From: Samuel Thibault <samuel.thibault@eu.citrix.com>
To: Johannes Schindelin <Johannes.Schindelin@gmx.de>
Cc: qemu-devel@nongnu.org
Subject: Re: [Qemu-devel] [PATCH] fix SDL mouse events processing
Date: Wed, 5 Mar 2008 13:54:53 +0000 [thread overview]
Message-ID: <20080305135453.GE9786@implementation.uk.xensource.com> (raw)
In-Reply-To: <alpine.LSU.1.00.0803051403570.15786@racer.site>
Here is a revamped patch:
This fixes SDL mouse events processing:
- GetRelativeMouseState() always returns the last position, so when the
polling loop gets several mouse events in one go, we would send
useless 'no move' events, let's avoid that.
- So as to make sure we don't miss any mouse click / double click, we
should not use GetRelativeMouseState() to get the button state, but
rather keep records of the button state ourselves (I've requested SDL
developers to provide it directly in the event in SDL 1.3).
- bev->state doesn't contain the button state but whether the event is a press
or a release. Use bev->button instead.
Index: sdl.c
===================================================================
RCS file: /sources/qemu/qemu/sdl.c,v
retrieving revision 1.45
diff -u -p -r1.45 sdl.c
--- sdl.c 17 Nov 2007 17:14:38 -0000 1.45
+++ sdl.c 5 Mar 2008 11:53:55 -0000
@@ -290,10 +290,9 @@ static void sdl_grab_end(void)
sdl_update_caption();
}
-static void sdl_send_mouse_event(int dz)
+static void sdl_send_mouse_event(int dx, int dy, int dz, int state)
{
- int dx, dy, state, buttons;
- state = SDL_GetRelativeMouseState(&dx, &dy);
+ int buttons;
buttons = 0;
if (state & SDL_BUTTON(SDL_BUTTON_LEFT))
buttons |= MOUSE_EVENT_LBUTTON;
@@ -347,6 +346,7 @@ static void sdl_refresh(DisplayState *ds
{
SDL_Event ev1, *ev = &ev1;
int mod_state;
+ int button_state;
if (last_vm_running != vm_running) {
last_vm_running = vm_running;
@@ -355,6 +355,7 @@ static void sdl_refresh(DisplayState *ds
vga_hw_update();
+ button_state = SDL_GetMouseState(NULL, NULL);
while (SDL_PollEvent(ev)) {
switch (ev->type) {
case SDL_VIDEOEXPOSE:
@@ -474,16 +475,23 @@ static void sdl_refresh(DisplayState *ds
case SDL_MOUSEMOTION:
if (gui_grab || kbd_mouse_is_absolute() ||
absolute_enabled) {
- sdl_send_mouse_event(0);
+ int dx, dy;
+ SDL_GetRelativeMouseState(&dx, &dy);
+ if (dx || dy)
+ sdl_send_mouse_event(dx, dy, 0, button_state);
}
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
{
SDL_MouseButtonEvent *bev = &ev->button;
+ if (ev->type == SDL_MOUSEBUTTONDOWN)
+ button_state |= SDL_BUTTON(bev->button);
+ else
+ button_state &= ~SDL_BUTTON(ev->button.button);
if (!gui_grab && !kbd_mouse_is_absolute()) {
if (ev->type == SDL_MOUSEBUTTONDOWN &&
- (bev->state & SDL_BUTTON_LMASK)) {
+ (bev->button == SDL_BUTTON_LEFT)) {
/* start grabbing all events */
sdl_grab_start();
}
@@ -497,7 +505,7 @@ static void sdl_refresh(DisplayState *ds
dz = 1;
}
#endif
- sdl_send_mouse_event(dz);
+ sdl_send_mouse_event(0, 0, dz, button_state);
}
}
break;
next prev parent reply other threads:[~2008-03-05 13:55 UTC|newest]
Thread overview: 7+ messages / expand[flat|nested] mbox.gz Atom feed top
[not found] <20080305114704.GC9747@implementation.uk.xensource.com>
2008-03-05 12:18 ` [Qemu-devel] [PATCH] fix SDL mouse events processing Samuel Thibault
2008-03-05 13:09 ` Johannes Schindelin
2008-03-05 13:51 ` Samuel Thibault
2008-03-05 13:54 ` Samuel Thibault [this message]
2008-03-05 14:08 ` Johannes Schindelin
2008-03-13 19:50 ` Aurelien Jarno
2008-03-13 23:37 ` Samuel Thibault
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