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* [Qemu-devel] dataplane, thread and gpu stuff
@ 2013-11-18  4:52 Dave Airlie
  2013-11-18 15:03 ` Stefan Hajnoczi
  0 siblings, 1 reply; 6+ messages in thread
From: Dave Airlie @ 2013-11-18  4:52 UTC (permalink / raw)
  To: qemu-devel@nongnu.org

Hi,

So after talking to a few people at kvm forum I think the GPU code
should probably use the dataplane stuff from the outset,

The main advantages I think this gives me is being able to dequeue
objects from the vq from a thread and send irq vectors from there as
well.

Though since it appears the dataplane stuff is kvm specific (at least
the irq handling), I was wondering how I should deal with fallbacks
for non-kvm operation, and quite how much falling back I need to do.

Can I still use the dataplane/vring code from the normal bottom half
handlers or do I have to write separate code for both situations.

Dave.

^ permalink raw reply	[flat|nested] 6+ messages in thread

end of thread, other threads:[~2013-11-19 14:21 UTC | newest]

Thread overview: 6+ messages (download: mbox.gz follow: Atom feed
-- links below jump to the message on this page --
2013-11-18  4:52 [Qemu-devel] dataplane, thread and gpu stuff Dave Airlie
2013-11-18 15:03 ` Stefan Hajnoczi
2013-11-18 16:18   ` Anthony Liguori
2013-11-19 14:20     ` Stefan Hajnoczi
2013-11-18 16:37   ` Paolo Bonzini
2013-11-19 14:20     ` Stefan Hajnoczi

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