From: Gerd Hoffmann <kraxel@redhat.com>
To: qemu-devel@nongnu.org
Cc: Tina Zhang <tina.zhang@intel.com>,
intel-gvt-dev@lists.freedesktop.org,
Gerd Hoffmann <kraxel@redhat.com>
Subject: [Qemu-devel] [PATCH 5/6] egl-helpers: add egl_texture_blit and egl_texture_blend
Date: Tue, 10 Oct 2017 15:54:52 +0200 [thread overview]
Message-ID: <20171010135453.6704-6-kraxel@redhat.com> (raw)
In-Reply-To: <20171010135453.6704-1-kraxel@redhat.com>
egl_texture_blit() blits a texture, simliar to egl_fb_blit() but by
rendering the texture to the screen instead of using a framebuffer blit.
egl_texture_blend() renders a texture with alpha blending, will be used
to render the cursor to the screen.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
---
include/ui/egl-helpers.h | 4 ++++
ui/egl-helpers.c | 27 +++++++++++++++++++++++++++
2 files changed, 31 insertions(+)
diff --git a/include/ui/egl-helpers.h b/include/ui/egl-helpers.h
index 4924fe560d..747233ce58 100644
--- a/include/ui/egl-helpers.h
+++ b/include/ui/egl-helpers.h
@@ -24,6 +24,10 @@ void egl_fb_setup_new_tex(egl_fb *fb, int width, int height);
void egl_fb_blit(egl_fb *dst, egl_fb *src, bool flip);
void egl_fb_read(void *dst, egl_fb *src);
+void egl_texture_blit(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip);
+void egl_texture_blend(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip,
+ int x, int y);
+
#ifdef CONFIG_OPENGL_DMABUF
extern int qemu_egl_rn_fd;
diff --git a/ui/egl-helpers.c b/ui/egl-helpers.c
index e7ee337d7e..5fa60ef4e8 100644
--- a/ui/egl-helpers.c
+++ b/ui/egl-helpers.c
@@ -111,6 +111,33 @@ void egl_fb_read(void *dst, egl_fb *src)
GL_BGRA, GL_UNSIGNED_BYTE, dst);
}
+void egl_texture_blit(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip)
+{
+ glBindFramebuffer(GL_FRAMEBUFFER_EXT, dst->framebuffer);
+ glViewport(0, 0, dst->width, dst->height);
+ glEnable(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, src->texture);
+ qemu_gl_run_texture_blit(gls, flip);
+}
+
+void egl_texture_blend(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip,
+ int x, int y)
+{
+ glBindFramebuffer(GL_FRAMEBUFFER_EXT, dst->framebuffer);
+ if (flip) {
+ glViewport(x, y, src->width, src->height);
+ } else {
+ glViewport(x, dst->height - src->height - y,
+ src->width, src->height);
+ }
+ glEnable(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, src->texture);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ qemu_gl_run_texture_blit(gls, flip);
+ glDisable(GL_BLEND);
+}
+
/* ---------------------------------------------------------------------- */
#ifdef CONFIG_OPENGL_DMABUF
--
2.9.3
next prev parent reply other threads:[~2017-10-10 13:55 UTC|newest]
Thread overview: 8+ messages / expand[flat|nested] mbox.gz Atom feed top
2017-10-10 13:54 [Qemu-devel] [PATCH 0/6] ui: start adding dma-buf support Gerd Hoffmann
2017-10-10 13:54 ` [Qemu-devel] [PATCH 1/6] console: add support for dmabufs Gerd Hoffmann
2018-06-07 10:38 ` Marc-André Lureau
2017-10-10 13:54 ` [Qemu-devel] [PATCH 2/6] opengl: move shader init from console-gl.c to shader.c Gerd Hoffmann
2017-10-10 13:54 ` [Qemu-devel] [PATCH 3/6] opengl: add flipping vertex shader Gerd Hoffmann
2017-10-10 13:54 ` [Qemu-devel] [PATCH 4/6] egl-helpers: add dmabuf import support Gerd Hoffmann
2017-10-10 13:54 ` Gerd Hoffmann [this message]
2017-10-10 13:54 ` [Qemu-devel] [PATCH 6/6] egl-headless: add dmabuf support Gerd Hoffmann
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