From: Gerd Hoffmann <kraxel@redhat.com>
To: Max Reitz <mreitz@redhat.com>
Cc: qemu-devel@nongnu.org, Anthony Liguori <aliguori@amazon.com>
Subject: Re: [Qemu-devel] [RfC PATCH 2/3] sdl2: add support for display rendering using opengl.
Date: Mon, 12 Jan 2015 13:46:48 +0100 [thread overview]
Message-ID: <1421066808.8695.31.camel@nilsson.home.kraxel.org> (raw)
In-Reply-To: <548AEEF7.1000206@redhat.com>
Hi,
> >>> + glBegin(GL_QUADS);
> >>> + glTexCoord2f(0, 1); glVertex3f(-1, -1, 0);
> >>> + glTexCoord2f(0, 0); glVertex3f(-1, 1, 0);
> >>> + glTexCoord2f(1, 0); glVertex3f(1, 1, 0);
> >>> + glTexCoord2f(1, 1); glVertex3f(1, -1, 0);
> >>> + glEnd();
> >> I've been trained to hate direct mode, but it should be fine for just
> >> this quad.
> > --verbose please. Guess for longer sequences it would be much more
> > efficient to compile this into a shader program?
>
> Well, again, I'm used to OpenGL 3/4 Core now which doesn't have the
> immediate mode any more. [ ... ]
> [ ... ] and maybe for some
> reason there are people which want to use qemu with OpenGL acceleration
> on a pre OpenGL 2 machine.
For virtio-gpu we'll need OPENGL 3 anyway, so I don't feel like caring
too much about old opengl versions. How would the opengl 3/4 version of
the above would look like?
> >> Using glTexSubImage2D() would give us the advantage of being able to
> >> perform partial updates on the texture; but it seems to fit pretty bad
> >> into the existing code. To make it fit, I'd call glTexSubImage2D()
> >> directly in sdl2_gl_update() and just draw the quad here.
> > Yes, that should work.
Done, also factoring this into helper functions so gtk can use this too
some day, new series sent out, please have a look.
thanks,
Gerd
next prev parent reply other threads:[~2015-01-12 12:47 UTC|newest]
Thread overview: 22+ messages / expand[flat|nested] mbox.gz Atom feed top
2014-12-11 11:05 [Qemu-devel] [RfC PATCH 0/3] sdl2: add opengl rendering support Gerd Hoffmann
2014-12-11 11:05 ` [Qemu-devel] [RfC PATCH 1/3] configure: opengl overhaul Gerd Hoffmann
2014-12-15 16:46 ` Michael Walle
2014-12-16 9:37 ` Gerd Hoffmann
2014-12-11 11:05 ` [Qemu-devel] [RfC PATCH 2/3] sdl2: add support for display rendering using opengl Gerd Hoffmann
2014-12-11 15:57 ` Max Reitz
2014-12-12 11:04 ` Gerd Hoffmann
2014-12-12 13:34 ` Max Reitz
2015-01-12 12:46 ` Gerd Hoffmann [this message]
2015-01-15 11:15 ` Gerd Hoffmann
2015-01-15 12:17 ` Paolo Bonzini
2015-01-15 12:23 ` Peter Maydell
2015-01-15 14:30 ` Gerd Hoffmann
2015-01-15 16:49 ` Max Reitz
2014-12-11 11:05 ` [Qemu-devel] [RfC PATCH 3/3] sdl2: move SDL_* includes to sdl2.h Gerd Hoffmann
2014-12-11 12:32 ` [Qemu-devel] [RfC PATCH 0/3] sdl2: add opengl rendering support Daniel P. Berrange
2014-12-11 15:29 ` Gerd Hoffmann
2014-12-11 15:46 ` Daniel P. Berrange
2014-12-11 15:54 ` Gerd Hoffmann
2014-12-11 13:28 ` Paolo Bonzini
2014-12-11 15:40 ` Gerd Hoffmann
2014-12-11 17:25 ` Paolo Bonzini
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