* [Qemu-devel] [PATCH] Experimental initial patch providing accelerated OpenGL for Linux i386 (2nd attempt to post)
@ 2006-11-16 20:34 Even Rouault
2006-11-16 21:13 ` Even Rouault
` (4 more replies)
0 siblings, 5 replies; 10+ messages in thread
From: Even Rouault @ 2006-11-16 20:34 UTC (permalink / raw)
To: qemu-devel
Here's an attempt of providing accelerated OpenGL for QEMU.
I must underline first that it should really really be considered as
experimental or a proof-of-concept. There's
still a lot of work to do to make it reliable and releasable.
So what is it exactly ?
- a patch for QEMU itself that intercepts any call to 'int $0x99' which is the
interface I have chosen to dedicate to
communication between guest user programs and QEMU. The modification of QEMU
existing code is very slight.
The essential of code on the guest side is in new files.
- a replacement libGL.so library that must be used inside the Linux guest. The
library redirects guest OpenGL and GLX calls
to host side, where your host libGL.so will do the real job.
It works currently only with Linux x86 as guest and host OS.
Now, the good news : which programs do currently work with this patch ?
- glxinfo
- glxgears. I get ~330 FPS with QEMU/GL (direct GLX), ~210 FPS through a SSH
console on the guest OS (indirect GLX)
- some mesa demos programs.
* tunnel : ~26 FPS with QEMU/GL, ~3 FPS through a SSH console on the
guest OS
* teapot : ~50 FPS with QEMU/GL, ~7 FPS through a SSH console on the
guest OS
* fire : ~14 FPS with QEMU/GL, ~2 FPS through a SSH console on the
guest OS
* arbfplight : ~100 FPS with QEMU/GL, not possible through a SSH console
on the guest OS (GL_ARB_vertex_program not available)
- ... and ppracer ! (some crash from time to time. Starting at ~20 FPS at the
beginning of the race, and finishing at ~10 FPS... strange...)
How fast is it ? Enough fast to have 15 FPS in ppracer with KQEMU disabled.
When KQEMU is enabled, paradoxically, the performance is really poor :-(
Successfully tested on the following platforms :
- Ubuntu Edgy x86 as host with ATI FGLRX driver / FC5 x86 as guest
- Ubuntu Dapper x86 as host with NVIDIA Proprietary driver / Ubuntu Dapper x86
as guest
Which programs do not work : probably most for the moment ;-)
I'd like to make it work with XGL (I've downloaded the latest Mandriva 2007
Live CD and I'm quite
impatient to enable the 3D in it) and GoogleEarth.
How to use it ? (ONLY on Linux i386 and with only i386-softmmu as target-list)
* Apply the patch and recompile QEMU
* Lauch QEMU with -enable-gl option
* Get the compiled libGL.so from ./i386-softmmu and copy it to the guest OS
* In the guest OS : LD_LIBRARY_PATH=/path/to/replacement/libGL.so glxgears
TODO list :
- implement correctly full OpenGL API
- improve vertex arrays support
- maybe fix how the end of the guest process is detected
- make replacement libGL work when compiled with optimization flags
- integrate in a better way the window that popups on the guest side with the
main qemu window
- integrate it properly into QEMU build system (helper_opengl.c can't compile
with -O2 : 'unable to find a register to spill in class `DIREG'')
- understand why it's slower when KQEMU enabled and try to fix that if
possible
- enable several guest OS processes to use OpenGL at the same time
- make it run on x86_64, and allowing any combination guest x86/x86_64 and
host x86/x86_64, other archs
- port it to other UNIX-like OS with X
- improve security if possible (preventing malicious guest code from crashing
host qemu)
- clean the code !
- much testing and debugging
- port it to Windows platform (first OpenGL / WGL, then D3D through Wine
libs ?)
- make a patch to Valgrind to make it happy with 'int $0x99' when running on
guest side
- ...
The new files :
- opengl_client.c : the OpenGL guest library
- helper_opengl.c : main guest-side code
- gl_func.h, server_stub.c, client_stub.c : generated files by parse_gl_h.c
from gl.h parsing
- glgetv_cst.h : generated file from parsing of a man page
- gl_func_perso.h, opengl_func.h : hand-written "prototypes"
In the mean time, enjoy !
PS :
I posted a similar message thursday, but it didn't get to the list apparently,
maybe because of the two big attached patch (500 kB). I have reduced the size
of the patch to 160 KB by not including generated source files. I will send
it just after, so this message has a chance of coming. If you don't see a
following message with the patch attached, I'll have to figure out where to
store the patch...
^ permalink raw reply [flat|nested] 10+ messages in thread
* Re: [Qemu-devel] [PATCH] Experimental initial patch providing accelerated OpenGL for Linux i386 (2nd attempt to post)
2006-11-16 20:34 [Qemu-devel] [PATCH] Experimental initial patch providing accelerated OpenGL for Linux i386 (2nd attempt to post) Even Rouault
@ 2006-11-16 21:13 ` Even Rouault
2006-11-16 22:41 ` Fabrice Bellard
` (3 subsequent siblings)
4 siblings, 0 replies; 10+ messages in thread
From: Even Rouault @ 2006-11-16 21:13 UTC (permalink / raw)
To: qemu-devel
I've found some free storage online site... If someone knows some other
alternatives, I'll be interested in.
Here's a link to download the patch :
http://www.4shared.com/file/6018776/13812e35/qemu_opengl.html
If it doesn't work, go to http://www.4shared.com/, and log as
opengl@patches.com, password opengl_patches
^ permalink raw reply [flat|nested] 10+ messages in thread
* Re: [Qemu-devel] [PATCH] Experimental initial patch providing accelerated OpenGL for Linux i386 (2nd attempt to post)
2006-11-16 20:34 [Qemu-devel] [PATCH] Experimental initial patch providing accelerated OpenGL for Linux i386 (2nd attempt to post) Even Rouault
2006-11-16 21:13 ` Even Rouault
@ 2006-11-16 22:41 ` Fabrice Bellard
2006-11-17 1:25 ` Paul Brook
2006-11-18 12:59 ` Even Rouault
2006-11-17 7:16 ` Stefan Kombrink
` (2 subsequent siblings)
4 siblings, 2 replies; 10+ messages in thread
From: Fabrice Bellard @ 2006-11-16 22:41 UTC (permalink / raw)
To: even.rouault; +Cc: qemu-devel
Hi,
I find your patch interesting and I'll try to include it in QEMU ASAP.
My main remark is that the host/guest communication system must be
changed and I can help you to implement it. I would prefer to use a PCI
device and to avoid any i386 dependent code. For the PCI device, using
the Bochs VGA adapter could be a possible idea. All the parameters and
data should be transmitted as if the PCI device was doing DMA. A single
I/O port could be used to start executing a list of OpenGL commands.
Once a basic Linux target OpenGL library is OK, it would be good to work
on the equivalent Windows guest code by reusing the wine D3D code...
Regards,
Fabrice.
Even Rouault wrote:
> Here's an attempt of providing accelerated OpenGL for QEMU.
> I must underline first that it should really really be considered as
> experimental or a proof-of-concept. There's
> still a lot of work to do to make it reliable and releasable.
> So what is it exactly ?
> - a patch for QEMU itself that intercepts any call to 'int $0x99' which is the
> interface I have chosen to dedicate to
> communication between guest user programs and QEMU. The modification of QEMU
> existing code is very slight.
> The essential of code on the guest side is in new files.
> - a replacement libGL.so library that must be used inside the Linux guest. The
> library redirects guest OpenGL and GLX calls
> to host side, where your host libGL.so will do the real job.
>
> It works currently only with Linux x86 as guest and host OS.
>
> Now, the good news : which programs do currently work with this patch ?
> - glxinfo
> - glxgears. I get ~330 FPS with QEMU/GL (direct GLX), ~210 FPS through a SSH
> console on the guest OS (indirect GLX)
> - some mesa demos programs.
> * tunnel : ~26 FPS with QEMU/GL, ~3 FPS through a SSH console on the
> guest OS
> * teapot : ~50 FPS with QEMU/GL, ~7 FPS through a SSH console on the
> guest OS
> * fire : ~14 FPS with QEMU/GL, ~2 FPS through a SSH console on the
> guest OS
> * arbfplight : ~100 FPS with QEMU/GL, not possible through a SSH console
> on the guest OS (GL_ARB_vertex_program not available)
> - ... and ppracer ! (some crash from time to time. Starting at ~20 FPS at the
> beginning of the race, and finishing at ~10 FPS... strange...)
>
> How fast is it ? Enough fast to have 15 FPS in ppracer with KQEMU disabled.
> When KQEMU is enabled, paradoxically, the performance is really poor :-(
>
> Successfully tested on the following platforms :
> - Ubuntu Edgy x86 as host with ATI FGLRX driver / FC5 x86 as guest
> - Ubuntu Dapper x86 as host with NVIDIA Proprietary driver / Ubuntu Dapper x86
> as guest
>
> Which programs do not work : probably most for the moment ;-)
> I'd like to make it work with XGL (I've downloaded the latest Mandriva 2007
> Live CD and I'm quite
> impatient to enable the 3D in it) and GoogleEarth.
>
> How to use it ? (ONLY on Linux i386 and with only i386-softmmu as target-list)
> * Apply the patch and recompile QEMU
> * Lauch QEMU with -enable-gl option
> * Get the compiled libGL.so from ./i386-softmmu and copy it to the guest OS
> * In the guest OS : LD_LIBRARY_PATH=/path/to/replacement/libGL.so glxgears
>
> TODO list :
> - implement correctly full OpenGL API
> - improve vertex arrays support
> - maybe fix how the end of the guest process is detected
> - make replacement libGL work when compiled with optimization flags
> - integrate in a better way the window that popups on the guest side with the
> main qemu window
> - integrate it properly into QEMU build system (helper_opengl.c can't compile
> with -O2 : 'unable to find a register to spill in class `DIREG'')
> - understand why it's slower when KQEMU enabled and try to fix that if
> possible
> - enable several guest OS processes to use OpenGL at the same time
> - make it run on x86_64, and allowing any combination guest x86/x86_64 and
> host x86/x86_64, other archs
> - port it to other UNIX-like OS with X
> - improve security if possible (preventing malicious guest code from crashing
> host qemu)
> - clean the code !
> - much testing and debugging
> - port it to Windows platform (first OpenGL / WGL, then D3D through Wine
> libs ?)
> - make a patch to Valgrind to make it happy with 'int $0x99' when running on
> guest side
> - ...
>
> The new files :
> - opengl_client.c : the OpenGL guest library
> - helper_opengl.c : main guest-side code
> - gl_func.h, server_stub.c, client_stub.c : generated files by parse_gl_h.c
> from gl.h parsing
> - glgetv_cst.h : generated file from parsing of a man page
> - gl_func_perso.h, opengl_func.h : hand-written "prototypes"
>
> In the mean time, enjoy !
>
> PS :
> I posted a similar message thursday, but it didn't get to the list apparently,
> maybe because of the two big attached patch (500 kB). I have reduced the size
> of the patch to 160 KB by not including generated source files. I will send
> it just after, so this message has a chance of coming. If you don't see a
> following message with the patch attached, I'll have to figure out where to
> store the patch...
>
>
> _______________________________________________
> Qemu-devel mailing list
> Qemu-devel@nongnu.org
> http://lists.nongnu.org/mailman/listinfo/qemu-devel
>
>
^ permalink raw reply [flat|nested] 10+ messages in thread
* Re: [Qemu-devel] [PATCH] Experimental initial patch providing accelerated OpenGL for Linux i386 (2nd attempt to post)
2006-11-16 22:41 ` Fabrice Bellard
@ 2006-11-17 1:25 ` Paul Brook
2006-11-18 12:59 ` Even Rouault
1 sibling, 0 replies; 10+ messages in thread
From: Paul Brook @ 2006-11-17 1:25 UTC (permalink / raw)
To: qemu-devel
> My main remark is that the host/guest communication system must be
> changed and I can help you to implement it. I would prefer to use a PCI
> device and to avoid any i386 dependent code. For the PCI device, using
> the Bochs VGA adapter could be a possible idea. All the parameters and
> data should be transmitted as if the PCI device was doing DMA. A single
> I/O port could be used to start executing a list of OpenGL commands.
I agree, except please make it a memory mapped region rather than an actual IO
port. This makes it easier to implement on non-x86 architectures. Most CPUs
don't have a native IO port space like x86 does.
Paul
^ permalink raw reply [flat|nested] 10+ messages in thread
* Re: [Qemu-devel] [PATCH] Experimental initial patch providing accelerated OpenGL for Linux i386 (2nd attempt to post)
2006-11-16 20:34 [Qemu-devel] [PATCH] Experimental initial patch providing accelerated OpenGL for Linux i386 (2nd attempt to post) Even Rouault
2006-11-16 21:13 ` Even Rouault
2006-11-16 22:41 ` Fabrice Bellard
@ 2006-11-17 7:16 ` Stefan Kombrink
2006-11-17 7:29 ` Laurent Desnogues
2006-11-20 3:48 ` [Qemu-devel] [PATCH] Experimental initial patch providingaccelerated " Kazu
4 siblings, 0 replies; 10+ messages in thread
From: Stefan Kombrink @ 2006-11-17 7:16 UTC (permalink / raw)
To: qemu-devel
[-- Attachment #1: Type: text/plain, Size: 4833 bytes --]
2006/11/16, Even Rouault <even.rouault@mines-paris.org>:
>
> Here's an attempt of providing accelerated OpenGL for QEMU.
> I must underline first that it should really really be considered as
> experimental or a proof-of-concept. There's
> still a lot of work to do to make it reliable and releasable.
> So what is it exactly ?
> - a patch for QEMU itself that intercepts any call to 'int $0x99' which is
> the
> interface I have chosen to dedicate to
> communication between guest user programs and QEMU. The modification of
> QEMU
> existing code is very slight.
> The essential of code on the guest side is in new files.
> - a replacement libGL.so library that must be used inside the Linux guest.
> The
> library redirects guest OpenGL and GLX calls
> to host side, where your host libGL.so will do the real job.
>
> It works currently only with Linux x86 as guest and host OS.
>
> Now, the good news : which programs do currently work with this patch ?
> - glxinfo
> - glxgears. I get ~330 FPS with QEMU/GL (direct GLX), ~210 FPS through a
> SSH
> console on the guest OS (indirect GLX)
> - some mesa demos programs.
> * tunnel : ~26 FPS with QEMU/GL, ~3 FPS through a SSH console on
> the
> guest OS
> * teapot : ~50 FPS with QEMU/GL, ~7 FPS through a SSH console on
> the
> guest OS
> * fire : ~14 FPS with QEMU/GL, ~2 FPS through a SSH console on
> the
> guest OS
> * arbfplight : ~100 FPS with QEMU/GL, not possible through a SSH
> console
> on the guest OS (GL_ARB_vertex_program not available)
> - ... and ppracer ! (some crash from time to time. Starting at ~20 FPS at
> the
> beginning of the race, and finishing at ~10 FPS... strange...)
>
> How fast is it ? Enough fast to have 15 FPS in ppracer with KQEMU
> disabled.
> When KQEMU is enabled, paradoxically, the performance is really poor :-(
>
> Successfully tested on the following platforms :
> - Ubuntu Edgy x86 as host with ATI FGLRX driver / FC5 x86 as guest
> - Ubuntu Dapper x86 as host with NVIDIA Proprietary driver / Ubuntu Dapper
> x86
> as guest
>
> Which programs do not work : probably most for the moment ;-)
> I'd like to make it work with XGL (I've downloaded the latest Mandriva
> 2007
> Live CD and I'm quite
> impatient to enable the 3D in it) and GoogleEarth.
>
> How to use it ? (ONLY on Linux i386 and with only i386-softmmu as
> target-list)
> * Apply the patch and recompile QEMU
> * Lauch QEMU with -enable-gl option
> * Get the compiled libGL.so from ./i386-softmmu and copy it to the guest
> OS
> * In the guest OS : LD_LIBRARY_PATH=/path/to/replacement/libGL.so glxgears
>
> TODO list :
> - implement correctly full OpenGL API
> - improve vertex arrays support
> - maybe fix how the end of the guest process is detected
> - make replacement libGL work when compiled with optimization flags
> - integrate in a better way the window that popups on the guest side with
> the
> main qemu window
> - integrate it properly into QEMU build system (helper_opengl.c can't
> compile
> with -O2 : 'unable to find a register to spill in class `DIREG'')
> - understand why it's slower when KQEMU enabled and try to fix that if
> possible
> - enable several guest OS processes to use OpenGL at the same time
> - make it run on x86_64, and allowing any combination guest x86/x86_64 and
> host x86/x86_64, other archs
> - port it to other UNIX-like OS with X
> - improve security if possible (preventing malicious guest code from
> crashing
> host qemu)
> - clean the code !
> - much testing and debugging
> - port it to Windows platform (first OpenGL / WGL, then D3D through Wine
> libs ?)
> - make a patch to Valgrind to make it happy with 'int $0x99' when running
> on
> guest side
> - ...
>
> The new files :
> - opengl_client.c : the OpenGL guest library
> - helper_opengl.c : main guest-side code
> - gl_func.h, server_stub.c, client_stub.c : generated files by
> parse_gl_h.c
> from gl.h parsing
> - glgetv_cst.h : generated file from parsing of a man page
> - gl_func_perso.h, opengl_func.h : hand-written "prototypes"
>
> In the mean time, enjoy !
>
> PS :
> I posted a similar message thursday, but it didn't get to the list
> apparently,
> maybe because of the two big attached patch (500 kB). I have reduced the
> size
> of the patch to 160 KB by not including generated source files. I will
> send
> it just after, so this message has a chance of coming. If you don't see a
> following message with the patch attached, I'll have to figure out where
> to
> store the patch...
>
>
> _______________________________________________
> Qemu-devel mailing list
> Qemu-devel@nongnu.org
> http://lists.nongnu.org/mailman/listinfo/qemu-devel
>
Congrats!
I find this very promising.
Seems like in the upcoming era of XGL and Vista there will be faster drawing
speeds with qemu possible finally :)
SK >8^)
[-- Attachment #2: Type: text/html, Size: 5549 bytes --]
^ permalink raw reply [flat|nested] 10+ messages in thread
* Re: [Qemu-devel] [PATCH] Experimental initial patch providing accelerated OpenGL for Linux i386 (2nd attempt to post)
2006-11-16 20:34 [Qemu-devel] [PATCH] Experimental initial patch providing accelerated OpenGL for Linux i386 (2nd attempt to post) Even Rouault
` (2 preceding siblings ...)
2006-11-17 7:16 ` Stefan Kombrink
@ 2006-11-17 7:29 ` Laurent Desnogues
2006-11-20 3:48 ` [Qemu-devel] [PATCH] Experimental initial patch providingaccelerated " Kazu
4 siblings, 0 replies; 10+ messages in thread
From: Laurent Desnogues @ 2006-11-17 7:29 UTC (permalink / raw)
To: qemu-devel
Even Rouault a écrit :
> TODO list :
> - implement correctly full OpenGL API
Did you consider taking a look at how Wine wraps OpenGL and/or
how Mesa makes its dispatchers? I think they may be of use,
and their license should be compatible :)
Laurent
^ permalink raw reply [flat|nested] 10+ messages in thread
* Re: [Qemu-devel] [PATCH] Experimental initial patch providing accelerated OpenGL for Linux i386 (2nd attempt to post)
2006-11-16 22:41 ` Fabrice Bellard
2006-11-17 1:25 ` Paul Brook
@ 2006-11-18 12:59 ` Even Rouault
2006-11-18 17:40 ` Fabrice Bellard
2006-11-19 19:01 ` Avi Kivity
1 sibling, 2 replies; 10+ messages in thread
From: Even Rouault @ 2006-11-18 12:59 UTC (permalink / raw)
To: qemu-devel
Le Jeudi 16 Novembre 2006 23:41, vous avez écrit :
> My main remark is that the host/guest communication system must be
> changed and I can help you to implement it. I would prefer to use a PCI
> device and to avoid any i386 dependent code. For the PCI device, using
> the Bochs VGA adapter could be a possible idea. All the parameters and
> data should be transmitted as if the PCI device was doing DMA. A single
> I/O port could be used to start executing a list of OpenGL commands.
Hi,
I would indeed appreciate help, or at least some pointers to start in the
direction you propose, as I know hardly anything about hardware programming,
such as PCI, memory mapped region, DMA, etc... So my questions may sound very
naive.
As you stated, the current solution is i386 dependent, but this dependancy is
very thin, so I imagined that it should possible to find equivalent of the
current int 0x99 trap for other architectures.
Apart from portability to other architectures, what would be the other
advantages of a solution based on a PCI device ? Better security ? Better
performance when KQEMU is enabled ?
I've looked at vga.c and I've the feeling that with
cpu_register_io_memory/cpu_register_physical_memory you can install callback
functions that will intercept reads/writes to a range of the physical memory
of the target machine. Am I right ?
But I don't see how the replacement libGL can read/write physical memory from
a userland process. I suppose it needs some special priviledges to use for
example a ioctl, or maybe writing a kernel module. So it would become guest
OS dependant. Furthermore, doesn't this solution imply more memcpy that may
affect performance ? Currently, if a memory range of a guest process (let's
say a texture) is by chance mapped contiguously into guest physical memory,
we don't need to do any copy before passing it to the host libGL, though I've
not benchmarked if it really improves performance.
Regards,
Even
^ permalink raw reply [flat|nested] 10+ messages in thread
* Re: [Qemu-devel] [PATCH] Experimental initial patch providing accelerated OpenGL for Linux i386 (2nd attempt to post)
2006-11-18 12:59 ` Even Rouault
@ 2006-11-18 17:40 ` Fabrice Bellard
2006-11-19 19:01 ` Avi Kivity
1 sibling, 0 replies; 10+ messages in thread
From: Fabrice Bellard @ 2006-11-18 17:40 UTC (permalink / raw)
To: Even Rouault; +Cc: qemu-devel
Even Rouault wrote:
> Le Jeudi 16 Novembre 2006 23:41, vous avez écrit :
>
>>My main remark is that the host/guest communication system must be
>>changed and I can help you to implement it. I would prefer to use a PCI
>>device and to avoid any i386 dependent code. For the PCI device, using
>>the Bochs VGA adapter could be a possible idea. All the parameters and
>>data should be transmitted as if the PCI device was doing DMA. A single
>>I/O port could be used to start executing a list of OpenGL commands.
>
>
> Hi,
>
> I would indeed appreciate help, or at least some pointers to start in the
> direction you propose, as I know hardly anything about hardware programming,
> such as PCI, memory mapped region, DMA, etc... So my questions may sound very
> naive.
> As you stated, the current solution is i386 dependent, but this dependancy is
> very thin, so I imagined that it should possible to find equivalent of the
> current int 0x99 trap for other architectures.
> Apart from portability to other architectures, what would be the other
> advantages of a solution based on a PCI device ? Better security ? Better
> performance when KQEMU is enabled ?
The PCI device is not necessarily an advantage is terms of performance
and it will be more complicated to implement on both the host and the
guest. But it is better in terms of security and it avoids adding
unnecessary hacks in the CPU core (for example, I consider the use of
virtual addresses as a hack).
> I've looked at vga.c and I've the feeling that with
> cpu_register_io_memory/cpu_register_physical_memory you can install callback
> functions that will intercept reads/writes to a range of the physical memory
> of the target machine. Am I right ?
Yes.
> But I don't see how the replacement libGL can read/write physical memory from
> a userland process. I suppose it needs some special priviledges to use for
> example a ioctl, or maybe writing a kernel module. So it would become guest
> OS dependant. Furthermore, doesn't this solution imply more memcpy that may
> affect performance ? Currently, if a memory range of a guest process (let's
> say a texture) is by chance mapped contiguously into guest physical memory,
> we don't need to do any copy before passing it to the host libGL, though I've
> not benchmarked if it really improves performance.
You have no choice but adding a kernel module to handle the transfers to
and from the PCI device. Basically you must write a small XFree DRM like
kernel driver. Since the PCI device will only handle physical memory,
the kernel driver will convert the virtual addresses to physical
addresses and ensure that the corresponding pages are not swapped out by
the guest OS. The PCI device must handle lists of physical I/O regions
so that no memcpy will be needed to do the transfers (scatter/gather
DMA). The performance should be the same as your current implementation.
Moreover, your protocol could handle queueing of several OpenGL commands
in a FIFO because "int 0x99" or the equivalent PCI write command takes
some time to execute, especially when using kqemu where an exception is
raised.
Another point is that I fear that your current use of glX is not
portable and can lead to subtle problems. You should rely on SDL/OpenGL
on the host side and leave glX on the guest OS.
All in all, what I propose gets very close to adding something like a
real 3d VGA device in QEMU and a new 3d driver in X11 !
[My intend before your submission was to emulate a recent Intel 3d card
because their protocols are mostly documented now (at least in the X11
source !) and because these recent cards support higher level 3d
operations such as hardware 3d transformations. My guess is that
converting their DMA commands to OpenGL is easy.
As writing an Intel 3d emulation would take time and is likely to be
very complicated to tune for closed source guest OSes, I think it is
safer to begin by improving your proposal.]
Regards,
Fabrice.
^ permalink raw reply [flat|nested] 10+ messages in thread
* Re: [Qemu-devel] [PATCH] Experimental initial patch providing accelerated OpenGL for Linux i386 (2nd attempt to post)
2006-11-18 12:59 ` Even Rouault
2006-11-18 17:40 ` Fabrice Bellard
@ 2006-11-19 19:01 ` Avi Kivity
1 sibling, 0 replies; 10+ messages in thread
From: Avi Kivity @ 2006-11-19 19:01 UTC (permalink / raw)
To: qemu-devel
Even Rouault wrote:
> Apart from portability to other architectures, what would be the other
> advantages of a solution based on a PCI device ?
>
I can think of a two advantages:
- the device can deliver interrupts to the guest when something is
completed (I don't know how useful this is to a 3D device)
- the guest can autodetect the presence of the device by means of a PCI
ID. This means that if the guest driver is eventually included in the
OS (which is possible in Linux), then the driver will be loaded
automatically by the OS.
--
Do not meddle in the internals of kernels, for they are subtle and quick to panic.
^ permalink raw reply [flat|nested] 10+ messages in thread
* Re: [Qemu-devel] [PATCH] Experimental initial patch providingaccelerated OpenGL for Linux i386 (2nd attempt to post)
2006-11-16 20:34 [Qemu-devel] [PATCH] Experimental initial patch providing accelerated OpenGL for Linux i386 (2nd attempt to post) Even Rouault
` (3 preceding siblings ...)
2006-11-17 7:29 ` Laurent Desnogues
@ 2006-11-20 3:48 ` Kazu
4 siblings, 0 replies; 10+ messages in thread
From: Kazu @ 2006-11-20 3:48 UTC (permalink / raw)
To: qemu-devel
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Sent: Friday, November 17, 2006 5:34 AM Even Rounault wrote:
>
> How to use it ? (ONLY on Linux i386 and with only i386-softmmu as
target-list)
> * Apply the patch and recompile QEMU
> * Lauch QEMU with -enable-gl option
> * Get the compiled libGL.so from ./i386-softmmu and copy it to the guest
OS
> * In the guest OS : LD_LIBRARY_PATH=/path/to/replacement/libGL.so glxgears
>
I tried your patch and found some problems.
j<=4 should be j<4 in is_known_arg_vector function.
There are local and global attribDouble[] in helper_opengl.c so that I can't
compile the program on Fedora Core 4/gcc 3.2 host. I think it is probably a
bug of gcc. I deleted the local one to compile it. I can't compile
helper_opengl.c by using -O2 option.
I attached a patch that fix above and more fix warnings. It can be applied
by patch -p1 on my FC4 and gcc32 host.
I copied libGL.so to a FC3 guest and made a link to libGL.so.1 because
glxgears demands libGL.so.1.
guest >$ ln -s libGL.so libGL.so.1
And LD_LIBRARY_PATH sets path to library. So if libGL.so.1 is in current
directory, commands should be '.' or directory name.
guest >$ LD_LIBRARY_PATH=. glxgears
When there is no acceleration, glxgears is 24 FPS. When accelerated, it
becomes 170 FPS. On host, it is 670 FPS.
It is about 1/4 of host OS. Good work!
Regards,
Kazu
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^ permalink raw reply [flat|nested] 10+ messages in thread
end of thread, other threads:[~2006-11-20 3:48 UTC | newest]
Thread overview: 10+ messages (download: mbox.gz follow: Atom feed
-- links below jump to the message on this page --
2006-11-16 20:34 [Qemu-devel] [PATCH] Experimental initial patch providing accelerated OpenGL for Linux i386 (2nd attempt to post) Even Rouault
2006-11-16 21:13 ` Even Rouault
2006-11-16 22:41 ` Fabrice Bellard
2006-11-17 1:25 ` Paul Brook
2006-11-18 12:59 ` Even Rouault
2006-11-18 17:40 ` Fabrice Bellard
2006-11-19 19:01 ` Avi Kivity
2006-11-17 7:16 ` Stefan Kombrink
2006-11-17 7:29 ` Laurent Desnogues
2006-11-20 3:48 ` [Qemu-devel] [PATCH] Experimental initial patch providingaccelerated " Kazu
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