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Can you help? Precedence: bulk X-Mailing-List: netdev@vger.kernel.org List-Id: List-Subscribe: List-Unsubscribe: MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable References: <875007189.3298572.1696619900247.ref@mail.yahoo.com> X-Mailer: WebService/1.1.21797 YMailNorrin X-Spam-Status: No, score=-2.6 required=5.0 tests=BAYES_00,DKIM_SIGNED, DKIM_VALID,DKIM_VALID_AU,DKIM_VALID_EF,FREEMAIL_FROM, RCVD_IN_DNSWL_NONE,RCVD_IN_MSPIKE_H2,SPF_HELO_NONE,SPF_PASS autolearn=ham autolearn_force=no version=3.4.6 X-Spam-Checker-Version: SpamAssassin 3.4.6 (2021-04-09) on lindbergh.monkeyblade.net Dear RMS; I've read that you are both a lisp and C developer. I cannot get any contri= butors for the longstanding C 3d engine I work on as part of my fully-free-= software (including media) 3d game/architecture project. I've been working = on it alone for 10 years but now have branched into supporting more 3d file= types and can't do that alone. I've gone to "opensource" forums and gotten banned every single time for as= king for help. Every single time. The message gets deleted. This is extreme= ly difficult: it's not like 20 years ago when communication was free. Obvs = the "opensource" community is no longer interested in any collaboration or = development. The reason I wanted to find more contributors, is that I recently (last 2 y= ears) programmed more file format support myself (wolfenstine:enemyterritor= y bsp support) and extended and fixed support for existing formats (obj fil= e support for use as maps, and support for minetest and minecraft object ex= ports as maps directly into the game, and BZFlag exported obj as maps (thes= e didn't work at all before: now they do (bzflag and the engine previously = had different opinions on what an obj file was mathmatically))). That opene= d up 600 3d maps with the bsp work, and then 1000s of obj files with the ob= j_to_mc work. So I felt I was on a roll. Sketchfab was "opened up" and lots= of free-software-licensed terrain and such were easily used from there. It= was nice. I wanted to keep going. I thought it might be possible to get unreal 97 and unreal tournament 99 3d= map formats working: as there are tons of maps there and I used to make li= ttle 3d worlds using that format. The two main formats here are .t3d ; an a= scii format (like obj) but which requires CSG math, and .unr : a binary for= mat which pre-compiles the csg math down to vertex and face info; but is mo= re complex a format. I found free software projects in C++ that tackle each (my project is in C)= : that could be used to learn the math. The t3d one even does the csg work.= I just need to plead to you: please: I need contributors now. I did everyt= hing I could in these last 10 years under free-software licenses: made lots= of maps, made tons of 3d models, made textures, game code (QuakeC), engine= code (C). I extended the engine to beable to address up to 4 million entit= ies, I programmed procedural map generation routines that allow creating ci= ties out of nothing. I modeled tons of buildings, with both interiors, and = level-of-detail models; so you can explore cities and not just go on the ou= rside of buildings. I modeled vehicles, added vehicles, programmed vehicles= . I added 200 wps, and building code so players can do whatever they want i= n this 3d platform: from architecture, city building, town building, to fig= hting eachother, or racing cars, helicopters, to putting out fires. I've ma= de music for it. All free software licensed. I just cannot get contributors. Every single place I post a plea for help t= he thing is banned and deleted. The only thing I've gotten is people trying to take down the project becaus= e they're mad I dared asked for file format help or for another programmer = to join. Can you and the free software people help? I've asked "opensource" they sad "banned" and "scram" So I turn to you. It's in C. Your language. Please. I beg of you. I can't do these file formats alone. ---------- Here's a ticket of the issue: sourceforge.net/p/chaosesqueanthology/tickets= /2/=C2=A0=C2=A0 ( #2 Please help with .t3d and .unr loading (3d world file = types) ) Here's a git of the source code: sourceforge.net/p/chaosesqueanthology/code= -t3d_attempt_engine/ci/master/tree/ And here is a tarball of the source code: sourceforge.net/p/chaosesqueantho= logy/discussion/general/thread/72c4ff80c1/f23d/attachment/darkplaces_workin= gon_sep_06_2023_aug19cde_SOURCEONLY.tar.gz I started in model_brush.c , added in a new file handler: void T3d_Attempt_Which_will_Mod_OBJ_Load(dp_model_t mod, void buffer, void *bufferend) and got it printing the vertex info of the t3d stuff. I found 2 free software projects that handle (in C++) the two file formats,= and I asked them for help but no response: (.t3d) T3d2Map(C++): github.com= /mildred/t3d2map (.unr) UShock(C++): sourceforge.net/projects/ushock/ So I just need help here. I cannot do this part of the engine coding alone. I know I did other formats: but it was alot of hacking and they weren't too= different. But here: it would take me years since I'm a hacker (at best) and not a pro= fessional file programmer. Please help. Is there anywhere I can ask? Everywhere seems shutdown, filter= d, and blocked, and very very unfriendly to any C dev requests. Hope you get well soon.