* [Qemu-devel] [PATCH] fix SDL mouse events processing [not found] <20080305114704.GC9747@implementation.uk.xensource.com> @ 2008-03-05 12:18 ` Samuel Thibault 2008-03-05 13:09 ` Johannes Schindelin 0 siblings, 1 reply; 7+ messages in thread From: Samuel Thibault @ 2008-03-05 12:18 UTC (permalink / raw) To: qemu-devel Hello, The patch below fixes SDL mouse events processing: - GetRelativeMouseState always returns the last position, so when the polling loop gets several mouse events in one go, we would send useless 'no move' events. - So as to make sure we don't miss any mouse click / double click, we should not use GetRelativeMouseState() to get the button state, but rather keep records of the button state ourselves (I've requested SDL developers to provide it directly in the event in SDL 1.3). Index: sdl.c =================================================================== RCS file: /sources/qemu/qemu/sdl.c,v retrieving revision 1.45 diff -u -p -r1.45 sdl.c --- sdl.c 17 Nov 2007 17:14:38 -0000 1.45 +++ sdl.c 5 Mar 2008 11:53:55 -0000 @@ -290,10 +290,9 @@ static void sdl_grab_end(void) sdl_update_caption(); } -static void sdl_send_mouse_event(int dz) +static void sdl_send_mouse_event(int dx, int dy, int dz, int state) { - int dx, dy, state, buttons; - state = SDL_GetRelativeMouseState(&dx, &dy); + int buttons; buttons = 0; if (state & SDL_BUTTON(SDL_BUTTON_LEFT)) buttons |= MOUSE_EVENT_LBUTTON; @@ -347,6 +346,7 @@ static void sdl_refresh(DisplayState *ds { SDL_Event ev1, *ev = &ev1; int mod_state; + int state; if (last_vm_running != vm_running) { last_vm_running = vm_running; @@ -355,6 +355,7 @@ static void sdl_refresh(DisplayState *ds vga_hw_update(); + state = SDL_GetMouseState(NULL, NULL); while (SDL_PollEvent(ev)) { switch (ev->type) { case SDL_VIDEOEXPOSE: @@ -474,16 +475,23 @@ static void sdl_refresh(DisplayState *ds case SDL_MOUSEMOTION: if (gui_grab || kbd_mouse_is_absolute() || absolute_enabled) { - sdl_send_mouse_event(0); + int dx, dy; + SDL_GetRelativeMouseState(&dx, &dy); + if (dx || dy) + sdl_send_mouse_event(dx, dy, 0, state); } break; case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: { SDL_MouseButtonEvent *bev = &ev->button; + if (ev->type == SDL_MOUSEBUTTONDOWN) + state |= SDL_BUTTON(bev->button); + else + state &= ~SDL_BUTTON(ev->button.button); if (!gui_grab && !kbd_mouse_is_absolute()) { if (ev->type == SDL_MOUSEBUTTONDOWN && - (bev->state & SDL_BUTTON_LMASK)) { + (bev->button == SDL_BUTTON_LEFT)) { /* start grabbing all events */ sdl_grab_start(); } @@ -497,7 +505,7 @@ static void sdl_refresh(DisplayState *ds dz = 1; } #endif - sdl_send_mouse_event(dz); + sdl_send_mouse_event(0, 0, dz, state); } } break; ^ permalink raw reply [flat|nested] 7+ messages in thread
* Re: [Qemu-devel] [PATCH] fix SDL mouse events processing 2008-03-05 12:18 ` [Qemu-devel] [PATCH] fix SDL mouse events processing Samuel Thibault @ 2008-03-05 13:09 ` Johannes Schindelin 2008-03-05 13:51 ` Samuel Thibault 2008-03-05 13:54 ` Samuel Thibault 0 siblings, 2 replies; 7+ messages in thread From: Johannes Schindelin @ 2008-03-05 13:09 UTC (permalink / raw) To: Samuel Thibault; +Cc: qemu-devel Hi, On Wed, 5 Mar 2008, Samuel Thibault wrote: > The patch below fixes SDL mouse events processing: > - GetRelativeMouseState always returns the last position, so when the > polling loop gets several mouse events in one go, we would send > useless 'no move' events. > - So as to make sure we don't miss any mouse click / double click, we > should not use GetRelativeMouseState() to get the button state, but > rather keep records of the button state ourselves (I've requested SDL > developers to provide it directly in the event in SDL 1.3). > > Index: sdl.c > =================================================================== > RCS file: /sources/qemu/qemu/sdl.c,v > retrieving revision 1.45 > diff -u -p -r1.45 sdl.c > --- sdl.c 17 Nov 2007 17:14:38 -0000 1.45 > +++ sdl.c 5 Mar 2008 11:53:55 -0000 > @@ -355,6 +355,7 @@ static void sdl_refresh(DisplayState *ds > > vga_hw_update(); > > + state = SDL_GetMouseState(NULL, NULL); What is this good for? (I imagine that it would make sense to add a comment to document why this is here, for clueless people like me.) Maybe it is to initialise the state of the mouse buttons? In that case, it might make sense to rename the variable to something less generic. > @@ -474,16 +475,23 @@ static void sdl_refresh(DisplayState *ds > case SDL_MOUSEMOTION: > if (gui_grab || kbd_mouse_is_absolute() || > absolute_enabled) { > - sdl_send_mouse_event(0); > + int dx, dy; > + SDL_GetRelativeMouseState(&dx, &dy); > + if (dx || dy) > + sdl_send_mouse_event(dx, dy, 0, state); This means that you avoid sending (0,0) events. Good. > } > break; > case SDL_MOUSEBUTTONDOWN: > case SDL_MOUSEBUTTONUP: > { > SDL_MouseButtonEvent *bev = &ev->button; > + if (ev->type == SDL_MOUSEBUTTONDOWN) > + state |= SDL_BUTTON(bev->button); > + else > + state &= ~SDL_BUTTON(ev->button.button); > if (!gui_grab && !kbd_mouse_is_absolute()) { > if (ev->type == SDL_MOUSEBUTTONDOWN && > - (bev->state & SDL_BUTTON_LMASK)) { > + (bev->button == SDL_BUTTON_LEFT)) { Is this change necessary? Thanks, Dscho ^ permalink raw reply [flat|nested] 7+ messages in thread
* Re: [Qemu-devel] [PATCH] fix SDL mouse events processing 2008-03-05 13:09 ` Johannes Schindelin @ 2008-03-05 13:51 ` Samuel Thibault 2008-03-05 13:54 ` Samuel Thibault 1 sibling, 0 replies; 7+ messages in thread From: Samuel Thibault @ 2008-03-05 13:51 UTC (permalink / raw) To: Johannes Schindelin; +Cc: qemu-devel Johannes Schindelin, le Wed 05 Mar 2008 14:09:10 +0100, a écrit : > What is this good for? (I imagine that it would make sense to add a > comment to document why this is here, for clueless people like me.) > > Maybe it is to initialise the state of the mouse buttons? That's it. > This means that you avoid sending (0,0) events. Good. Yes, that's what I said in my comments. > > SDL_MouseButtonEvent *bev = &ev->button; > > + if (ev->type == SDL_MOUSEBUTTONDOWN) > > + state |= SDL_BUTTON(bev->button); > > + else > > + state &= ~SDL_BUTTON(ev->button.button); > > if (!gui_grab && !kbd_mouse_is_absolute()) { > > if (ev->type == SDL_MOUSEBUTTONDOWN && > > - (bev->state & SDL_BUTTON_LMASK)) { > > + (bev->button == SDL_BUTTON_LEFT)) { > > Is this change necessary? It's actually a bug fix: state doesn't contain the button state but the 0/1 according to the event being a press or release event. Yes, that's duplicate information from SDL. Samuel ^ permalink raw reply [flat|nested] 7+ messages in thread
* Re: [Qemu-devel] [PATCH] fix SDL mouse events processing 2008-03-05 13:09 ` Johannes Schindelin 2008-03-05 13:51 ` Samuel Thibault @ 2008-03-05 13:54 ` Samuel Thibault 2008-03-05 14:08 ` Johannes Schindelin 2008-03-13 19:50 ` Aurelien Jarno 1 sibling, 2 replies; 7+ messages in thread From: Samuel Thibault @ 2008-03-05 13:54 UTC (permalink / raw) To: Johannes Schindelin; +Cc: qemu-devel Here is a revamped patch: This fixes SDL mouse events processing: - GetRelativeMouseState() always returns the last position, so when the polling loop gets several mouse events in one go, we would send useless 'no move' events, let's avoid that. - So as to make sure we don't miss any mouse click / double click, we should not use GetRelativeMouseState() to get the button state, but rather keep records of the button state ourselves (I've requested SDL developers to provide it directly in the event in SDL 1.3). - bev->state doesn't contain the button state but whether the event is a press or a release. Use bev->button instead. Index: sdl.c =================================================================== RCS file: /sources/qemu/qemu/sdl.c,v retrieving revision 1.45 diff -u -p -r1.45 sdl.c --- sdl.c 17 Nov 2007 17:14:38 -0000 1.45 +++ sdl.c 5 Mar 2008 11:53:55 -0000 @@ -290,10 +290,9 @@ static void sdl_grab_end(void) sdl_update_caption(); } -static void sdl_send_mouse_event(int dz) +static void sdl_send_mouse_event(int dx, int dy, int dz, int state) { - int dx, dy, state, buttons; - state = SDL_GetRelativeMouseState(&dx, &dy); + int buttons; buttons = 0; if (state & SDL_BUTTON(SDL_BUTTON_LEFT)) buttons |= MOUSE_EVENT_LBUTTON; @@ -347,6 +346,7 @@ static void sdl_refresh(DisplayState *ds { SDL_Event ev1, *ev = &ev1; int mod_state; + int button_state; if (last_vm_running != vm_running) { last_vm_running = vm_running; @@ -355,6 +355,7 @@ static void sdl_refresh(DisplayState *ds vga_hw_update(); + button_state = SDL_GetMouseState(NULL, NULL); while (SDL_PollEvent(ev)) { switch (ev->type) { case SDL_VIDEOEXPOSE: @@ -474,16 +475,23 @@ static void sdl_refresh(DisplayState *ds case SDL_MOUSEMOTION: if (gui_grab || kbd_mouse_is_absolute() || absolute_enabled) { - sdl_send_mouse_event(0); + int dx, dy; + SDL_GetRelativeMouseState(&dx, &dy); + if (dx || dy) + sdl_send_mouse_event(dx, dy, 0, button_state); } break; case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: { SDL_MouseButtonEvent *bev = &ev->button; + if (ev->type == SDL_MOUSEBUTTONDOWN) + button_state |= SDL_BUTTON(bev->button); + else + button_state &= ~SDL_BUTTON(ev->button.button); if (!gui_grab && !kbd_mouse_is_absolute()) { if (ev->type == SDL_MOUSEBUTTONDOWN && - (bev->state & SDL_BUTTON_LMASK)) { + (bev->button == SDL_BUTTON_LEFT)) { /* start grabbing all events */ sdl_grab_start(); } @@ -497,7 +505,7 @@ static void sdl_refresh(DisplayState *ds dz = 1; } #endif - sdl_send_mouse_event(dz); + sdl_send_mouse_event(0, 0, dz, button_state); } } break; ^ permalink raw reply [flat|nested] 7+ messages in thread
* Re: [Qemu-devel] [PATCH] fix SDL mouse events processing 2008-03-05 13:54 ` Samuel Thibault @ 2008-03-05 14:08 ` Johannes Schindelin 2008-03-13 19:50 ` Aurelien Jarno 1 sibling, 0 replies; 7+ messages in thread From: Johannes Schindelin @ 2008-03-05 14:08 UTC (permalink / raw) To: Samuel Thibault; +Cc: qemu-devel Hi, On Wed, 5 Mar 2008, Samuel Thibault wrote: > Here is a revamped patch: Thanks, and thanks for the explanations, too. Ciao, Dscho ^ permalink raw reply [flat|nested] 7+ messages in thread
* Re: [Qemu-devel] [PATCH] fix SDL mouse events processing 2008-03-05 13:54 ` Samuel Thibault 2008-03-05 14:08 ` Johannes Schindelin @ 2008-03-13 19:50 ` Aurelien Jarno 2008-03-13 23:37 ` Samuel Thibault 1 sibling, 1 reply; 7+ messages in thread From: Aurelien Jarno @ 2008-03-13 19:50 UTC (permalink / raw) To: qemu-devel On Wed, Mar 05, 2008 at 01:54:53PM +0000, Samuel Thibault wrote: > Here is a revamped patch: > > This fixes SDL mouse events processing: > - GetRelativeMouseState() always returns the last position, so when the > polling loop gets several mouse events in one go, we would send > useless 'no move' events, let's avoid that. > - So as to make sure we don't miss any mouse click / double click, we > should not use GetRelativeMouseState() to get the button state, but > rather keep records of the button state ourselves (I've requested SDL > developers to provide it directly in the event in SDL 1.3). > - bev->state doesn't contain the button state but whether the event is a press > or a release. Use bev->button instead. This patch does not apply anymore. Could you please to redo it against the current CVS? -- .''`. Aurelien Jarno | GPG: 1024D/F1BCDB73 : :' : Debian developer | Electrical Engineer `. `' aurel32@debian.org | aurelien@aurel32.net `- people.debian.org/~aurel32 | www.aurel32.net ^ permalink raw reply [flat|nested] 7+ messages in thread
* Re: [Qemu-devel] [PATCH] fix SDL mouse events processing 2008-03-13 19:50 ` Aurelien Jarno @ 2008-03-13 23:37 ` Samuel Thibault 0 siblings, 0 replies; 7+ messages in thread From: Samuel Thibault @ 2008-03-13 23:37 UTC (permalink / raw) To: qemu-devel Aurelien Jarno, le Thu 13 Mar 2008 20:50:51 +0100, a écrit : > On Wed, Mar 05, 2008 at 01:54:53PM +0000, Samuel Thibault wrote: > > This fixes SDL mouse events processing: > > - GetRelativeMouseState() always returns the last position, so when the > > polling loop gets several mouse events in one go, we would send > > useless 'no move' events, let's avoid that. > > - So as to make sure we don't miss any mouse click / double click, we > > should not use GetRelativeMouseState() to get the button state, but > > rather keep records of the button state ourselves (I've requested SDL > > developers to provide it directly in the event in SDL 1.3). > > - bev->state doesn't contain the button state but whether the event is a press > > or a release. Use bev->button instead. > > This patch does not apply anymore. Could you please to redo it against > the current CVS? Mmm, well, it actually is conflicting with the "mouse smoothness" patch: the question is: after the 30ms period, if we got several mouse motion events, should we merge them into a single one for the guest, or should we provide all of them (hence making the cursor looking more smooth, but requiring more treatments from the guest)? Samuel ^ permalink raw reply [flat|nested] 7+ messages in thread
end of thread, other threads:[~2008-03-13 23:37 UTC | newest] Thread overview: 7+ messages (download: mbox.gz follow: Atom feed -- links below jump to the message on this page -- [not found] <20080305114704.GC9747@implementation.uk.xensource.com> 2008-03-05 12:18 ` [Qemu-devel] [PATCH] fix SDL mouse events processing Samuel Thibault 2008-03-05 13:09 ` Johannes Schindelin 2008-03-05 13:51 ` Samuel Thibault 2008-03-05 13:54 ` Samuel Thibault 2008-03-05 14:08 ` Johannes Schindelin 2008-03-13 19:50 ` Aurelien Jarno 2008-03-13 23:37 ` Samuel Thibault
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