* [Qemu-devel] [PATCH 1/2] hw/display/blizzard: Expand out macros
2016-05-04 14:15 [Qemu-devel] [PATCH 0/2] hw/display/blizzard: remove blizzard_template.h Peter Maydell
@ 2016-05-04 14:15 ` Peter Maydell
2016-05-04 14:30 ` Eric Blake
2016-05-04 14:15 ` [Qemu-devel] [PATCH 2/2] hw/display/blizzard: Remove blizzard_template.h Peter Maydell
2016-05-09 7:48 ` [Qemu-devel] [PATCH 0/2] hw/display/blizzard: remove blizzard_template.h Gerd Hoffmann
2 siblings, 1 reply; 7+ messages in thread
From: Peter Maydell @ 2016-05-04 14:15 UTC (permalink / raw)
To: qemu-arm, qemu-devel; +Cc: patches, Pooja Dhannawat, Eric Blake, Gerd Hoffmann
Now that we can assume that only depth 32 is possible, there's no need
for the COPY_PIXEL1 and PIXEL_TYPE macros, and the SKIP_PIXEL, COPY_PIXEL
and SWAP_WORDS macros aren't used at all. Expand out COPY_PIXEL1 and
PIXEL_TYPE where they are used, delete the unused macro definitions, and
expand out the uses of glue(name_prefix, DEPTH).
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
---
hw/display/blizzard_template.h | 55 +++++++++++++-----------------------------
1 file changed, 17 insertions(+), 38 deletions(-)
diff --git a/hw/display/blizzard_template.h b/hw/display/blizzard_template.h
index bc38d7a..ed96092 100644
--- a/hw/display/blizzard_template.h
+++ b/hw/display/blizzard_template.h
@@ -18,21 +18,8 @@
* with this program; if not, see <http://www.gnu.org/licenses/>.
*/
-#define SKIP_PIXEL(to) (to += deststep)
-#if DEPTH == 32
-# define PIXEL_TYPE uint32_t
-# define COPY_PIXEL(to, from) do { *to = from; SKIP_PIXEL(to); } while (0)
-# define COPY_PIXEL1(to, from) (*to++ = from)
-#else
-# error unknown bit depth
-#endif
-
-#ifdef HOST_WORDS_BIGENDIAN
-# define SWAP_WORDS 1
-#endif
-
-static void glue(blizzard_draw_line16_, DEPTH)(PIXEL_TYPE *dest,
- const uint16_t *src, unsigned int width)
+static void blizzard_draw_line16_32(uint32_t *dest,
+ const uint16_t *src, unsigned int width)
{
uint16_t data;
unsigned int r, g, b;
@@ -45,12 +32,12 @@ static void glue(blizzard_draw_line16_, DEPTH)(PIXEL_TYPE *dest,
data >>= 6;
r = (data & 0x1f) << 3;
data >>= 5;
- COPY_PIXEL1(dest, glue(rgb_to_pixel, DEPTH)(r, g, b));
+ *dest++ = rgb_to_pixel32(r, g, b);
}
}
-static void glue(blizzard_draw_line24mode1_, DEPTH)(PIXEL_TYPE *dest,
- const uint8_t *src, unsigned int width)
+static void blizzard_draw_line24mode1_32(uint32_t *dest,
+ const uint8_t *src, unsigned int width)
{
/* TODO: check if SDL 24-bit planes are not in the same format and
* if so, use memcpy */
@@ -61,15 +48,15 @@ static void glue(blizzard_draw_line24mode1_, DEPTH)(PIXEL_TYPE *dest,
r[0] = *src ++;
r[1] = *src ++;
b[0] = *src ++;
- COPY_PIXEL1(dest, glue(rgb_to_pixel, DEPTH)(r[0], g[0], b[0]));
+ *dest++ = rgb_to_pixel32(r[0], g[0], b[0]);
b[1] = *src ++;
g[1] = *src ++;
- COPY_PIXEL1(dest, glue(rgb_to_pixel, DEPTH)(r[1], g[1], b[1]));
+ *dest++ = rgb_to_pixel32(r[1], g[1], b[1]);
}
}
-static void glue(blizzard_draw_line24mode2_, DEPTH)(PIXEL_TYPE *dest,
- const uint8_t *src, unsigned int width)
+static void blizzard_draw_line24mode2_32(uint32_t *dest,
+ const uint8_t *src, unsigned int width)
{
unsigned int r, g, b;
const uint8_t *end = src + width;
@@ -78,24 +65,24 @@ static void glue(blizzard_draw_line24mode2_, DEPTH)(PIXEL_TYPE *dest,
src ++;
b = *src ++;
g = *src ++;
- COPY_PIXEL1(dest, glue(rgb_to_pixel, DEPTH)(r, g, b));
+ *dest++ = rgb_to_pixel32(r, g, b);
}
}
/* No rotation */
-static blizzard_fn_t glue(blizzard_draw_fn_, DEPTH)[0x10] = {
+static blizzard_fn_t blizzard_draw_fn_32[0x10] = {
NULL,
/* RGB 5:6:5*/
- (blizzard_fn_t) glue(blizzard_draw_line16_, DEPTH),
+ (blizzard_fn_t) blizzard_draw_line16_32,
/* RGB 6:6:6 mode 1 */
- (blizzard_fn_t) glue(blizzard_draw_line24mode1_, DEPTH),
+ (blizzard_fn_t) blizzard_draw_line24mode1_32,
/* RGB 8:8:8 mode 1 */
- (blizzard_fn_t) glue(blizzard_draw_line24mode1_, DEPTH),
+ (blizzard_fn_t) blizzard_draw_line24mode1_32,
NULL, NULL,
/* RGB 6:6:6 mode 2 */
- (blizzard_fn_t) glue(blizzard_draw_line24mode2_, DEPTH),
+ (blizzard_fn_t) blizzard_draw_line24mode2_32,
/* RGB 8:8:8 mode 2 */
- (blizzard_fn_t) glue(blizzard_draw_line24mode2_, DEPTH),
+ (blizzard_fn_t) blizzard_draw_line24mode2_32,
/* YUV 4:2:2 */
NULL,
/* YUV 4:2:0 */
@@ -104,15 +91,7 @@ static blizzard_fn_t glue(blizzard_draw_fn_, DEPTH)[0x10] = {
};
/* 90deg, 180deg and 270deg rotation */
-static blizzard_fn_t glue(blizzard_draw_fn_r_, DEPTH)[0x10] = {
+static blizzard_fn_t blizzard_draw_fn_r_32[0x10] = {
/* TODO */
[0 ... 0xf] = NULL,
};
-
-#undef DEPTH
-#undef SKIP_PIXEL
-#undef COPY_PIXEL
-#undef COPY_PIXEL1
-#undef PIXEL_TYPE
-
-#undef SWAP_WORDS
--
1.9.1
^ permalink raw reply related [flat|nested] 7+ messages in thread
* [Qemu-devel] [PATCH 2/2] hw/display/blizzard: Remove blizzard_template.h
2016-05-04 14:15 [Qemu-devel] [PATCH 0/2] hw/display/blizzard: remove blizzard_template.h Peter Maydell
2016-05-04 14:15 ` [Qemu-devel] [PATCH 1/2] hw/display/blizzard: Expand out macros Peter Maydell
@ 2016-05-04 14:15 ` Peter Maydell
2016-05-04 14:31 ` Eric Blake
2016-05-09 7:48 ` [Qemu-devel] [PATCH 0/2] hw/display/blizzard: remove blizzard_template.h Gerd Hoffmann
2 siblings, 1 reply; 7+ messages in thread
From: Peter Maydell @ 2016-05-04 14:15 UTC (permalink / raw)
To: qemu-arm, qemu-devel; +Cc: patches, Pooja Dhannawat, Eric Blake, Gerd Hoffmann
We no longer need to do the "multiply include this header" trick with
blizzard_template.h, and it is only used in a single .c file, so just
put its contents inline in blizzard.c.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
---
hw/display/blizzard.c | 79 +++++++++++++++++++++++++++++++++-
hw/display/blizzard_template.h | 97 ------------------------------------------
2 files changed, 77 insertions(+), 99 deletions(-)
delete mode 100644 hw/display/blizzard_template.h
diff --git a/hw/display/blizzard.c b/hw/display/blizzard.c
index af0b51e..cbf07d1 100644
--- a/hw/display/blizzard.c
+++ b/hw/display/blizzard.c
@@ -925,8 +925,83 @@ static void blizzard_update_display(void *opaque)
s->my[1] = 0;
}
-#define DEPTH 32
-#include "blizzard_template.h"
+static void blizzard_draw_line16_32(uint32_t *dest,
+ const uint16_t *src, unsigned int width)
+{
+ uint16_t data;
+ unsigned int r, g, b;
+ const uint16_t *end = (const void *) src + width;
+ while (src < end) {
+ data = *src ++;
+ b = (data & 0x1f) << 3;
+ data >>= 5;
+ g = (data & 0x3f) << 2;
+ data >>= 6;
+ r = (data & 0x1f) << 3;
+ data >>= 5;
+ *dest++ = rgb_to_pixel32(r, g, b);
+ }
+}
+
+static void blizzard_draw_line24mode1_32(uint32_t *dest,
+ const uint8_t *src, unsigned int width)
+{
+ /* TODO: check if SDL 24-bit planes are not in the same format and
+ * if so, use memcpy */
+ unsigned int r[2], g[2], b[2];
+ const uint8_t *end = src + width;
+ while (src < end) {
+ g[0] = *src ++;
+ r[0] = *src ++;
+ r[1] = *src ++;
+ b[0] = *src ++;
+ *dest++ = rgb_to_pixel32(r[0], g[0], b[0]);
+ b[1] = *src ++;
+ g[1] = *src ++;
+ *dest++ = rgb_to_pixel32(r[1], g[1], b[1]);
+ }
+}
+
+static void blizzard_draw_line24mode2_32(uint32_t *dest,
+ const uint8_t *src, unsigned int width)
+{
+ unsigned int r, g, b;
+ const uint8_t *end = src + width;
+ while (src < end) {
+ r = *src ++;
+ src ++;
+ b = *src ++;
+ g = *src ++;
+ *dest++ = rgb_to_pixel32(r, g, b);
+ }
+}
+
+/* No rotation */
+static blizzard_fn_t blizzard_draw_fn_32[0x10] = {
+ NULL,
+ /* RGB 5:6:5*/
+ (blizzard_fn_t) blizzard_draw_line16_32,
+ /* RGB 6:6:6 mode 1 */
+ (blizzard_fn_t) blizzard_draw_line24mode1_32,
+ /* RGB 8:8:8 mode 1 */
+ (blizzard_fn_t) blizzard_draw_line24mode1_32,
+ NULL, NULL,
+ /* RGB 6:6:6 mode 2 */
+ (blizzard_fn_t) blizzard_draw_line24mode2_32,
+ /* RGB 8:8:8 mode 2 */
+ (blizzard_fn_t) blizzard_draw_line24mode2_32,
+ /* YUV 4:2:2 */
+ NULL,
+ /* YUV 4:2:0 */
+ NULL,
+ NULL, NULL, NULL, NULL, NULL, NULL,
+};
+
+/* 90deg, 180deg and 270deg rotation */
+static blizzard_fn_t blizzard_draw_fn_r_32[0x10] = {
+ /* TODO */
+ [0 ... 0xf] = NULL,
+};
static const GraphicHwOps blizzard_ops = {
.invalidate = blizzard_invalidate_display,
diff --git a/hw/display/blizzard_template.h b/hw/display/blizzard_template.h
deleted file mode 100644
index ed96092..0000000
--- a/hw/display/blizzard_template.h
+++ /dev/null
@@ -1,97 +0,0 @@
-/*
- * QEMU Epson S1D13744/S1D13745 templates
- *
- * Copyright (C) 2008 Nokia Corporation
- * Written by Andrzej Zaborowski <andrew@openedhand.com>
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License as
- * published by the Free Software Foundation; either version 2 or
- * (at your option) version 3 of the License.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, see <http://www.gnu.org/licenses/>.
- */
-
-static void blizzard_draw_line16_32(uint32_t *dest,
- const uint16_t *src, unsigned int width)
-{
- uint16_t data;
- unsigned int r, g, b;
- const uint16_t *end = (const void *) src + width;
- while (src < end) {
- data = *src ++;
- b = (data & 0x1f) << 3;
- data >>= 5;
- g = (data & 0x3f) << 2;
- data >>= 6;
- r = (data & 0x1f) << 3;
- data >>= 5;
- *dest++ = rgb_to_pixel32(r, g, b);
- }
-}
-
-static void blizzard_draw_line24mode1_32(uint32_t *dest,
- const uint8_t *src, unsigned int width)
-{
- /* TODO: check if SDL 24-bit planes are not in the same format and
- * if so, use memcpy */
- unsigned int r[2], g[2], b[2];
- const uint8_t *end = src + width;
- while (src < end) {
- g[0] = *src ++;
- r[0] = *src ++;
- r[1] = *src ++;
- b[0] = *src ++;
- *dest++ = rgb_to_pixel32(r[0], g[0], b[0]);
- b[1] = *src ++;
- g[1] = *src ++;
- *dest++ = rgb_to_pixel32(r[1], g[1], b[1]);
- }
-}
-
-static void blizzard_draw_line24mode2_32(uint32_t *dest,
- const uint8_t *src, unsigned int width)
-{
- unsigned int r, g, b;
- const uint8_t *end = src + width;
- while (src < end) {
- r = *src ++;
- src ++;
- b = *src ++;
- g = *src ++;
- *dest++ = rgb_to_pixel32(r, g, b);
- }
-}
-
-/* No rotation */
-static blizzard_fn_t blizzard_draw_fn_32[0x10] = {
- NULL,
- /* RGB 5:6:5*/
- (blizzard_fn_t) blizzard_draw_line16_32,
- /* RGB 6:6:6 mode 1 */
- (blizzard_fn_t) blizzard_draw_line24mode1_32,
- /* RGB 8:8:8 mode 1 */
- (blizzard_fn_t) blizzard_draw_line24mode1_32,
- NULL, NULL,
- /* RGB 6:6:6 mode 2 */
- (blizzard_fn_t) blizzard_draw_line24mode2_32,
- /* RGB 8:8:8 mode 2 */
- (blizzard_fn_t) blizzard_draw_line24mode2_32,
- /* YUV 4:2:2 */
- NULL,
- /* YUV 4:2:0 */
- NULL,
- NULL, NULL, NULL, NULL, NULL, NULL,
-};
-
-/* 90deg, 180deg and 270deg rotation */
-static blizzard_fn_t blizzard_draw_fn_r_32[0x10] = {
- /* TODO */
- [0 ... 0xf] = NULL,
-};
--
1.9.1
^ permalink raw reply related [flat|nested] 7+ messages in thread