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From: Ayaz Abdulla <aabdulla@nvidia.com>
To: David Miller <davem@davemloft.net>
Cc: "manfred@colorfullife.com" <manfred@colorfullife.com>,
	"akpm@osdl.org" <akpm@osdl.org>,
	"netdev@vger.kernel.org" <netdev@vger.kernel.org>
Subject: Re: [PATCH] forcedeth: updated phy errata
Date: Fri, 04 Sep 2009 13:22:06 -0400	[thread overview]
Message-ID: <4AA14CBE.8000402@nvidia.com> (raw)
In-Reply-To: <20090904.150015.247320928.davem@davemloft.net>



David Miller wrote:
> From: Ayaz Abdulla <aabdulla@nvidia.com>
> Date: Fri, 04 Sep 2009 09:57:59 -0400
> 
> 
>>Unfortunately, the phy vendors don't want us exposing the meaning of
>>their non-standard bits.
> 
> 
> So when you go away and some other developer tries to debug a problem
> in this area, then what happens?  Do they just guess what those bits
> mean?

I understand your concern. However, NVIDIA will always be the maintainer 
for these phy erratas and work with users to solve any issues. We have 
access to the confidential documents provided by the vendors.

Phy vendors have said "No" in the past. I can request for 'opening up' 
the bits again, but not all vendors will comply - resulting in no 
support for forcedeth. This is currently the only way to provide a good 
experience for the end user.

> 
> Sorry, this sort of situation is unacceptable in this modern day and
> age.  You'll need to work this out before I'm willing to take the
> patch.


  reply	other threads:[~2009-09-04 22:48 UTC|newest]

Thread overview: 6+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2009-08-31 23:08 [PATCH] forcedeth: updated phy errata Ayaz Abdulla
2009-09-03  6:22 ` David Miller
2009-09-04 13:57   ` Ayaz Abdulla
2009-09-04 22:00     ` David Miller
2009-09-04 17:22       ` Ayaz Abdulla [this message]
2009-09-04 22:54         ` David Miller

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