From: Samuel Thibault <samuel.thibault@eu.citrix.com>
To: Johannes Schindelin <Johannes.Schindelin@gmx.de>
Cc: qemu-devel@nongnu.org
Subject: Re: [Qemu-devel] [PATCH] fix SDL mouse events processing
Date: Wed, 5 Mar 2008 13:51:26 +0000 [thread overview]
Message-ID: <20080305135126.GD9786@implementation.uk.xensource.com> (raw)
In-Reply-To: <alpine.LSU.1.00.0803051403570.15786@racer.site>
Johannes Schindelin, le Wed 05 Mar 2008 14:09:10 +0100, a écrit :
> What is this good for? (I imagine that it would make sense to add a
> comment to document why this is here, for clueless people like me.)
>
> Maybe it is to initialise the state of the mouse buttons?
That's it.
> This means that you avoid sending (0,0) events. Good.
Yes, that's what I said in my comments.
> > SDL_MouseButtonEvent *bev = &ev->button;
> > + if (ev->type == SDL_MOUSEBUTTONDOWN)
> > + state |= SDL_BUTTON(bev->button);
> > + else
> > + state &= ~SDL_BUTTON(ev->button.button);
> > if (!gui_grab && !kbd_mouse_is_absolute()) {
> > if (ev->type == SDL_MOUSEBUTTONDOWN &&
> > - (bev->state & SDL_BUTTON_LMASK)) {
> > + (bev->button == SDL_BUTTON_LEFT)) {
>
> Is this change necessary?
It's actually a bug fix: state doesn't contain the button state but the
0/1 according to the event being a press or release event. Yes, that's
duplicate information from SDL.
Samuel
next prev parent reply other threads:[~2008-03-05 13:52 UTC|newest]
Thread overview: 7+ messages / expand[flat|nested] mbox.gz Atom feed top
[not found] <20080305114704.GC9747@implementation.uk.xensource.com>
2008-03-05 12:18 ` [Qemu-devel] [PATCH] fix SDL mouse events processing Samuel Thibault
2008-03-05 13:09 ` Johannes Schindelin
2008-03-05 13:51 ` Samuel Thibault [this message]
2008-03-05 13:54 ` Samuel Thibault
2008-03-05 14:08 ` Johannes Schindelin
2008-03-13 19:50 ` Aurelien Jarno
2008-03-13 23:37 ` Samuel Thibault
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