From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org
Subject: [Bug 68402] Some elements are only rendered in top-left
area
Date: Fri, 23 Aug 2013 00:16:42 +0000
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Date: Fri, 23 Aug 2013 00:16:42 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D68402
--- Comment #4 from Emil Velikov ---
You're a star J=C3=A1n
Just had a word with our main dev and he suggested that
viewport transformation is optional, whereas viewport clip rectangle must be
set before and after 3d_blit().
With that said, here is what can be done to double-check/fix this - note a
quick piglit [1] test before and after each one, plus testing of other game=
s/gl
apps is essential.
* nuke the viewport clip rectangle (despite all odds)
* change the viewport clip rectangle - traceback and use the original values
(the ones saved at the begingin on 3d_blit() and restored at the end)
* nuke the viewport transformation
* add the conditional NV50_TIC_5_LAST_LEVEL__MASK on tic[5] in
nvc0_create_texture_view (compare vs nv50_create_texture_view)
I'm hoping that one of the last two will do the job, although chances are t=
hat
it may be one of the first two. Either way a piglit and further testing will
prove which solution is the most appropriate.
Feel free to give it a shot yourself, as it will take a some time until I g=
et
to it(apart from the lack of HW).
Note: depending on your luck(and other unknown to me factors) piglit may lo=
ckup
X and your system. Normally a s2r cycle is sufficient to get it back into
shape, otherwise a reboot is needed.
Cheers,
Emil
[1] http://cgit.freedesktop.org/piglit/
--=20
You are receiving this mail because:
You are the assignee for the bug.
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Date: Fri, 23 Aug 2013 00:16:42 +0000
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Comment=
# 4
on bug 68402<=
/a>
from Emil Velikov
You're a star J=C3=A1n
Just had a word with our main dev and he suggested that
viewport transformation is optional, whereas viewport clip rectangle must be
set before and after 3d_blit().
With that said, here is what can be done to double-check/fix this - note a
quick piglit [1] test before and after each one, plus testing of other game=
s/gl
apps is essential.
* nuke the viewport clip rectangle (despite all odds)
* change the viewport clip rectangle - traceback and use the original values
(the ones saved at the begingin on 3d_blit() and restored at the end)
* nuke the viewport transformation
* add the conditional NV50_TIC_5_LAST_LEVEL__MASK on tic[5] in
nvc0_create_texture_view (compare vs nv50_create_texture_view)
I'm hoping that one of the last two will do the job, although chances are t=
hat
it may be one of the first two. Either way a piglit and further testing will
prove which solution is the most appropriate.
Feel free to give it a shot yourself, as it will take a some time until I g=
et
to it(apart from the lack of HW).
Note: depending on your luck(and other unknown to me factors) piglit may lo=
ckup
X and your system. Normally a s2r cycle is sufficient to get it back into
shape, otherwise a reboot is needed.
Cheers,
Emil
[1] http://cgit.freedesktop=
.org/piglit/
You are receiving this mail because:
=20=20=20=20=20=20
- You are the assignee for the bug.
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