachment #2: signature.asc --]
[-- Type: application/pgp-signature, Size: 228 bytes --]

^ permalink raw reply	[flat|nested] 14+ messages in thread

* Re: I can't get contributors for my C project. Can you help?
       [not found]       ` <CAK2MWOsK=pTKADr1kUuj=fvmRB=X2Z0+SkWQ9PTSxCqOVCq39A@mail.gmail.com>
  2023-10-09  7:15         ` Bagas Sanjaya
@ 2023-10-10 15:01         ` chaosesqueteam
       [not found]           ` <CAK2MWOurH4AHGd3ntgVvg-+Z6rNZriO2xQm9_RNqpUMwWWQCkg@mail.gmail.com>
  1 sibling, 1 reply; 14+ messages in thread
From: chaosesqueteam @ 2023-10-10 15:01 UTC (permalink / raw)
  To: Bruce Perens
  Cc: Linux Networking, Linux Kernel Mailing List, Bagas Sanjaya,
	misc@openbsd.org, tech@openbsd.org, Richard Stallman,
	esr@thyrsus.com, David S. Miller, Eric Dumazet, Jakub Kicinski,
	Paolo Abeni, Julia Lawall, Aditya Pakki, Anna Schumaker,
	ansgar@debian.org, blukashev@sempervictus.com, Chuck Lever,
	Dave Wysochanski, editor@lwn.net, gregkh@linuxfoundation.org,
	J. Bruce Fields, Leon Romanovsky, linux-nfs@vger.kernel.org,
	moglen@columbia.edu, skraw.ml@ithnet.com, tcallawa@redhat.com,
	torvalds@linuxfoundation.org, torvalds@osdl.org, Trond Myklebust

Bruce Perens; Thank's for responding. I mean that. No one else ever does :(

*Message Main Body:
Where am I supposed to send it? Every opensource forum I go to is basically shut down now: even slashdot (they don't even allow new registrations). No one seems to use C anymore: even though it's not /that/ much harder than any of the new programming languages: you just got to say where you want to store your data. Everyone is afraid of that now for some reason. 

I've found C to be very similar to PERL, and QuakeC, it's just easy to use as one or the other. And C is alot faster. I don't know why people trash it.

So I send it to the few C programs I know still are kicking. I really don't have any other solution for communication: everywhere else is a complete ghost town. Things changed alot in these last 10 years. I remeber when all one had to do was post in any random article on slashdot, in the comments section, and one would have like 12 people the next day interested in the opensource project.

Now everything's shuttered, silo'd, and dead :(
And I don't want to attempt to communicate on ... X? a walled garden and a firehose put together.

*Message Addendum:
---
*Long story short;
*We want the unreal map file types.
*sf.net/p/chaosesqueanthology
/tickets/2/
*.t3d and .unr file formats


t3d format is nice; but requires more math grinding.
.unr format is ... less nice... but requires less math (ie format more complex; but less processing is required)



On Sunday, October 8, 2023 at 08:25:38 PM EDT, Bruce Perens <bruce@perens.com> wrote: 





Mikey,

This is why nobody wants to help you.


On Sat, Oct 7, 2023 at 7:29 AM chaosesqueteam@yahoo.com <chaosesqueteam@yahoo.com> wrote:
> Bagas; 
> There is no other place that C projects are talked about. In the past I could get help and contributors just asking; now you are all silo'd in your own little worlds and seethe with extreme anger or some castrated-drug-stupor in "irony" and smugness against anyone that asks for some contributors. Every single place bans anyone that asks for contributors to free-software projects.
> 
> You feel you are superior because you "did code" 10 years ago and "support trans rights".
> When asked to even allow a message to be seen that asks for contributors, in this case a file format, to a fellow C project: you seethe or pretend you are superior.
> As if I didn't know where I was sending the message? 
> I sent it to: RMS, ESR, Bruce Perens, redhat, OpenBSD, NetBSD, and Line-Unix. All C projects. Just like this engine.
> I'm just asking for contributors. Not promoting "outrecehery" (some feminist BS), Not "master vs main", not "noo can't call things whitelist/blacklist", and not Codes Of Conducts for free contributors. I'm just asking for C programming help for 3d file formats I'd like to add to this free-software project.
> 
> sourceforge.net/p/chaosesqueanthology/tickets/2/ 
> 
> 
> 
> 
> 
> 
> 
> On Saturday, October 7, 2023 at 04:56:51 AM EDT, Bagas Sanjaya <bagasdotme@gmail.com> wrote: 
> 
> 
> 
> 
> 
> On Fri, Oct 06, 2023 at 07:18:20PM +0000, chaosesqueteam@yahoo.com wrote:
>> Dear RMS;
>> 
>> I've read that you are both a lisp and C developer. I cannot get any contributors for the longstanding C 3d engine I work on as part of my fully-free-software (including media) 3d game/architecture project. I've been working on it alone for 10 years but now have branched into supporting more 3d file types and can't do that alone.
>> 
>> I've gone to "opensource" forums and gotten banned every single time for asking for help. Every single time. The message gets deleted. This is extremely difficult: it's not like 20 years ago when communication was free. Obvs the "opensource" community is no longer interested in any collaboration or development.
>> 
>> The reason I wanted to find more contributors, is that I recently (last 2 years) programmed more file format support myself (wolfenstine:enemyterritory bsp support) and extended and fixed support for existing formats (obj file support for use as maps, and support for minetest and minecraft object exports as maps directly into the game, and BZFlag exported obj as maps (these didn't work at all before: now they do (bzflag and the engine previously had different opinions on what an obj file was mathmatically))). That opened up 600 3d maps with the bsp work, and then 1000s of obj files with the obj_to_mc work. So I felt I was on a roll. Sketchfab was "opened up" and lots of free-software-licensed terrain and such were easily used from there. It was nice. I wanted to keep going.
>> 
>> I thought it might be possible to get unreal 97 and unreal tournament 99 3d map formats working: as there are tons of maps there and I used to make little 3d worlds using that format. The two main formats here are .t3d ; an ascii format (like obj) but which requires CSG math, and .unr : a binary format which pre-compiles the csg math down to vertex and face info; but is more complex a format.
>> 
>> I found free software projects in C++ that tackle each (my project is in C): that could be used to learn the math. The t3d one even does the csg work. I just need to plead to you: please: I need contributors now. I did everything I could in these last 10 years under free-software licenses: made lots of maps, made tons of 3d models, made textures, game code (QuakeC), engine code (C). I extended the engine to beable to address up to 4 million entities, I programmed procedural map generation routines that allow creating cities out of nothing. I modeled tons of buildings, with both interiors, and level-of-detail models; so you can explore cities and not just go on the ourside of buildings. I modeled vehicles, added vehicles, programmed vehicles. I added 200 wps, and building code so players can do whatever they want in this 3d platform: from architecture, city building, town building, to fighting eachother, or racing cars, helicopters, to putting out fires. I've made music for it. All free software licensed.
>> 
>> I just cannot get contributors. Every single place I post a plea for help the thing is banned and deleted.
>> The only thing I've gotten is people trying to take down the project because they're mad I dared asked for file format help or for another programmer to join.
>> Can you and the free software people help?
>> 
>> I've asked "opensource" they sad "banned" and "scram"
>> So I turn to you. It's in C. Your language.
>> Please.
>> I beg of you.
>> 
>> I can't do these file formats alone.
>> 
>> ----------
>> Here's a ticket of the issue: sourceforge.net/p/chaosesqueanthology/tickets/2/   ( #2 Please help with .t3d and .unr loading (3d world file types) )
>> Here's a git of the source code: sourceforge.net/p/chaosesqueanthology/code-t3d_attempt_engine/ci/master/tree/
>> And here is a tarball of the source code: sourceforge.net/p/chaosesqueanthology/discussion/general/thread/72c4ff80c1/f23d/attachment/darkplaces_workingon_sep_06_2023_aug19cde_SOURCEONLY.tar.gz
>> 
>> I started in model_brush.c , added in a new file handler: void
>> T3d_Attempt_Which_will_Mod_OBJ_Load(dp_model_t mod, void buffer,
>> void *bufferend)
>> and got it printing the vertex info of the t3d stuff.
>> 
>> I found 2 free software projects that handle (in C++) the two file formats, and I asked them for help but no response: (.t3d) T3d2Map(C++): github.com/mildred/t3d2map (.unr) UShock(C++): sourceforge.net/projects/ushock/
>> 
>> So I just need help here.
>> I cannot do this part of the engine coding alone.
>> I know I did other formats: but it was alot of hacking and they weren't too different.
>> But here: it would take me years since I'm a hacker (at best) and not a professional file programmer.
>> 
>> Please help. Is there anywhere I can ask? Everywhere seems shutdown, filterd, and blocked, and very very unfriendly to any C dev requests.
>> Hope you get well soon.
>> 
>> 
> 
> Seems like you have a userspace application issue. This ML (LKML) is for
> Linux kernel development, not userspace. But if you want to contribute to
> the kernel, you can apply for Outreachy program (see [1] for the announcement).
> 
> Bye!
> 
> 
> [1]: 
> https://lore.kernel.org/outreachy/alpine.DEB.2.22.394.2310020741050.3166@hadrien/
> 
> -- 
> An old man doll... just what I always wanted! - Clara
> 
> 


-- 
Bruce Perens K6BP


^ permalink raw reply	[flat|nested] 14+ messages in thread

* Re: I can't get contributors for my C project. Can you help?
       [not found]             ` <1891850654.636910.1701859570489@mail.yahoo.com>
@ 2023-12-16 14:18               ` chaosesqueteam
       [not found]                 ` <ZX3TEj9LyyHg1cHQ@skapet.bsdly.net>
  0 siblings, 1 reply; 14+ messages in thread
From: chaosesqueteam @ 2023-12-16 14:18 UTC (permalink / raw)
  To: Bruce Perens
  Cc: Bagas Sanjaya, Richard Stallman, Linux Kernel Mailing List,
	Linux Networking, David S. Miller, Eric Dumazet, Jakub Kicinski,
	Julia Lawall, Paolo Abeni, Aditya Pakki, Anna Schumaker,
	ansgar@debian.org, blukashev@sempervictus.com, Chuck Lever,
	Dave Wysochanski, editor@lwn.net, esr@thyrsus.com,
	gregkh@linuxfoundation.org, J. Bruce Fields, Leon Romanovsky,
	linux-nfs@vger.kernel.org, moglen@columbia.edu,
	skraw.ml@ithnet.com, tcallawa@redhat.com,
	torvalds@linuxfoundation.org, torvalds@osdl.org, Trond Myklebust,
	misc@openbsd.org, tech@openbsd.org

Why won't anyone help my free software project?
I simply want help with the unreal map format. https://sourceforge.net/p/chaosesqueanthology/tickets/2/

^ permalink raw reply	[flat|nested] 14+ messages in thread

* Re: I can't get contributors for my C project. Can you help?
       [not found]                 ` <ZX3TEj9LyyHg1cHQ@skapet.bsdly.net>
@ 2023-12-16 17:56                   ` chaosesqueteam
  0 siblings, 0 replies; 14+ messages in thread
From: chaosesqueteam @ 2023-12-16 17:56 UTC (permalink / raw)
  To: misc@openbsd.org, tech@openbsd.org, Linux Kernel Mailing List,
	Linux Networking, David S. Miller, Jakub Kicinski, Eric Dumazet,
	Bagas Sanjaya, Richard Stallman, Aditya Pakki, Anna Schumaker,
	ansgar@debian.org, blukashev@sempervictus.com, Chuck Lever,
	Dave Wysochanski, tcallawa@redhat.com, editor@lwn.net,
	esr@thyrsus.com, gregkh@linuxfoundation.org, J. Bruce Fields,
	Leon Romanovsky, linux-nfs@vger.kernel.org, moglen@columbia.edu,
	skraw.ml@ithnet.com, torvalds@linuxfoundation.org,
	torvalds@osdl.org, Trond Myklebust, Julia Lawall, Paolo Abeni,
	Bruce Perens

Thanks. I don't know either. The engine is a pure C project (nothing else, engine wise).
So I need to talk to (fellow) C programmers.
Its main area of interest is old 3d file formats from the golden age of 3d shooters.

That limits where one can discuss since no one seems to like C anymore.






On Saturday, December 16, 2023 at 11:40:52 AM EST, Peter N. M. Hansteen <peter@bsdly.net> wrote: 





On Sat, Dec 16, 2023 at 02:18:48PM +0000, chaosesqueteam@yahoo.com wrote:

> Why won't anyone help my free software project?
> I simply want help with the unreal map format. https://sourceforge.net/p/chaosesqueanthology/tickets/2/


If you are not getting any response, you are most likely not addressing the
right forums or individuals.

Then again, I have no idea what would be the proper forum(s) for this.

All the best,
Peter (who you reached via openbsd-misc)

-- 
Peter N. M. Hansteen, member of the first RFC 1149 implementation team
https://bsdly.blogspot.com/ https://www.bsdly.net/ https://www.nuug.no/
"Remember to set the evil bit on all malicious network traffic"
delilah spamd[29949]: 85.152.224.147: disconnected after 42673 seconds.


^ permalink raw reply	[flat|nested] 14+ messages in thread

* Re: I can't get contributors for my C project. Can you help?
       [not found]   ` <ZX34jd2Qhx2rObC_@www.stare.cz>
@ 2023-12-24 14:12     ` chaosesqueteam
  0 siblings, 0 replies; 14+ messages in thread
From: chaosesqueteam @ 2023-12-24 14:12 UTC (permalink / raw)
  To: Jan Stary, misc@openbsd.org, tech@openbsd.org
  Cc: Richard Stallman, Bruce Perens, Aditya Pakki, Anna Schumaker,
	ansgar@debian.org, blukashev@sempervictus.com, Chuck Lever,
	Dave Wysochanski, tcallawa@redhat.com, David S. Miller,
	Jakub Kicinski, Linux Kernel Mailing List, Linux Networking,
	editor@lwn.net, esr@thyrsus.com, gregkh@linuxfoundation.org,
	J. Bruce Fields, Leon Romanovsky, linux-nfs@vger.kernel.org,
	moglen@columbia.edu, skraw.ml@ithnet.com, tech@openbsd.org,
	torvalds@linuxfoundation.org, torvalds@osdl.org, Trond Myklebust,
	Bagas Sanjaya, Eric Dumazet, Julia Lawall, Paolo Abeni,
	jon@elytron.openbsd.amsterdam, netbsd-current-users@netbsd.org,
	netbsd-users@netbsd.org, Wolfenstein Enemy Territory Fans

Dear Jan: I'll do as I wish; and if you want to stop me you'll have to physically kill me.
Do you understand, woman?

And if you want to be in a fight or contest with me, of some kind; either legal or otherwise.: 
that can be arranged I suppose.
Do you understand, woman?

I'll make sure I post this to misc@openbsd.org
And I will remember that you did not assist my opensource project in realizing Unreal map format loading; 
and that you wish for my project to not even be-able to ask for fellow C programmers help.
Do you understand, woman.

This is a direct warning aimed at your person.
Woman.

I will be glad when your civilization is erased.
Along with it's millions of police and white men that enforce your rights (derived from the New Testament, and
the newer parts of the old testament; in contrivance to the original parts of the law of the God: which you,
a woman, the first mentioned parts support, and the latter mentioned law; revile)


-------

If there is anyone that wishes to reject the New Testament pro-women's rights belief system that Jan epitomizes,
("castrate yourself for heaven" --matthew 19 greek, "no male nor female", "don't stone women", "better a millstone" (drown anyone that likes young girls), "turn the other cheek", "obey all earthly rulers")
and further reject the newer-parts-of-the-old-testament writings (some of which were "discovered" in the 1500s; including
one where a woman "saves" various people from Iran, for some reason)

And instead do the much disliked work of C programming, while, perhaps, being infavor of the original laws of the Old Testament
(marrying little girls is fine (padia, na'ar*, puella) (including in cases of rape (tahphas**)) Devarim 22, verse 28,  (hebrew, greek, latin).

(*"moses was a crying na'ar" (exodus) when pharo's darughter pulled him from the river: yes white people: na'ar means child)
(**to take: as to take a city)
(kill adulterous women) (Devarim)
(man is the ba'al (master, ruler) of the woman) (Devarim)
(if anyone entices you to follow another Power: kill them) (Devarim)
(no euniches in the assembly of the ruler) (Devarim)

[Above are the laws and beliefs that white people, chirstians, and good people reject.]
[Just as they have come to reject programming in C.]
[Beliefs that Jan, as a woman, opposes aswell]

[Just as the pre-hellenistic world in greece held men in slavery; ruled over by women;]
[Today men are held in bondage; mental and otherwise; by the 2 million police women can call at a moments notice.]

[Men have lost all the rights they gained in the past; they have subsumed themselves to a trans-demi-god (New Testament)]
[And have reread all earlier works in light of that.]

Then please explore this link which has the source code and all supporting source code that has been discovered, regarding Unreal map loading: sf.net/p/chaosesqueanthology/tickets/2/


TLDR: I'm glad the taliban won; because they marry little girls; just as YHWH's law allows.
Please help opensource game with UNREAL map loading.
And if you don't because you oppose child brides: then I will remember you as an enemy.

I hope western civilization falls and all your daughers are married before menarche (first blood) as true virgins (rabbinical)

On Saturday, December 16, 2023 at 02:20:48 PM EST, Jan Stary <hans@stare.cz> wrote: 





Don't post this crap to misc@openbsd.org


On Dec 16 18:00:35, chaosesqueteam@yahoo.com wrote:
> I wish I could accept your offer.
> I don't have any money though, at all.
> If I had any I would be glad for your offer and accept.
> But I never got into the bitcoin stuff, even when it just started and was being advertised on slashdot.
> 
> If I had money I would definitely accept however.
> I just don't.
> 
> I dream to get this opensource engine working with the unreal map format.
> 
> 
> 
> On Saturday, December 16, 2023 at 10:40:30 AM EST, <jon@elytron.openbsd.amsterdam> wrote: 
> 
> 
> 
> 
> 
> Hello. I'm intersted in your task. I'm quite comfortable with C in
> general and currently working on graphics related things. I could
> give you a hand for a fair fee. Would you be interested in that?
> 
> 

^ permalink raw reply	[flat|nested] 14+ messages in thread

* Re: I can't get contributors for my C project. Can you help?
       [not found]   ` <20231216183721.22838388@Polaris>
@ 2023-12-24 19:21     ` chaosesqueteam
  0 siblings, 0 replies; 14+ messages in thread
From: chaosesqueteam @ 2023-12-24 19:21 UTC (permalink / raw)
  To: Polarian, misc@openbsd.org, tech@openbsd.org
  Cc: Richard Stallman, Bruce Perens, Aditya Pakki, Anna Schumaker,
	ansgar@debian.org, blukashev@sempervictus.com, Chuck Lever,
	Dave Wysochanski, David S. Miller, editor@lwn.net,
	esr@thyrsus.com, gregkh@linuxfoundation.org, J. Bruce Fields,
	Jakub Kicinski, Leon Romanovsky, Linux Kernel Mailing List,
	Linux Networking, linux-nfs@vger.kernel.org, moglen@columbia.edu,
	skraw.ml@ithnet.com, tcallawa@redhat.com,
	torvalds@linuxfoundation.org, torvalds@osdl.org, Trond Myklebust,
	Bagas Sanjaya, Eric Dumazet, Julia Lawall, Paolo Abeni, Jan Stary,
	jon@elytron.openbsd.amsterdam, netbsd-current-users@netbsd.org,
	netbsd-users@netbsd.org

Ask somewhere appropriate,>You sound like a 13 year old 
I'm 37.
>begging
Correct. Do it for free.

>and considering you have "no money" me,
Why should I seek "money" when it won't buy me a cute virgin child bride: the first purpose of money when it was invented in Sumer?
Tell me. I should slave myself for something that is not actually money. Get real.

>proper emails.
Gno.

>Ask somewhere appropriate, 
Anywhere there are FELLOW C programmers, Is appropriate. No I do not care if you agree.

>OpenBSD is not here to fund your game
Never asked for funding. This is an opensource game. 

 >and everyone else, is instantly going to assume you are 13.

Don't care. 12 yr olds are better. 11 even more so. 8yr olds are even nicer: the prophet of Islam can concur on that (sahih bukari, ashia hadiths).
And he was right.

You white christians are wrong. Even if you are "not christian" and just happen to follow all the anti-male new-testament BS.


>Open source developers only contribute to projects they are interested
in,
I know, I've been one for decades.
> developers don't do things for free, they benefit somehow. 
Correct.
>You haven't even explained what your game engine is
I posted the link. That's good enough. It's allready a finished Work: I simply want more map format support.
I've done 100s of models and megabytes of code. Worked in the game code and the engine code.



> or what it aims to achieve,
Everything. It allready has over 200 weapons, rpg style town etc building (with interiors), vehicles, and procedural city generation.

> is there alternatives? 
No, also incorrect english grammar. White (feminist "chop off dick for heaven matthew 19 greek" chirstian) boy.
>How does this differ from alternatives?
There is no alternative. Cracker.

Anyway: help with Unreal map loading: https://sf.net/p/chaosesqueanthology/tickets/2/

On Saturday, December 16, 2023 at 01:37:31 PM EST, Polarian <polarian@polarian.dev> wrote: 





Hello,

You sound like a 13 year old begging for a video game, that is how the
email comes off as, and considering you have "no money" me, and
everyone else, is instantly going to assume you are 13.

1. Learn to write emails properly, trying to read your emails is
horrific due to the formatting.

2. Ask somewhere appropriate, OpenBSD is not here to fund your game

engine.


3. Don't take on an ambitious project which you do not have the ability
to complete.

Open source developers only contribute to projects they are interested
in, developers don't do things for free, they benefit somehow. You
haven't even explained what your game engine is or what it aims to
achieve, is there alternatives? How does this differ from alternatives?

When planning a project, you spend the majority of your time designing
it, not coding. If its 100% coding there is something wrong.

Hope this helps,
-- 
Polarian
GPG signature: 0770E5312238C760
Website: https://polarian.dev
JID/XMPP: polarian@icebound.dev


^ permalink raw reply	[flat|nested] 14+ messages in thread

* Re: I can't get contributors for my C project. Can you help?
       [not found] <549578214.4148875.1703446908152.ref@mail.yahoo.com>
@ 2023-12-24 19:41 ` chaosesqueteam
  2023-12-24 20:25   ` Rudy Zijlstra
  0 siblings, 1 reply; 14+ messages in thread
From: chaosesqueteam @ 2023-12-24 19:41 UTC (permalink / raw)
  To: polarian@polarian.dev, misc@openbsd.org, tech@openbsd.org,
	Jan Stary
  Cc: Richard Stallman, Bruce Perens, Aditya Pakki, Anna Schumaker,
	ansgar@debian.org, blukashev@sempervictus.com, Chuck Lever,
	Dave Wysochanski, David S. Miller, editor@lwn.net,
	esr@thyrsus.com, gregkh@linuxfoundation.org, J. Bruce Fields,
	Jakub Kicinski, Leon Romanovsky, Linux Kernel Mailing List,
	Linux Networking, linux-nfs@vger.kernel.org, moglen@columbia.edu,
	skraw.ml@ithnet.com, tcallawa@redhat.com,
	torvalds@linuxfoundation.org, torvalds@osdl.org, Trond Myklebust,
	Bagas Sanjaya, Eric Dumazet, Julia Lawall, Paolo Abeni,
	jon@elytron.openbsd.amsterdam, netbsd-current-users@netbsd.org,
	netbsd-users@netbsd.org

Note: This is about Unreal map support in this project: sf.net/p/chaosesqueanthology/tickets/2/
Which is an opensource project. White people will not help
me because, as Polaris here says, they are feminist scum.

>Hello,

>In case this is not a troll,
It is not
>and is a stupid narcissistic teenager who
Also incorrect. 37 years old.

>thinks the way open source functions is via extremism and horrific
>sexism, and promotion of terrorism, I will respond.
I've likely been an opensource/freesoftware programmer longer than you.
Maybe not; maybe so; but I'm not the neophyte you take me to be.

>Congratulations, you will not find a single contributor, if you think
>that storming into a public mailing list spewing sexist comments, and
"All opensource C programmers are pro-women's right's dick-chopping faggots
as their new-testament demi-god tells them to be (matthew 19 greek)"

I thought there was more religious plularity amongst them.
There used to be.

Want a religious war? We can do that if that's what you're up for.
If you are all our enemies than we'll treat you as such.
Do you understand what I am saying: ? Do you?

>then supporting terrorism is the way open source functions, then you
Why shouldn't one (morally) "support" those who slaughter feminists, and
in the alternative,
ensure men may marry female children, as YHWH's Law commands in
Devarim chapter 22 verse 28 (greek, hebrew, latin, not english (white fuck))
?

Tell me?
Should I "not support" the hellenistic greeks who put the Amazons to the sword?
And introduced an epoc of rape for young virgin child brides? (Zeus was a rapist)
(white faggot males seethe while clutching their New Testament "BETTER A MILLSTONE")
(english) ("CHOP OFF DICK FOR HEAVEN!!!" "NO MALE NORE FEEMALLE!!")

In hebrew it's called "tahphas" btw. Also supported by the actual God you white scum
try to bury.

>have the complete wrong idea.
When I started opensource/freesoftware programming it wasn't all woman
worshiping faggot white christian scum. Guess it is now. Regardless of
whether your pro-woman teachings are acknowleged from the New Testament
or not by you.
(hint: that's where they're from, uneducated trash)

>Best choice of action would be to not speak any further, and at the
How would that get me contributors to assist in additional map format support?
It wouldn't.
>minimum apologise to Jan,
Jan is some cunt who opposes child brides and is mad that the taliban are
raping their little girl wives as we speak.
No I will not apologize to Jan.
Especially since you allready gave up the "secret" that no opensource programmers
will help anyone who isn't a woman worshiping faggot piece of shit.

I'm so fucking glad your feminists have been killed in
1) Central Asia
2) Iran.

Anyone opposed to men having young virgin girls as brides, deserves that fate.
>but I doubt anyone will take you seriously
I'm simply asking for some more map format compatability.
I did several myself.

>moving forward now anyways.

>Best way to deal with people like this is simply to ignore. Note to the
Best way to deal with feminists is to kill them dead: like the Taliban did.
The only way men can get their rights back is to do what the Hellenistic Greeks
did in their history: that is to slaughter people like you who uphold women's
rights.

>mailing list is I did offlist the user in response to their previous
>email, which was aimed to provide feedback on how to properly ask for
>help, and how openbsd is not a freelancing community for random C
>projects. I did not receive a response so they obviously aren't here
>for any decent reason, and are likely a troll.

>Please now get out my mailbox and go somewhere else, I rather read
>constructive emails instead of spiteful sh*t.
Want me to physically fuck you up dipshit?
How about you go talk to a wall.

My emails are about Unreal Map support in an opensource engine.
Not you showing how much of a white faggot that you are.
Do you understand that?

sf.net/p/chaosesqueanthology/tickets/2/
>Take care,
>--
>Polarian
>GPG signature: 0770E5312238C760
>Website: https://polarian.dev
>JID/XMPP: polarian@icebound.dev

^ permalink raw reply	[flat|nested] 14+ messages in thread

* Re: I can't get contributors for my C project. Can you help?
  2023-12-24 19:41 ` chaosesqueteam
@ 2023-12-24 20:25   ` Rudy Zijlstra
  2023-12-25 10:24     ` chaosesqueteam
  0 siblings, 1 reply; 14+ messages in thread
From: Rudy Zijlstra @ 2023-12-24 20:25 UTC (permalink / raw)
  To: chaosesqueteam@yahoo.com, polarian@polarian.dev, misc@openbsd.org,
	tech@openbsd.org, Jan Stary
  Cc: Richard Stallman, Bruce Perens, Aditya Pakki, Anna Schumaker,
	ansgar@debian.org, blukashev@sempervictus.com, Chuck Lever,
	Dave Wysochanski, David S. Miller, editor@lwn.net,
	esr@thyrsus.com, gregkh@linuxfoundation.org, J. Bruce Fields,
	Jakub Kicinski, Leon Romanovsky, Linux Kernel Mailing List,
	Linux Networking, linux-nfs@vger.kernel.org, moglen@columbia.edu,
	skraw.ml@ithnet.com, tcallawa@redhat.com,
	torvalds@linuxfoundation.org, torvalds@osdl.org, Trond Myklebust,
	Bagas Sanjaya, Eric Dumazet, Julia Lawall, Paolo Abeni,
	jon@elytron.openbsd.amsterdam, netbsd-current-users@netbsd.org,
	netbsd-users@netbsd.org

blacklisted. Long ago i needed to do that...

On 24-12-2023 20:41, chaosesqueteam@yahoo.com wrote:
> Note: This is about Unreal map support in this project: sf.net/p/chaosesqueanthology/tickets/2/
> Which is an opensource project. White people will not help
> me because, as Polaris here says, they are feminist scum.
>
>> Hello,
>> In case this is not a troll,
> It is not
>> and is a stupid narcissistic teenager who
> Also incorrect. 37 years old.
>
>> thinks the way open source functions is via extremism and horrific
>> sexism, and promotion of terrorism, I will respond.
> I've likely been an opensource/freesoftware programmer longer than you.
> Maybe not; maybe so; but I'm not the neophyte you take me to be.
>
>> Congratulations, you will not find a single contributor, if you think
>> that storming into a public mailing list spewing sexist comments, and
> "All opensource C programmers are pro-women's right's dick-chopping faggots
> as their new-testament demi-god tells them to be (matthew 19 greek)"
>
> I thought there was more religious plularity amongst them.
> There used to be.
>
> Want a religious war? We can do that if that's what you're up for.
> If you are all our enemies than we'll treat you as such.
> Do you understand what I am saying: ? Do you?
>
>> then supporting terrorism is the way open source functions, then you
> Why shouldn't one (morally) "support" those who slaughter feminists, and
> in the alternative,
> ensure men may marry female children, as YHWH's Law commands in
> Devarim chapter 22 verse 28 (greek, hebrew, latin, not english (white fuck))
> ?
>
> Tell me?
> Should I "not support" the hellenistic greeks who put the Amazons to the sword?
> And introduced an epoc of rape for young virgin child brides? (Zeus was a rapist)
> (white faggot males seethe while clutching their New Testament "BETTER A MILLSTONE")
> (english) ("CHOP OFF DICK FOR HEAVEN!!!" "NO MALE NORE FEEMALLE!!")
>
> In hebrew it's called "tahphas" btw. Also supported by the actual God you white scum
> try to bury.
>
>> have the complete wrong idea.
> When I started opensource/freesoftware programming it wasn't all woman
> worshiping faggot white christian scum. Guess it is now. Regardless of
> whether your pro-woman teachings are acknowleged from the New Testament
> or not by you.
> (hint: that's where they're from, uneducated trash)
>
>> Best choice of action would be to not speak any further, and at the
> How would that get me contributors to assist in additional map format support?
> It wouldn't.
>> minimum apologise to Jan,
> Jan is some cunt who opposes child brides and is mad that the taliban are
> raping their little girl wives as we speak.
> No I will not apologize to Jan.
> Especially since you allready gave up the "secret" that no opensource programmers
> will help anyone who isn't a woman worshiping faggot piece of shit.
>
> I'm so fucking glad your feminists have been killed in
> 1) Central Asia
> 2) Iran.
>
> Anyone opposed to men having young virgin girls as brides, deserves that fate.
>> but I doubt anyone will take you seriously
> I'm simply asking for some more map format compatability.
> I did several myself.
>
>> moving forward now anyways.
>> Best way to deal with people like this is simply to ignore. Note to the
> Best way to deal with feminists is to kill them dead: like the Taliban did.
> The only way men can get their rights back is to do what the Hellenistic Greeks
> did in their history: that is to slaughter people like you who uphold women's
> rights.
>
>> mailing list is I did offlist the user in response to their previous
>> email, which was aimed to provide feedback on how to properly ask for
>> help, and how openbsd is not a freelancing community for random C
>> projects. I did not receive a response so they obviously aren't here
>> for any decent reason, and are likely a troll.
>> Please now get out my mailbox and go somewhere else, I rather read
>> constructive emails instead of spiteful sh*t.
> Want me to physically fuck you up dipshit?
> How about you go talk to a wall.
>
> My emails are about Unreal Map support in an opensource engine.
> Not you showing how much of a white faggot that you are.
> Do you understand that?
>
> sf.net/p/chaosesqueanthology/tickets/2/
>> Take care,
>> --
>> Polarian
>> GPG signature: 0770E5312238C760
>> Website: https://polarian.dev
>> JID/XMPP: polarian@icebound.dev

^ permalink raw reply	[flat|nested] 14+ messages in thread

* Re: I can't get contributors for my C project. Can you help?
  2023-12-24 20:25   ` Rudy Zijlstra
@ 2023-12-25 10:24     ` chaosesqueteam
  0 siblings, 0 replies; 14+ messages in thread
From: chaosesqueteam @ 2023-12-25 10:24 UTC (permalink / raw)
  To: polarian@polarian.dev, misc@openbsd.org, tech@openbsd.org,
	Jan Stary, Rudy Zijlstra
  Cc: Richard Stallman, Bruce Perens, Aditya Pakki, Anna Schumaker,
	ansgar@debian.org, blukashev@sempervictus.com, Chuck Lever,
	Dave Wysochanski, David S. Miller, editor@lwn.net,
	esr@thyrsus.com, gregkh@linuxfoundation.org, J. Bruce Fields,
	Jakub Kicinski, Leon Romanovsky, Linux Kernel Mailing List,
	Linux Networking, linux-nfs@vger.kernel.org, moglen@columbia.edu,
	skraw.ml@ithnet.com, tcallawa@redhat.com,
	torvalds@linuxfoundation.org, torvalds@osdl.org, Trond Myklebust,
	Bagas Sanjaya, Eric Dumazet, Julia Lawall, Paolo Abeni,
	jon@elytron.openbsd.amsterdam, netbsd-current-users@netbsd.org,
	netbsd-users@netbsd.org

Pathetic






On Sunday, December 24, 2023 at 03:25:55 PM EST, Rudy Zijlstra <rudy@grumpydevil.homelinux.org> wrote: 





blacklisted. Long ago i needed to do that...

On 24-12-2023 20:41, chaosesqueteam@yahoo.com wrote:
> Note: This is about Unreal map support in this project: sf.net/p/chaosesqueanthology/tickets/2/
> Which is an opensource project. White people will not help
> me because, as Polaris here says, they are feminist scum.
>
>> Hello,
>> In case this is not a troll,
> It is not
>> and is a stupid narcissistic teenager who
> Also incorrect. 37 years old.
>
>> thinks the way open source functions is via extremism and horrific
>> sexism, and promotion of terrorism, I will respond.
> I've likely been an opensource/freesoftware programmer longer than you.
> Maybe not; maybe so; but I'm not the neophyte you take me to be.
>
>> Congratulations, you will not find a single contributor, if you think
>> that storming into a public mailing list spewing sexist comments, and
> "All opensource C programmers are pro-women's right's dick-chopping faggots
> as their new-testament demi-god tells them to be (matthew 19 greek)"
>
> I thought there was more religious plularity amongst them.
> There used to be.
>
> Want a religious war? We can do that if that's what you're up for.
> If you are all our enemies than we'll treat you as such.
> Do you understand what I am saying: ? Do you?
>
>> then supporting terrorism is the way open source functions, then you
> Why shouldn't one (morally) "support" those who slaughter feminists, and
> in the alternative,
> ensure men may marry female children, as YHWH's Law commands in
> Devarim chapter 22 verse 28 (greek, hebrew, latin, not english (white fuck))
> ?
>
> Tell me?
> Should I "not support" the hellenistic greeks who put the Amazons to the sword?
> And introduced an epoc of rape for young virgin child brides? (Zeus was a rapist)
> (white faggot males seethe while clutching their New Testament "BETTER A MILLSTONE")
> (english) ("CHOP OFF DICK FOR HEAVEN!!!" "NO MALE NORE FEEMALLE!!")
>
> In hebrew it's called "tahphas" btw. Also supported by the actual God you white scum
> try to bury.
>
>> have the complete wrong idea.
> When I started opensource/freesoftware programming it wasn't all woman
> worshiping faggot white christian scum. Guess it is now. Regardless of
> whether your pro-woman teachings are acknowleged from the New Testament
> or not by you.
> (hint: that's where they're from, uneducated trash)
>
>> Best choice of action would be to not speak any further, and at the
> How would that get me contributors to assist in additional map format support?
> It wouldn't.
>> minimum apologise to Jan,
> Jan is some cunt who opposes child brides and is mad that the taliban are
> raping their little girl wives as we speak.
> No I will not apologize to Jan.
> Especially since you allready gave up the "secret" that no opensource programmers
> will help anyone who isn't a woman worshiping faggot piece of shit.
>
> I'm so fucking glad your feminists have been killed in
> 1) Central Asia
> 2) Iran.
>
> Anyone opposed to men having young virgin girls as brides, deserves that fate.
>> but I doubt anyone will take you seriously
> I'm simply asking for some more map format compatability.
> I did several myself.
>
>> moving forward now anyways.
>> Best way to deal with people like this is simply to ignore. Note to the
> Best way to deal with feminists is to kill them dead: like the Taliban did.
> The only way men can get their rights back is to do what the Hellenistic Greeks
> did in their history: that is to slaughter people like you who uphold women's
> rights.
>
>> mailing list is I did offlist the user in response to their previous
>> email, which was aimed to provide feedback on how to properly ask for
>> help, and how openbsd is not a freelancing community for random C
>> projects. I did not receive a response so they obviously aren't here
>> for any decent reason, and are likely a troll.
>> Please now get out my mailbox and go somewhere else, I rather read
>> constructive emails instead of spiteful sh*t.
> Want me to physically fuck you up dipshit?
> How about you go talk to a wall.
>
> My emails are about Unreal Map support in an opensource engine.
> Not you showing how much of a white faggot that you are.
> Do you understand that?
>
> sf.net/p/chaosesqueanthology/tickets/2/
>> Take care,
>> --
>> Polarian
>> GPG signature: 0770E5312238C760
>> Website: https://polarian.dev
>> JID/XMPP: polarian@icebound.dev

^ permalink raw reply	[flat|nested] 14+ messages in thread

end of thread, other threads:[~2023-12-25 10:24 UTC | newest]

Thread overview: 14+ messages (download: mbox.gz follow: Atom feed
-- links below jump to the message on this page --
     [not found] <875007189.3298572.1696619900247.ref@mail.yahoo.com>
2023-10-06 19:18 ` I can't get contributors for my C project. Can you help? chaosesqueteam
2023-10-07  8:56   ` Bagas Sanjaya
2023-10-07 14:11     ` chaosesqueteam
2023-10-07 14:29     ` chaosesqueteam
2023-10-07 23:59       ` Bagas Sanjaya
     [not found]       ` <CAK2MWOsK=pTKADr1kUuj=fvmRB=X2Z0+SkWQ9PTSxCqOVCq39A@mail.gmail.com>
2023-10-09  7:15         ` Bagas Sanjaya
2023-10-10 15:01         ` chaosesqueteam
     [not found]           ` <CAK2MWOurH4AHGd3ntgVvg-+Z6rNZriO2xQm9_RNqpUMwWWQCkg@mail.gmail.com>
     [not found]             ` <1891850654.636910.1701859570489@mail.yahoo.com>
2023-12-16 14:18               ` chaosesqueteam
     [not found]                 ` <ZX3TEj9LyyHg1cHQ@skapet.bsdly.net>
2023-12-16 17:56                   ` chaosesqueteam
     [not found] <bf818dab301fb4e4@pg4>
     [not found] ` <1299484129.1816565.1702749635639@mail.yahoo.com>
     [not found]   ` <ZX34jd2Qhx2rObC_@www.stare.cz>
2023-12-24 14:12     ` chaosesqueteam
     [not found]   ` <20231216183721.22838388@Polaris>
2023-12-24 19:21     ` chaosesqueteam
     [not found] <549578214.4148875.1703446908152.ref@mail.yahoo.com>
2023-12-24 19:41 ` chaosesqueteam
2023-12-24 20:25   ` Rudy Zijlstra
2023-12-25 10:24     ` chaosesqueteam

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