From: "Mathieu Dubois-Briand" <mathieu.dubois-briand@bootlin.com>
To: <mangadi@qti.qualcomm.com>, <openembedded-core@lists.openembedded.org>
Subject: Re: [OE-core] [PATCH] weston: backport gl-shaders fix to avoid shader compiler crashes
Date: Thu, 09 Apr 2026 10:38:56 +0200 [thread overview]
Message-ID: <DHOHLMLD4MQ9.34VQG7IIO7F3C@bootlin.com> (raw)
In-Reply-To: <20260407094759.3116923-1-mangadi@qti.qualcomm.com>
On Tue Apr 7, 2026 at 11:47 AM CEST, Mahesh Angadi via lists.openembedded.org wrote:
> Some GPU shader compilers do not optimize away unused YUV shader
> uniforms, even when the associated code paths are unreachable. This can cause
> Weston to hit assertion failures at runtime on non-Mesa platforms, despite
> working correctly on Mesa-based drivers.
>
> Backport the upstream gl-shaders fix to restore stable behavior across
> GPU drivers.
>
> Signed-off-by: Mahesh Angadi <mangadi@qti.qualcomm.com>
> ---
Hi Mahesh,
I note this is breaking builds with meta-qcom, as the patch is also
present in there. But as you are the author of changes in both side, I
bet you already knew this. :)
https://autobuilder.yoctoproject.org/valkyrie/#/builders/113/builds/565
Thanks,
Mathieu
--
Mathieu Dubois-Briand, Bootlin
Embedded Linux and Kernel engineering
https://bootlin.com
prev parent reply other threads:[~2026-04-09 8:39 UTC|newest]
Thread overview: 2+ messages / expand[flat|nested] mbox.gz Atom feed top
2026-04-07 9:47 [PATCH] weston: backport gl-shaders fix to avoid shader compiler crashes Mahesh Angadi
2026-04-09 8:38 ` Mathieu Dubois-Briand [this message]
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