From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: X-Spam-Checker-Version: SpamAssassin 3.4.0 (2014-02-07) on aws-us-west-2-korg-lkml-1.web.codeaurora.org Received: from aws-us-west-2-korg-lkml-1.web.codeaurora.org (localhost.localdomain [127.0.0.1]) by smtp.lore.kernel.org (Postfix) with ESMTP id CC297E9DE6C for ; Thu, 9 Apr 2026 08:39:03 +0000 (UTC) Received: from smtpout-02.galae.net (smtpout-02.galae.net [185.246.84.56]) by mx.groups.io with SMTP id smtpd.msgproc01-g2.127541.1775723940344401652 for ; Thu, 09 Apr 2026 01:39:01 -0700 Authentication-Results: mx.groups.io; dkim=pass header.i=@bootlin.com header.s=dkim header.b=t3w2zBTd; spf=pass (domain: bootlin.com, ip: 185.246.84.56, mailfrom: mathieu.dubois-briand@bootlin.com) Received: from smtpout-01.galae.net (smtpout-01.galae.net [212.83.139.233]) by smtpout-02.galae.net (Postfix) with ESMTPS id 5D8801A3230; Thu, 9 Apr 2026 08:38:58 +0000 (UTC) Received: from mail.galae.net (mail.galae.net [212.83.136.155]) by smtpout-01.galae.net (Postfix) with ESMTPS id 336E25FDEB; Thu, 9 Apr 2026 08:38:58 +0000 (UTC) Received: from [127.0.0.1] (localhost [127.0.0.1]) by localhost (Mailerdaemon) with ESMTPSA id 46F1F104500A8; Thu, 9 Apr 2026 10:38:56 +0200 (CEST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=bootlin.com; s=dkim; t=1775723937; h=from:subject:date:message-id:to:mime-version:content-type: content-transfer-encoding:in-reply-to:references; bh=5qr+c/TaztYGNXCoo9xHgaGw6MIqlzQ1f63NO9vvf+o=; b=t3w2zBTdhOcBb6UR+uP1UGluGOZdkwjcPSwBMqIYTPL42dJZ35G3QeFyAryC3wIpUCIw4M e92qdirva3L7E4MDdAirRqyHpteumklFohtzZg4gjc5x5HylsVe51Th6Zmh04cyp2jVSTr n0HKukU+c1n68IW1AeWlibaSeyigzNN+8zeDtVygLnqFL7NiP1tgn/z74WWZMvgkopYAr9 VkvS2M4CphCcm/UbTMrUxe0DWXwqXu6l2XINenzNovkIqp5GekiAHv/TRcGhanoGj+rroS gT59Lplqk3UwDpTorVDGT8Tnty6UNneRAPguCfXiNAy1F+DJa5V0m3/au7Tv6w== Mime-Version: 1.0 Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset=UTF-8 Date: Thu, 09 Apr 2026 10:38:56 +0200 Message-Id: Subject: Re: [OE-core] [PATCH] weston: backport gl-shaders fix to avoid shader compiler crashes From: "Mathieu Dubois-Briand" To: , X-Mailer: aerc 0.19.0-0-gadd9e15e475d References: <20260407094759.3116923-1-mangadi@qti.qualcomm.com> In-Reply-To: <20260407094759.3116923-1-mangadi@qti.qualcomm.com> X-Last-TLS-Session-Version: TLSv1.3 List-Id: X-Webhook-Received: from 45-33-107-173.ip.linodeusercontent.com [45.33.107.173] by aws-us-west-2-korg-lkml-1.web.codeaurora.org with HTTPS for ; Thu, 09 Apr 2026 08:39:03 -0000 X-Groupsio-URL: https://lists.openembedded.org/g/openembedded-core/message/234894 On Tue Apr 7, 2026 at 11:47 AM CEST, Mahesh Angadi via lists.openembedded.o= rg wrote: > Some GPU shader compilers do not optimize away unused YUV shader > uniforms, even when the associated code paths are unreachable. This can c= ause > Weston to hit assertion failures at runtime on non-Mesa platforms, despit= e > working correctly on Mesa-based drivers. > > Backport the upstream gl-shaders fix to restore stable behavior across > GPU drivers. > > Signed-off-by: Mahesh Angadi > --- Hi Mahesh, I note this is breaking builds with meta-qcom, as the patch is also present in there. But as you are the author of changes in both side, I bet you already knew this. :) https://autobuilder.yoctoproject.org/valkyrie/#/builders/113/builds/565 Thanks, Mathieu --=20 Mathieu Dubois-Briand, Bootlin Embedded Linux and Kernel engineering https://bootlin.com