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From: "Rafał Cygnarowski" <zswi@pers.pl>
To: qemu-devel@nongnu.org
Subject: Re: [Qemu-devel] qemu kbd emulation
Date: Thu, 29 Jun 2006 22:56:55 +0200	[thread overview]
Message-ID: <200606292256.55462.zswi@pers.pl> (raw)
In-Reply-To: <20060628142851.GA16101@jbrown.mylinuxbox.org>

> I have an ugly hack that fixes the code so there are no more key repeats,
> but I was never able to figure out what caused the key drops.

I suppose that I have same ugly hack as you:

uint32_t ps2_read_data(void *opaque)
{
[...]
    if (q->count == 0) {
[...]
    } else {
        val = q->data[q->rptr];
        if (++q->rptr == PS2_QUEUE_SIZE)
            q->rptr = 0;
        q->count--;
        /* reading deasserts IRQ */
/*
If I comment out following line:

        s->update_irq(s->update_arg, 0);

repeating keys disapear. I didn't notice negative 
effects of this so far.
*/
        /* reassert IRQs if data left */
        s->update_irq(s->update_arg, q->count != 0);
    }
    return val;
}

BTW: what happens when update_irq is called? 
AFAIK some interraption should be emulated but I don't know how.
Becouse ps2_queue can grow (q->count can be sth more than 1) and 
becouse every time at the end of ps2_queue function update_irq is
called, I suppose that irqs are emulated by another thread. 
So how they are synchronized?

-- 
Rafał Cygnarowski
rafi@pers.pl

  parent reply	other threads:[~2006-06-29 20:57 UTC|newest]

Thread overview: 10+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2006-06-28  8:27 [Qemu-devel] qemu kbd emulation Rafał Cygnarowski
2006-06-28  8:39 ` Oliver Gerlich
2006-06-28 12:16   ` Rafał Cygnarowski
2006-06-28 14:28     ` Jim C. Brown
2006-06-28 17:27       ` Rafał Cygnarowski
2006-06-29 20:56       ` Rafał Cygnarowski [this message]
2006-06-28 15:05     ` Stuart Brady
2006-06-28  9:39 ` Stuart Brady
2006-06-28 10:07 ` Stuart Brady
2006-06-28 11:17   ` Rafał Cygnarowski

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