From: Jindrich Makovicka <makovick@gmail.com>
To: qemu-devel@nongnu.org
Cc: Jindrich Makovicka <makovick@gmail.com>
Subject: [Qemu-devel] [PATCH 3/7] sdl2: Do not hide the cursor on auxilliary windows
Date: Mon, 23 Oct 2017 23:07:59 +0200 [thread overview]
Message-ID: <20171023210803.20998-4-makovick@gmail.com> (raw)
In-Reply-To: <20171023210803.20998-1-makovick@gmail.com>
---
ui/sdl2.c | 41 ++++++++++++++++++++++++++++++-----------
1 file changed, 30 insertions(+), 11 deletions(-)
diff --git a/ui/sdl2.c b/ui/sdl2.c
index aa37b39547..685e4fabec 100644
--- a/ui/sdl2.c
+++ b/ui/sdl2.c
@@ -169,10 +169,10 @@ static void sdl_hide_cursor(void)
return;
}
- if (qemu_input_is_absolute()) {
- SDL_ShowCursor(1);
- SDL_SetCursor(sdl_cursor_hidden);
- } else {
+ SDL_ShowCursor(SDL_DISABLE);
+ SDL_SetCursor(sdl_cursor_hidden);
+
+ if (!qemu_input_is_absolute()) {
SDL_SetRelativeMouseMode(SDL_TRUE);
}
}
@@ -185,14 +185,16 @@ static void sdl_show_cursor(void)
if (!qemu_input_is_absolute()) {
SDL_SetRelativeMouseMode(SDL_FALSE);
- SDL_ShowCursor(1);
- if (guest_cursor &&
- (gui_grab || qemu_input_is_absolute() || absolute_enabled)) {
- SDL_SetCursor(guest_sprite);
- } else {
- SDL_SetCursor(sdl_cursor_normal);
- }
}
+
+ if (guest_cursor &&
+ (gui_grab || qemu_input_is_absolute() || absolute_enabled)) {
+ SDL_SetCursor(guest_sprite);
+ } else {
+ SDL_SetCursor(sdl_cursor_normal);
+ }
+
+ SDL_ShowCursor(SDL_ENABLE);
}
static void sdl_grab_start(struct sdl2_console *scon)
@@ -463,6 +465,10 @@ static void handle_mousemotion(SDL_Event *ev)
int max_x, max_y;
struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
+ if (!qemu_console_is_graphic(scon->dcl.con)) {
+ return;
+ }
+
if (qemu_input_is_absolute() || absolute_enabled) {
int scr_w, scr_h;
SDL_GetWindowSize(scon->real_window, &scr_w, &scr_h);
@@ -490,6 +496,10 @@ static void handle_mousebutton(SDL_Event *ev)
SDL_MouseButtonEvent *bev;
struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
+ if (!qemu_console_is_graphic(scon->dcl.con)) {
+ return;
+ }
+
bev = &ev->button;
if (!gui_grab && !qemu_input_is_absolute()) {
if (ev->type == SDL_MOUSEBUTTONUP && bev->button == SDL_BUTTON_LEFT) {
@@ -512,6 +522,10 @@ static void handle_mousewheel(SDL_Event *ev)
SDL_MouseWheelEvent *wev = &ev->wheel;
InputButton btn;
+ if (!qemu_console_is_graphic(scon->dcl.con)) {
+ return;
+ }
+
if (wev->y > 0) {
btn = INPUT_BUTTON_WHEEL_UP;
} else if (wev->y < 0) {
@@ -651,6 +665,11 @@ static void sdl_mouse_warp(DisplayChangeListener *dcl,
int x, int y, int on)
{
struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
+
+ if (!qemu_console_is_graphic(scon->dcl.con)) {
+ return;
+ }
+
if (on) {
if (!guest_cursor) {
sdl_show_cursor();
--
2.15.0.rc0
next prev parent reply other threads:[~2017-10-23 21:08 UTC|newest]
Thread overview: 63+ messages / expand[flat|nested] mbox.gz Atom feed top
2017-10-23 21:07 [Qemu-devel] SDL2 various fixes Jindrich Makovicka
2017-10-23 21:07 ` [Qemu-devel] [PATCH 1/7] sdl2: Fix broken display updating after the window is hidden Jindrich Makovicka
2017-11-01 10:37 ` Gerd Hoffmann
2017-10-23 21:07 ` [Qemu-devel] [PATCH 2/7] sdl2: Do not quit the emulator when an auxilliary window is closed Jindrich Makovicka
2017-11-01 10:39 ` Gerd Hoffmann
2017-10-23 21:07 ` Jindrich Makovicka [this message]
2017-10-24 2:38 ` [Qemu-devel] [PATCH 3/7] sdl2: Do not hide the cursor on auxilliary windows Philippe Mathieu-Daudé
2017-10-24 17:39 ` Jindřich Makovička
2017-10-23 21:08 ` [Qemu-devel] [PATCH 4/7] sdl2: Only accept the hotkeys on the main window Jindrich Makovicka
2017-11-01 10:40 ` Gerd Hoffmann
2017-11-02 17:12 ` Jindřich Makovička
2017-11-03 9:26 ` Gerd Hoffmann
2017-11-03 9:37 ` Peter Maydell
2017-11-03 10:35 ` Gerd Hoffmann
2017-11-03 10:41 ` Peter Maydell
2017-11-03 10:45 ` Daniel P. Berrange
2017-11-03 11:01 ` Gerd Hoffmann
2017-11-03 11:10 ` Peter Maydell
2017-11-03 12:07 ` Gerd Hoffmann
2017-11-03 12:10 ` Peter Maydell
2017-11-03 12:34 ` Gerd Hoffmann
2017-11-05 14:10 ` Cole Robinson
2017-11-08 10:10 ` Gerd Hoffmann
2017-11-08 19:15 ` Jindřich Makovička
2017-10-23 21:08 ` [Qemu-devel] [PATCH 5/7] sdl2 uses surface relative coordinates Jindrich Makovicka
2017-11-01 10:43 ` Gerd Hoffmann
2017-11-02 17:07 ` Jindřich Makovička
2017-11-03 9:53 ` Gerd Hoffmann
2017-10-23 21:08 ` [Qemu-devel] [PATCH 6/7] sdl2: Fix dead keyboard after fullsceen Jindrich Makovicka
2017-10-23 21:08 ` [Qemu-devel] [PATCH 7/7] sdl2: Do not leave grab when fullscreen Jindrich Makovicka
2017-10-24 2:40 ` [Qemu-devel] SDL2 various fixes Philippe Mathieu-Daudé
2017-11-12 10:42 ` [Qemu-devel] [PATCH] " Jindrich Makovicka
2017-11-12 10:42 ` [Qemu-devel] [PATCH 1/8] sdl2: Fix broken display updating after the window is hidden Jindrich Makovicka
2017-11-12 10:42 ` [Qemu-devel] [PATCH 2/8] sdl2: Do not quit the emulator when an auxilliary window is closed Jindrich Makovicka
2017-11-12 10:42 ` [Qemu-devel] [PATCH 3/8] sdl2: Use the same pointer show/hide logic for absolute and relative mode Jindrich Makovicka
2017-11-12 10:42 ` [Qemu-devel] [PATCH 4/8] sdl2: Do not hide the cursor on auxilliary windows Jindrich Makovicka
2017-11-12 10:42 ` [Qemu-devel] [PATCH 5/8] sdl2 uses surface relative coordinates Jindrich Makovicka
2017-11-12 10:42 ` [Qemu-devel] [PATCH 6/8] sdl2: Fix dead keyboard after fullsceen Jindrich Makovicka
2017-11-12 10:42 ` [Qemu-devel] [PATCH 7/8] sdl2: Do not leave grab when fullscreen Jindrich Makovicka
2017-11-12 10:42 ` [Qemu-devel] [PATCH 8/8] sdl2: Ignore UI hotkeys after a focus change when GUI modifier is held Jindrich Makovicka
2017-11-12 17:17 ` [Qemu-devel] [PATCH] SDL2 various fixes Philippe Mathieu-Daudé
2017-11-12 19:30 ` [Qemu-devel] [PATCH v3] " Jindrich Makovicka
2017-11-12 19:30 ` [Qemu-devel] [PATCH 1/8] sdl2: Fix broken display updating after the window is hidden Jindrich Makovicka
2017-11-13 12:39 ` Gerd Hoffmann
2017-11-13 12:59 ` Gerd Hoffmann
2017-11-13 13:17 ` Jindřich Makovička
2017-11-13 13:38 ` Gerd Hoffmann
2017-11-13 16:35 ` Max Reitz
2017-11-14 9:53 ` Gerd Hoffmann
2017-11-14 14:48 ` Max Reitz
2017-11-14 15:12 ` Gerd Hoffmann
2017-11-12 19:30 ` [Qemu-devel] [PATCH 2/8] sdl2: Do not quit the emulator when an auxilliary window is closed Jindrich Makovicka
2017-11-12 19:30 ` [Qemu-devel] [PATCH 3/8] sdl2: Use the same pointer show/hide logic for absolute and relative mode Jindrich Makovicka
2017-11-12 19:30 ` [Qemu-devel] [PATCH 4/8] sdl2: Do not hide the cursor on auxilliary windows Jindrich Makovicka
2017-11-13 13:21 ` Gerd Hoffmann
2017-11-12 19:30 ` [Qemu-devel] [PATCH 5/8] sdl2 uses surface relative coordinates Jindrich Makovicka
2017-11-13 13:22 ` Gerd Hoffmann
2017-11-12 19:30 ` [Qemu-devel] [PATCH 6/8] sdl2: Fix dead keyboard after fullsceen Jindrich Makovicka
2017-11-12 19:30 ` [Qemu-devel] [PATCH 7/8] sdl2: Do not leave grab when fullscreen Jindrich Makovicka
2017-11-12 19:30 ` [Qemu-devel] [PATCH 8/8] sdl2: Ignore UI hotkeys after a focus change when GUI modifier is held Jindrich Makovicka
2017-11-13 13:29 ` Gerd Hoffmann
2017-11-13 13:34 ` [Qemu-devel] [PATCH v3] SDL2 various fixes Gerd Hoffmann
2017-11-13 15:46 ` Eric Blake
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