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* [Qemu-devel] MTTCG memory ordering
@ 2016-10-12  8:58 Stefan Hajnoczi
  2016-10-12 15:17 ` Laszlo Ersek
                   ` (3 more replies)
  0 siblings, 4 replies; 5+ messages in thread
From: Stefan Hajnoczi @ 2016-10-12  8:58 UTC (permalink / raw)
  To: pranith kumar; +Cc: Alex Bennée, qemu-devel, Richard Henderson

Hi Pranith,
I was curious about the status of your MTTCG GSoC work:

I saw your fence series which implements the noop memory barrier/fence
instructions on various architectures, but I wasn't sure if that also
covers the case where a strong target is emulated on a weak host.

Did you make TCG automatically emit barriers so stronger targets (x86)
run correctly on weaker targets (ARM)?

Thanks,
Stefan

^ permalink raw reply	[flat|nested] 5+ messages in thread

end of thread, other threads:[~2016-10-14 16:29 UTC | newest]

Thread overview: 5+ messages (download: mbox.gz follow: Atom feed
-- links below jump to the message on this page --
2016-10-12  8:58 [Qemu-devel] MTTCG memory ordering Stefan Hajnoczi
2016-10-12 15:17 ` Laszlo Ersek
2016-10-12 15:30 ` Pranith Kumar
2016-10-12 21:55 ` Emilio G. Cota
2016-10-14 16:29 ` Stefan Hajnoczi

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