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From: Gerd Hoffmann <kraxel@redhat.com>
To: qemu-devel@nongnu.org
Cc: Gerd Hoffmann <kraxel@redhat.com>
Subject: [Qemu-devel] [PATCH 2/9] sdl2: quick & dirty flicker workaround
Date: Wed,  9 Sep 2015 13:20:47 +0200	[thread overview]
Message-ID: <1441797654-15350-3-git-send-email-kraxel@redhat.com> (raw)
In-Reply-To: <1441797654-15350-1-git-send-email-kraxel@redhat.com>

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
---
 ui/sdl2-2d.c | 13 +++++++++++++
 1 file changed, 13 insertions(+)

diff --git a/ui/sdl2-2d.c b/ui/sdl2-2d.c
index d0b340f..191ee3b 100644
--- a/ui/sdl2-2d.c
+++ b/ui/sdl2-2d.c
@@ -45,10 +45,23 @@ void sdl2_2d_update(DisplayChangeListener *dcl,
         return;
     }
 
+    /*
+     * SDL2 seems to do some double-buffering, and trying to only
+     * update the changed areas results in only one of the two buffers
+     * being updated.  Which flickers alot.  So lets not try to be
+     * clever do a full update every time ...
+     */
+#if 0
     rect.x = x;
     rect.y = y;
     rect.w = w;
     rect.h = h;
+#else
+    rect.x = 0;
+    rect.y = 0;
+    rect.w = surface_width(surf);
+    rect.h = surface_height(surf);
+#endif
 
     SDL_UpdateTexture(scon->texture, NULL, surface_data(surf),
                       surface_stride(surf));
-- 
1.8.3.1

  parent reply	other threads:[~2015-09-09 11:21 UTC|newest]

Thread overview: 33+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2015-09-09 11:20 [Qemu-devel] [PATCH 0/9] add virgl rendering support Gerd Hoffmann
2015-09-09 11:20 ` [Qemu-devel] [PATCH 1/9] shaders: initialize vertexes once Gerd Hoffmann
2015-09-10 12:40   ` Marc-André Lureau
2015-09-10 13:22     ` Gerd Hoffmann
2015-09-10 13:42       ` Marc-André Lureau
2015-09-10 14:59         ` Gerd Hoffmann
2015-09-14 16:00   ` Max Reitz
2015-09-14 16:19     ` Max Reitz
2015-09-15  7:10       ` Gerd Hoffmann
2015-09-09 11:20 ` Gerd Hoffmann [this message]
2015-09-10 12:40   ` [Qemu-devel] [PATCH 2/9] sdl2: quick & dirty flicker workaround Marc-André Lureau
2015-09-14 16:16   ` Max Reitz
2015-09-09 11:20 ` [Qemu-devel] [PATCH 3/9] ui/console: add opengl context and scanout support interfaces Gerd Hoffmann
2015-09-10 12:40   ` Marc-André Lureau
2015-09-15  8:30   ` Paolo Bonzini
2015-09-09 11:20 ` [Qemu-devel] [PATCH 4/9] virtio-gpu: update headers for virgl/3d Gerd Hoffmann
2015-09-10 12:41   ` Marc-André Lureau
2015-09-09 11:20 ` [Qemu-devel] [PATCH 5/9] virtio-gpu: add 3d mode and virgl rendering support Gerd Hoffmann
2015-09-14 18:14   ` Max Reitz
2015-09-15  7:33     ` Gerd Hoffmann
2015-09-15  8:33   ` Paolo Bonzini
2015-09-09 11:20 ` [Qemu-devel] [PATCH 6/9] sdl2/opengl: add opengl context and scanout support Gerd Hoffmann
2015-09-14 18:49   ` Max Reitz
2015-09-15  7:54     ` Gerd Hoffmann
2015-09-16 13:44       ` Max Reitz
2015-09-09 11:20 ` [Qemu-devel] [PATCH 7/9] opengl: add egl-context.[ch] helpers Gerd Hoffmann
2015-09-11 14:13   ` Marc-André Lureau
2015-09-09 11:20 ` [Qemu-devel] [PATCH 8/9] gtk/opengl: add opengl context and scanout support (egl) Gerd Hoffmann
2015-09-11 14:36   ` Marc-André Lureau
2015-09-09 11:20 ` [Qemu-devel] [PATCH 9/9] gtk/opengl: add opengl context and scanout support (GtkGLArea) Gerd Hoffmann
2015-09-11 14:44   ` Marc-André Lureau
2015-09-14 13:50     ` Gerd Hoffmann
2015-09-11 16:10 ` [Qemu-devel] [PATCH 0/9] add virgl rendering support Marc-André Lureau

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