From: Samuel Thibault <samuel.thibault@eu.citrix.com>
To: qemu-devel@nongnu.org
Subject: [Qemu-devel] [PATCH] fix SDL mouse events processing
Date: Wed, 5 Mar 2008 12:18:02 +0000 [thread overview]
Message-ID: <20080305121802.GD9747@implementation.uk.xensource.com> (raw)
In-Reply-To: <20080305114704.GC9747@implementation.uk.xensource.com>
Hello,
The patch below fixes SDL mouse events processing:
- GetRelativeMouseState always returns the last position, so when the
polling loop gets several mouse events in one go, we would send
useless 'no move' events.
- So as to make sure we don't miss any mouse click / double click, we
should not use GetRelativeMouseState() to get the button state, but
rather keep records of the button state ourselves (I've requested SDL
developers to provide it directly in the event in SDL 1.3).
Index: sdl.c
===================================================================
RCS file: /sources/qemu/qemu/sdl.c,v
retrieving revision 1.45
diff -u -p -r1.45 sdl.c
--- sdl.c 17 Nov 2007 17:14:38 -0000 1.45
+++ sdl.c 5 Mar 2008 11:53:55 -0000
@@ -290,10 +290,9 @@ static void sdl_grab_end(void)
sdl_update_caption();
}
-static void sdl_send_mouse_event(int dz)
+static void sdl_send_mouse_event(int dx, int dy, int dz, int state)
{
- int dx, dy, state, buttons;
- state = SDL_GetRelativeMouseState(&dx, &dy);
+ int buttons;
buttons = 0;
if (state & SDL_BUTTON(SDL_BUTTON_LEFT))
buttons |= MOUSE_EVENT_LBUTTON;
@@ -347,6 +346,7 @@ static void sdl_refresh(DisplayState *ds
{
SDL_Event ev1, *ev = &ev1;
int mod_state;
+ int state;
if (last_vm_running != vm_running) {
last_vm_running = vm_running;
@@ -355,6 +355,7 @@ static void sdl_refresh(DisplayState *ds
vga_hw_update();
+ state = SDL_GetMouseState(NULL, NULL);
while (SDL_PollEvent(ev)) {
switch (ev->type) {
case SDL_VIDEOEXPOSE:
@@ -474,16 +475,23 @@ static void sdl_refresh(DisplayState *ds
case SDL_MOUSEMOTION:
if (gui_grab || kbd_mouse_is_absolute() ||
absolute_enabled) {
- sdl_send_mouse_event(0);
+ int dx, dy;
+ SDL_GetRelativeMouseState(&dx, &dy);
+ if (dx || dy)
+ sdl_send_mouse_event(dx, dy, 0, state);
}
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
{
SDL_MouseButtonEvent *bev = &ev->button;
+ if (ev->type == SDL_MOUSEBUTTONDOWN)
+ state |= SDL_BUTTON(bev->button);
+ else
+ state &= ~SDL_BUTTON(ev->button.button);
if (!gui_grab && !kbd_mouse_is_absolute()) {
if (ev->type == SDL_MOUSEBUTTONDOWN &&
- (bev->state & SDL_BUTTON_LMASK)) {
+ (bev->button == SDL_BUTTON_LEFT)) {
/* start grabbing all events */
sdl_grab_start();
}
@@ -497,7 +505,7 @@ static void sdl_refresh(DisplayState *ds
dz = 1;
}
#endif
- sdl_send_mouse_event(dz);
+ sdl_send_mouse_event(0, 0, dz, state);
}
}
break;
next parent reply other threads:[~2008-03-05 12:18 UTC|newest]
Thread overview: 7+ messages / expand[flat|nested] mbox.gz Atom feed top
[not found] <20080305114704.GC9747@implementation.uk.xensource.com>
2008-03-05 12:18 ` Samuel Thibault [this message]
2008-03-05 13:09 ` [Qemu-devel] [PATCH] fix SDL mouse events processing Johannes Schindelin
2008-03-05 13:51 ` Samuel Thibault
2008-03-05 13:54 ` Samuel Thibault
2008-03-05 14:08 ` Johannes Schindelin
2008-03-13 19:50 ` Aurelien Jarno
2008-03-13 23:37 ` Samuel Thibault
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