From mboxrd@z Thu Jan 1 00:00:00 1970 Received: from mailman by lists.gnu.org with tmda-scanned (Exim 4.33) id 1BmdLq-0001In-5i for qemu-devel@nongnu.org; Mon, 19 Jul 2004 14:59:02 -0400 Received: from exim by lists.gnu.org with spam-scanned (Exim 4.33) id 1BmdLn-0001IA-VW for qemu-devel@nongnu.org; Mon, 19 Jul 2004 14:59:01 -0400 Received: from [199.232.76.173] (helo=monty-python.gnu.org) by lists.gnu.org with esmtp (Exim 4.33) id 1BmdLn-0001I0-Tg for qemu-devel@nongnu.org; Mon, 19 Jul 2004 14:58:59 -0400 Received: from [62.4.22.179] (helo=mail.bbrox.com) by monty-python.gnu.org with esmtp (Exim 4.34) id 1BmdJ3-0004QR-EU for qemu-devel@nongnu.org; Mon, 19 Jul 2004 14:56:10 -0400 Date: Mon, 19 Jul 2004 20:56:01 +0200 From: Lionel Ulmer Subject: Re: [Qemu-devel] patches in dad-answers.com Message-ID: <20040719205601.A18749@bbland> References: <200407191833.48358.hetz@witch.dyndns.org> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <200407191833.48358.hetz@witch.dyndns.org>; from hetz@witch.dyndns.org on Mon, Jul 19, 2004 at 06:33:48PM +0000 Reply-To: qemu-devel@nongnu.org List-Id: qemu-devel.nongnu.org List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , To: hetz@witch.dyndns.org, qemu-devel@nongnu.org > 1. NO_SDL - removes the SDL requirement and replaces it with a native Xlib > support (I hardly think Fabrice will ever commit this). Anyone can write a > small README how to add and compile this thing? > > 2. Win32 SDL Keyboard support - if you're planning to compile QEMU under > Windows, use this patch until Fabrice will commit it.. Well, this combined with the hack for Win32 keyboard support (which completely bypasses SDL from what I understood from the description) makes me think that QEMU would need a clean 'driver' separation (a bit like ScummVM do). Of course, SDL would continue to be the main driver (and maybe the only officially supported one), but at least people could cleanly add stuff like an X11 only driver, a Win32 driver (based on DirectX for example)... That would also solve the OSS-only sound issue. Lionel PS: and no, I am not volunteering to do any of this stuff :-) -- Lionel Ulmer - http://www.bbrox.org/