Comment # 21 on bug 54700 from
From the screenshot, it looks like a tiling mode is being misset. I saw
something similar with a thing I was implementing on NV96, I forgot to set
tiling mode 0x20 (which is tiling Y = 2), and saw a very similar effect, but
with lines being horizontal. Not sure if memory worked the same on NV28, but
thought I'd mention it.


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