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From: Gerd Hoffmann <kraxel@redhat.com>
To: "Marc-André Lureau" <marcandre.lureau@gmail.com>
Cc: QEMU <qemu-devel@nongnu.org>
Subject: Re: [Qemu-devel] [PATCH 1/9] shaders: initialize vertexes once
Date: Thu, 10 Sep 2015 16:59:19 +0200	[thread overview]
Message-ID: <1441897159.11233.29.camel@redhat.com> (raw)
In-Reply-To: <CAJ+F1CJULVxetPWrJXRwNzdRHCPuUNbuszZhOF1PPO4AX1Bg1A@mail.gmail.com>

On Do, 2015-09-10 at 15:42 +0200, Marc-André Lureau wrote:
> Hi
> 
> On Thu, Sep 10, 2015 at 3:22 PM, Gerd Hoffmann <kraxel@redhat.com> wrote:
> >> > +    glBindBuffer (GL_ARRAY_BUFFER, 0);
> >> > +    glBindVertexArray (0);
> >> > +    glDeleteBuffers (1, &buffer);
> >> > +
> >>
> >> extra space before (
> >
> > Fixed.
> >
> >> Is the unbinding necessary?
> >
> > Unbinding?  Do you mam the DeleteBuffers?
> >
> 
> The glBind..(.., 0)
> 
> I think they shouldn't be necessary unless you have some other gl
> context sensitive code.

Just good style copied from sample code.
Probably it's not really needed here.

cheers,
  Gerd

  reply	other threads:[~2015-09-10 14:59 UTC|newest]

Thread overview: 33+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2015-09-09 11:20 [Qemu-devel] [PATCH 0/9] add virgl rendering support Gerd Hoffmann
2015-09-09 11:20 ` [Qemu-devel] [PATCH 1/9] shaders: initialize vertexes once Gerd Hoffmann
2015-09-10 12:40   ` Marc-André Lureau
2015-09-10 13:22     ` Gerd Hoffmann
2015-09-10 13:42       ` Marc-André Lureau
2015-09-10 14:59         ` Gerd Hoffmann [this message]
2015-09-14 16:00   ` Max Reitz
2015-09-14 16:19     ` Max Reitz
2015-09-15  7:10       ` Gerd Hoffmann
2015-09-09 11:20 ` [Qemu-devel] [PATCH 2/9] sdl2: quick & dirty flicker workaround Gerd Hoffmann
2015-09-10 12:40   ` Marc-André Lureau
2015-09-14 16:16   ` Max Reitz
2015-09-09 11:20 ` [Qemu-devel] [PATCH 3/9] ui/console: add opengl context and scanout support interfaces Gerd Hoffmann
2015-09-10 12:40   ` Marc-André Lureau
2015-09-15  8:30   ` Paolo Bonzini
2015-09-09 11:20 ` [Qemu-devel] [PATCH 4/9] virtio-gpu: update headers for virgl/3d Gerd Hoffmann
2015-09-10 12:41   ` Marc-André Lureau
2015-09-09 11:20 ` [Qemu-devel] [PATCH 5/9] virtio-gpu: add 3d mode and virgl rendering support Gerd Hoffmann
2015-09-14 18:14   ` Max Reitz
2015-09-15  7:33     ` Gerd Hoffmann
2015-09-15  8:33   ` Paolo Bonzini
2015-09-09 11:20 ` [Qemu-devel] [PATCH 6/9] sdl2/opengl: add opengl context and scanout support Gerd Hoffmann
2015-09-14 18:49   ` Max Reitz
2015-09-15  7:54     ` Gerd Hoffmann
2015-09-16 13:44       ` Max Reitz
2015-09-09 11:20 ` [Qemu-devel] [PATCH 7/9] opengl: add egl-context.[ch] helpers Gerd Hoffmann
2015-09-11 14:13   ` Marc-André Lureau
2015-09-09 11:20 ` [Qemu-devel] [PATCH 8/9] gtk/opengl: add opengl context and scanout support (egl) Gerd Hoffmann
2015-09-11 14:36   ` Marc-André Lureau
2015-09-09 11:20 ` [Qemu-devel] [PATCH 9/9] gtk/opengl: add opengl context and scanout support (GtkGLArea) Gerd Hoffmann
2015-09-11 14:44   ` Marc-André Lureau
2015-09-14 13:50     ` Gerd Hoffmann
2015-09-11 16:10 ` [Qemu-devel] [PATCH 0/9] add virgl rendering support Marc-André Lureau

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