* [Qemu-devel] video mode in windows game
@ 2005-09-24 6:43 Kenneth Ng
2005-09-24 15:46 ` Jim C. Brown
0 siblings, 1 reply; 9+ messages in thread
From: Kenneth Ng @ 2005-09-24 6:43 UTC (permalink / raw)
To: qemu-devel
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I'm trying to get a children's game to work under windows under qemu. When
the game starts, it flipps into some video mode that my monitor does not
support when in full screen mode, but when in window mode its ok. Anyone
know how to find out what video mode is currently in use by the vm? My
suspicion is that its 640x480, but I'm not sure.
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^ permalink raw reply [flat|nested] 9+ messages in thread
* Re: [Qemu-devel] video mode in windows game
2005-09-24 6:43 [Qemu-devel] video mode in windows game Kenneth Ng
@ 2005-09-24 15:46 ` Jim C. Brown
2005-09-24 16:33 ` Jernej Simončič
2005-09-24 17:16 ` Kenneth Ng
0 siblings, 2 replies; 9+ messages in thread
From: Jim C. Brown @ 2005-09-24 15:46 UTC (permalink / raw)
To: Kenneth Ng, qemu-devel
On Sat, Sep 24, 2005 at 02:43:34AM -0400, Kenneth Ng wrote:
> I'm trying to get a children's game to work under windows under qemu. When
> the game starts, it flipps into some video mode that my monitor does not
> support when in full screen mode, but when in window mode its ok.
Weird. Of course, in that case it shouldn't go into fullscreen mode at all -
it should report the error and go back to the host's original resolution.
> Anyone
> know how to find out what video mode is currently in use by the vm? My
> suspicion is that its 640x480, but I'm not sure.
The guest OS should tell you. If it doesn't, you can just measure the size of
the window in pixels (when running in windowed mode of course) - the size of
the window will correspond to the resolution that the guest is using.
> _______________________________________________
> Qemu-devel mailing list
> Qemu-devel@nongnu.org
> http://lists.nongnu.org/mailman/listinfo/qemu-devel
--
Infinite complexity begets infinite beauty.
Infinite precision begets infinite perfection.
^ permalink raw reply [flat|nested] 9+ messages in thread
* Re: [Qemu-devel] video mode in windows game
2005-09-24 15:46 ` Jim C. Brown
@ 2005-09-24 16:33 ` Jernej Simončič
2005-09-24 17:09 ` Paul Brook
2005-09-24 17:51 ` Jim C. Brown
2005-09-24 17:16 ` Kenneth Ng
1 sibling, 2 replies; 9+ messages in thread
From: Jernej Simončič @ 2005-09-24 16:33 UTC (permalink / raw)
To: Jim C. Brown on [qemu-devel]
On Saturday, September 24, 2005, 17:46:49, Jim C. Brown wrote:
> Weird. Of course, in that case it shouldn't go into fullscreen mode at all -
> it should report the error and go back to the host's original resolution.
Not necessarily - especially LCDs can be sometimes very picky about the
modes they support, eg. on one of my computers, a LCD monitor wouldn't
display the BIOS bootup screen anymore (it just showed "Video mode not
supported") after I switched from an on-board GFX card to a PCI one, even
though it appeared identically on an old CRT monitor.
--
< Jernej Simoncic ><><><><>< http://deepthought.ena.si/ >
If you take your boots off, you'll never get them back on again.
-- Barber's Tenth Law of Backpacking
^ permalink raw reply [flat|nested] 9+ messages in thread
* Re: [Qemu-devel] video mode in windows game
2005-09-24 16:33 ` Jernej Simončič
@ 2005-09-24 17:09 ` Paul Brook
2005-09-24 17:51 ` Jim C. Brown
1 sibling, 0 replies; 9+ messages in thread
From: Paul Brook @ 2005-09-24 17:09 UTC (permalink / raw)
To: qemu-devel; +Cc: Jernej Simončič
On Saturday 24 September 2005 17:33, Jernej Simončič wrote:
> On Saturday, September 24, 2005, 17:46:49, Jim C. Brown wrote:
> > Weird. Of course, in that case it shouldn't go into fullscreen mode at
> > all - it should report the error and go back to the host's original
> > resolution.
>
> Not necessarily - especially LCDs can be sometimes very picky about the
> modes they support, eg. on one of my computers, a LCD monitor wouldn't
> display the BIOS bootup screen anymore (it just showed "Video mode not
> supported") after I switched from an on-board GFX card to a PCI one, even
> though it appeared identically on an old CRT monitor.
It's still wrong for windows to try and use modes that don't work.
Windows should know what modes are supported by your monitor and refuse to
switch to anything else. Sounds like you haven't configured windows
correctly.
Paul
^ permalink raw reply [flat|nested] 9+ messages in thread
* Re: [Qemu-devel] video mode in windows game
2005-09-24 15:46 ` Jim C. Brown
2005-09-24 16:33 ` Jernej Simončič
@ 2005-09-24 17:16 ` Kenneth Ng
2005-09-24 17:53 ` Jim C. Brown
1 sibling, 1 reply; 9+ messages in thread
From: Kenneth Ng @ 2005-09-24 17:16 UTC (permalink / raw)
To: Jim C. Brown; +Cc: qemu-devel
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On 9/24/05, Jim C. Brown <jma5@umd.edu> wrote:
>
> On Sat, Sep 24, 2005 at 02:43:34AM -0400, Kenneth Ng wrote:
> > I'm trying to get a children's game to work under windows under qemu.
> When
> > the game starts, it flipps into some video mode that my monitor does not
> > support when in full screen mode, but when in window mode its ok.
>
> Weird. Of course, in that case it shouldn't go into fullscreen mode at all
> -
> it should report the error and go back to the host's original resolution.
>
> > Anyone
> > know how to find out what video mode is currently in use by the vm? My
> > suspicion is that its 640x480, but I'm not sure.
>
> The guest OS should tell you. If it doesn't, you can just measure the size
> of
> the window in pixels (when running in windowed mode of course) - the size
> of
> the window will correspond to the resolution that the guest is using.
You haven't played with these children's games. Once they start, they change
the resolution and stuff, and there is no going back to the OS until you
quit the game, where up it (usually) resets everything back the way it was.
Unless there is some kind of hacker trick.
Hm, in qemu, how can I send a control-alt-delete to the vm?
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^ permalink raw reply [flat|nested] 9+ messages in thread
* Re: [Qemu-devel] video mode in windows game
2005-09-24 16:33 ` Jernej Simončič
2005-09-24 17:09 ` Paul Brook
@ 2005-09-24 17:51 ` Jim C. Brown
2005-09-25 13:04 ` Henrik Nordstrom
1 sibling, 1 reply; 9+ messages in thread
From: Jim C. Brown @ 2005-09-24 17:51 UTC (permalink / raw)
To: qemu-devel
On Sat, Sep 24, 2005 at 06:33:06PM +0200, Jernej Simon?i? wrote:
> On Saturday, September 24, 2005, 17:46:49, Jim C. Brown wrote:
>
> > Weird. Of course, in that case it shouldn't go into fullscreen mode at all -
> > it should report the error and go back to the host's original resolution.
>
> Not necessarily - especially LCDs can be sometimes very picky about the
> modes they support, eg. on one of my computers, a LCD monitor wouldn't
> display the BIOS bootup screen anymore (it just showed "Video mode not
> supported") after I switched from an on-board GFX card to a PCI one, even
> though it appeared identically on an old CRT monitor.
>
I meant qemu/SDL should be able to detect that the resolution is not supported
and refuse to switch.
> --
> < Jernej Simoncic ><><><><>< http://deepthought.ena.si/ >
>
> If you take your boots off, you'll never get them back on again.
> -- Barber's Tenth Law of Backpacking
>
>
>
> _______________________________________________
> Qemu-devel mailing list
> Qemu-devel@nongnu.org
> http://lists.nongnu.org/mailman/listinfo/qemu-devel
>
--
Infinite complexity begets infinite beauty.
Infinite precision begets infinite perfection.
^ permalink raw reply [flat|nested] 9+ messages in thread
* Re: [Qemu-devel] video mode in windows game
2005-09-24 17:16 ` Kenneth Ng
@ 2005-09-24 17:53 ` Jim C. Brown
2005-09-25 6:52 ` Kenneth Ng
0 siblings, 1 reply; 9+ messages in thread
From: Jim C. Brown @ 2005-09-24 17:53 UTC (permalink / raw)
To: Kenneth Ng; +Cc: qemu-devel
On Sat, Sep 24, 2005 at 01:16:39PM -0400, Kenneth Ng wrote:
> > > Anyone
> > > know how to find out what video mode is currently in use by the vm? My
> > > suspicion is that its 640x480, but I'm not sure.
> >
> > The guest OS should tell you. If it doesn't, you can just measure the size
> > of
> > the window in pixels (when running in windowed mode of course) - the size
> > of
> > the window will correspond to the resolution that the guest is using.
>
> You haven't played with these children's games. Once they start, they change
> the resolution and stuff, and there is no going back to the OS until you
> quit the game, where up it (usually) resets everything back the way it was.
> Unless there is some kind of hacker trick.
>
Ah, ok. Still, a run in windowed mode should tell u the resolution.
> Hm, in qemu, how can I send a control-alt-delete to the vm?
"sendkey ctrl-alt-delete" from the monitor.
--
Infinite complexity begets infinite beauty.
Infinite precision begets infinite perfection.
^ permalink raw reply [flat|nested] 9+ messages in thread
* Re: [Qemu-devel] video mode in windows game
2005-09-24 17:53 ` Jim C. Brown
@ 2005-09-25 6:52 ` Kenneth Ng
0 siblings, 0 replies; 9+ messages in thread
From: Kenneth Ng @ 2005-09-25 6:52 UTC (permalink / raw)
To: Jim C. Brown; +Cc: qemu-devel
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On 9/24/05, Jim C. Brown <jma5@umd.edu> wrote:
>
> On Sat, Sep 24, 2005 at 01:16:39PM -0400, Kenneth Ng wrote:
> > > > Anyone
> > > > know how to find out what video mode is currently in use by the vm?
> My
> > > > suspicion is that its 640x480, but I'm not sure.
> > > The guest OS should tell you. If it doesn't, you can just measure the
> size
> > > of
> > > the window in pixels (when running in windowed mode of course) - the
> size
> > > of
> > > the window will correspond to the resolution that the guest is using.
> > You haven't played with these children's games. Once they start, they
> change
> > the resolution and stuff, and there is no going back to the OS until you
> > quit the game, where up it (usually) resets everything back the way it
> was.
> > Unless there is some kind of hacker trick.
> Ah, ok. Still, a run in windowed mode should tell u the resolution.
> > Hm, in qemu, how can I send a control-alt-delete to the vm?
> "sendkey ctrl-alt-delete" from the monitor.
The sendkey worked, but windows went back into windows mode with the non
game resolution before bringing up the task manager
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^ permalink raw reply [flat|nested] 9+ messages in thread
* Re: [Qemu-devel] video mode in windows game
2005-09-24 17:51 ` Jim C. Brown
@ 2005-09-25 13:04 ` Henrik Nordstrom
0 siblings, 0 replies; 9+ messages in thread
From: Henrik Nordstrom @ 2005-09-25 13:04 UTC (permalink / raw)
To: QEMU Developers
On Sat, 24 Sep 2005, Jim C. Brown wrote:
> I meant qemu/SDL should be able to detect that the resolution is not supported
> and refuse to switch.
Only if the host knows the monitor does not support the video mode in
question.
Regards
Henrik
^ permalink raw reply [flat|nested] 9+ messages in thread
end of thread, other threads:[~2005-09-25 13:29 UTC | newest]
Thread overview: 9+ messages (download: mbox.gz follow: Atom feed
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2005-09-24 6:43 [Qemu-devel] video mode in windows game Kenneth Ng
2005-09-24 15:46 ` Jim C. Brown
2005-09-24 16:33 ` Jernej Simončič
2005-09-24 17:09 ` Paul Brook
2005-09-24 17:51 ` Jim C. Brown
2005-09-25 13:04 ` Henrik Nordstrom
2005-09-24 17:16 ` Kenneth Ng
2005-09-24 17:53 ` Jim C. Brown
2005-09-25 6:52 ` Kenneth Ng
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