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From: "Jindřich Makovička" <makovick@gmail.com>
To: "Philippe Mathieu-Daudé" <f4bug@amsat.org>
Cc: qemu-devel@nongnu.org, Gerd Hoffmann <kraxel@redhat.com>
Subject: Re: [Qemu-devel] [PATCH 3/7] sdl2: Do not hide the cursor on auxilliary windows
Date: Tue, 24 Oct 2017 19:39:13 +0200	[thread overview]
Message-ID: <20171024193913.2aca85bf@holly> (raw)
In-Reply-To: <e8fd3ada-8f06-eb10-c5f3-cee3d9ef0c17@amsat.org>

[-- Attachment #1: Type: text/plain, Size: 3636 bytes --]

On Mon, 23 Oct 2017 23:38:16 -0300
Philippe Mathieu-Daudé <f4bug@amsat.org> wrote:

> Hi Jindrich,
> 
> This looks like 2 different patches, can you split?

Hi,

here is the split version.

> 
> On 10/23/2017 06:07 PM, Jindrich Makovicka wrote:
> > ---
> >  ui/sdl2.c | 41 ++++++++++++++++++++++++++++++-----------
> >  1 file changed, 30 insertions(+), 11 deletions(-)
> > 
> > diff --git a/ui/sdl2.c b/ui/sdl2.c
> > index aa37b39547..685e4fabec 100644
> > --- a/ui/sdl2.c
> > +++ b/ui/sdl2.c
> > @@ -169,10 +169,10 @@ static void sdl_hide_cursor(void)
> >          return;
> >      }
> >  
> > -    if (qemu_input_is_absolute()) {
> > -        SDL_ShowCursor(1);
> > -        SDL_SetCursor(sdl_cursor_hidden);
> > -    } else {
> > +    SDL_ShowCursor(SDL_DISABLE);
> > +    SDL_SetCursor(sdl_cursor_hidden);
> > +
> > +    if (!qemu_input_is_absolute()) {
> >          SDL_SetRelativeMouseMode(SDL_TRUE);
> >      }
> >  }
> > @@ -185,14 +185,16 @@ static void sdl_show_cursor(void)
> >  
> >      if (!qemu_input_is_absolute()) {
> >          SDL_SetRelativeMouseMode(SDL_FALSE);
> > -        SDL_ShowCursor(1);
> > -        if (guest_cursor &&
> > -            (gui_grab || qemu_input_is_absolute() ||
> > absolute_enabled)) {
> > -            SDL_SetCursor(guest_sprite);
> > -        } else {
> > -            SDL_SetCursor(sdl_cursor_normal);
> > -        }
> >      }
> > +
> > +    if (guest_cursor &&
> > +        (gui_grab || qemu_input_is_absolute() ||
> > absolute_enabled)) {
> > +        SDL_SetCursor(guest_sprite);
> > +    } else {
> > +        SDL_SetCursor(sdl_cursor_normal);
> > +    }
> > +
> > +    SDL_ShowCursor(SDL_ENABLE);
> >  }  
> 
> first patch:
> Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
> 
> ---
> 
> second patch:
> 
> >  
> >  static void sdl_grab_start(struct sdl2_console *scon)
> > @@ -463,6 +465,10 @@ static void handle_mousemotion(SDL_Event *ev)
> >      int max_x, max_y;
> >      struct sdl2_console *scon =
> > get_scon_from_window(ev->key.windowID); 
> > +    if (!qemu_console_is_graphic(scon->dcl.con)) {
> > +        return;
> > +    }
> > +    
> >      if (qemu_input_is_absolute() || absolute_enabled) {
> >          int scr_w, scr_h;
> >          SDL_GetWindowSize(scon->real_window, &scr_w, &scr_h);
> > @@ -490,6 +496,10 @@ static void handle_mousebutton(SDL_Event *ev)
> >      SDL_MouseButtonEvent *bev;
> >      struct sdl2_console *scon =
> > get_scon_from_window(ev->key.windowID); 
> > +    if (!qemu_console_is_graphic(scon->dcl.con)) {
> > +        return;
> > +    }
> > +    
> >      bev = &ev->button;
> >      if (!gui_grab && !qemu_input_is_absolute()) {
> >          if (ev->type == SDL_MOUSEBUTTONUP && bev->button ==
> > SDL_BUTTON_LEFT) { @@ -512,6 +522,10 @@ static void
> > handle_mousewheel(SDL_Event *ev) SDL_MouseWheelEvent *wev =
> > &ev->wheel; InputButton btn;
> >  
> > +    if (!qemu_console_is_graphic(scon->dcl.con)) {
> > +        return;
> > +    }
> > +    
> >      if (wev->y > 0) {
> >          btn = INPUT_BUTTON_WHEEL_UP;
> >      } else if (wev->y < 0) {
> > @@ -651,6 +665,11 @@ static void
> > sdl_mouse_warp(DisplayChangeListener *dcl, int x, int y, int on)
> >  {
> >      struct sdl2_console *scon = container_of(dcl, struct
> > sdl2_console, dcl); +
> > +    if (!qemu_console_is_graphic(scon->dcl.con)) {
> > +        return;
> > +    }
> > +    
> >      if (on) {
> >          if (!guest_cursor) {
> >              sdl_show_cursor();
> >   
> 
> Regards,
> 
> Phil.



-- 
Jindrich Makovicka

[-- Attachment #2: 0003-sdl2-Use-the-same-pointer-show-hide-logic-for-absolu.patch --]
[-- Type: text/x-patch, Size: 1587 bytes --]

>From 746858b932706f49f320c34a4e1259fd005625a3 Mon Sep 17 00:00:00 2001
From: Jindrich Makovicka <makovick@gmail.com>
Date: Tue, 24 Oct 2017 19:30:58 +0200
Subject: [PATCH 3/8] sdl2: Use the same pointer show/hide logic for absolute
 and relative mode

Also use a proper enum parameter for SDL_ShowCursor
---
 ui/sdl2.c | 24 +++++++++++++-----------
 1 file changed, 13 insertions(+), 11 deletions(-)

diff --git a/ui/sdl2.c b/ui/sdl2.c
index aa37b39547..2d0470189f 100644
--- a/ui/sdl2.c
+++ b/ui/sdl2.c
@@ -169,10 +169,10 @@ static void sdl_hide_cursor(void)
         return;
     }
 
-    if (qemu_input_is_absolute()) {
-        SDL_ShowCursor(1);
-        SDL_SetCursor(sdl_cursor_hidden);
-    } else {
+    SDL_ShowCursor(SDL_DISABLE);
+    SDL_SetCursor(sdl_cursor_hidden);
+
+    if (!qemu_input_is_absolute()) {
         SDL_SetRelativeMouseMode(SDL_TRUE);
     }
 }
@@ -185,14 +185,16 @@ static void sdl_show_cursor(void)
 
     if (!qemu_input_is_absolute()) {
         SDL_SetRelativeMouseMode(SDL_FALSE);
-        SDL_ShowCursor(1);
-        if (guest_cursor &&
-            (gui_grab || qemu_input_is_absolute() || absolute_enabled)) {
-            SDL_SetCursor(guest_sprite);
-        } else {
-            SDL_SetCursor(sdl_cursor_normal);
-        }
     }
+
+    if (guest_cursor &&
+        (gui_grab || qemu_input_is_absolute() || absolute_enabled)) {
+        SDL_SetCursor(guest_sprite);
+    } else {
+        SDL_SetCursor(sdl_cursor_normal);
+    }
+
+    SDL_ShowCursor(SDL_ENABLE);
 }
 
 static void sdl_grab_start(struct sdl2_console *scon)
-- 
2.15.0.rc2


[-- Attachment #3: 0004-sdl2-Do-not-hide-the-cursor-on-auxilliary-windows.patch --]
[-- Type: text/x-patch, Size: 1901 bytes --]

>From 30174a668c17d230f8e55909f1406c9897baf395 Mon Sep 17 00:00:00 2001
From: Jindrich Makovicka <makovick@gmail.com>
Date: Sat, 14 Oct 2017 16:27:23 +0200
Subject: [PATCH 4/8] sdl2: Do not hide the cursor on auxilliary windows

---
 ui/sdl2.c | 17 +++++++++++++++++
 1 file changed, 17 insertions(+)

diff --git a/ui/sdl2.c b/ui/sdl2.c
index 2d0470189f..685e4fabec 100644
--- a/ui/sdl2.c
+++ b/ui/sdl2.c
@@ -465,6 +465,10 @@ static void handle_mousemotion(SDL_Event *ev)
     int max_x, max_y;
     struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
 
+    if (!qemu_console_is_graphic(scon->dcl.con)) {
+        return;
+    }
+    
     if (qemu_input_is_absolute() || absolute_enabled) {
         int scr_w, scr_h;
         SDL_GetWindowSize(scon->real_window, &scr_w, &scr_h);
@@ -492,6 +496,10 @@ static void handle_mousebutton(SDL_Event *ev)
     SDL_MouseButtonEvent *bev;
     struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
 
+    if (!qemu_console_is_graphic(scon->dcl.con)) {
+        return;
+    }
+    
     bev = &ev->button;
     if (!gui_grab && !qemu_input_is_absolute()) {
         if (ev->type == SDL_MOUSEBUTTONUP && bev->button == SDL_BUTTON_LEFT) {
@@ -514,6 +522,10 @@ static void handle_mousewheel(SDL_Event *ev)
     SDL_MouseWheelEvent *wev = &ev->wheel;
     InputButton btn;
 
+    if (!qemu_console_is_graphic(scon->dcl.con)) {
+        return;
+    }
+    
     if (wev->y > 0) {
         btn = INPUT_BUTTON_WHEEL_UP;
     } else if (wev->y < 0) {
@@ -653,6 +665,11 @@ static void sdl_mouse_warp(DisplayChangeListener *dcl,
                            int x, int y, int on)
 {
     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
+
+    if (!qemu_console_is_graphic(scon->dcl.con)) {
+        return;
+    }
+    
     if (on) {
         if (!guest_cursor) {
             sdl_show_cursor();
-- 
2.15.0.rc2


  reply	other threads:[~2017-10-24 17:39 UTC|newest]

Thread overview: 63+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2017-10-23 21:07 [Qemu-devel] SDL2 various fixes Jindrich Makovicka
2017-10-23 21:07 ` [Qemu-devel] [PATCH 1/7] sdl2: Fix broken display updating after the window is hidden Jindrich Makovicka
2017-11-01 10:37   ` Gerd Hoffmann
2017-10-23 21:07 ` [Qemu-devel] [PATCH 2/7] sdl2: Do not quit the emulator when an auxilliary window is closed Jindrich Makovicka
2017-11-01 10:39   ` Gerd Hoffmann
2017-10-23 21:07 ` [Qemu-devel] [PATCH 3/7] sdl2: Do not hide the cursor on auxilliary windows Jindrich Makovicka
2017-10-24  2:38   ` Philippe Mathieu-Daudé
2017-10-24 17:39     ` Jindřich Makovička [this message]
2017-10-23 21:08 ` [Qemu-devel] [PATCH 4/7] sdl2: Only accept the hotkeys on the main window Jindrich Makovicka
2017-11-01 10:40   ` Gerd Hoffmann
2017-11-02 17:12     ` Jindřich Makovička
2017-11-03  9:26       ` Gerd Hoffmann
2017-11-03  9:37         ` Peter Maydell
2017-11-03 10:35           ` Gerd Hoffmann
2017-11-03 10:41             ` Peter Maydell
2017-11-03 10:45               ` Daniel P. Berrange
2017-11-03 11:01               ` Gerd Hoffmann
2017-11-03 11:10                 ` Peter Maydell
2017-11-03 12:07                   ` Gerd Hoffmann
2017-11-03 12:10                     ` Peter Maydell
2017-11-03 12:34                       ` Gerd Hoffmann
2017-11-05 14:10       ` Cole Robinson
2017-11-08 10:10         ` Gerd Hoffmann
2017-11-08 19:15           ` Jindřich Makovička
2017-10-23 21:08 ` [Qemu-devel] [PATCH 5/7] sdl2 uses surface relative coordinates Jindrich Makovicka
2017-11-01 10:43   ` Gerd Hoffmann
2017-11-02 17:07     ` Jindřich Makovička
2017-11-03  9:53       ` Gerd Hoffmann
2017-10-23 21:08 ` [Qemu-devel] [PATCH 6/7] sdl2: Fix dead keyboard after fullsceen Jindrich Makovicka
2017-10-23 21:08 ` [Qemu-devel] [PATCH 7/7] sdl2: Do not leave grab when fullscreen Jindrich Makovicka
2017-10-24  2:40 ` [Qemu-devel] SDL2 various fixes Philippe Mathieu-Daudé
2017-11-12 10:42 ` [Qemu-devel] [PATCH] " Jindrich Makovicka
2017-11-12 10:42   ` [Qemu-devel] [PATCH 1/8] sdl2: Fix broken display updating after the window is hidden Jindrich Makovicka
2017-11-12 10:42   ` [Qemu-devel] [PATCH 2/8] sdl2: Do not quit the emulator when an auxilliary window is closed Jindrich Makovicka
2017-11-12 10:42   ` [Qemu-devel] [PATCH 3/8] sdl2: Use the same pointer show/hide logic for absolute and relative mode Jindrich Makovicka
2017-11-12 10:42   ` [Qemu-devel] [PATCH 4/8] sdl2: Do not hide the cursor on auxilliary windows Jindrich Makovicka
2017-11-12 10:42   ` [Qemu-devel] [PATCH 5/8] sdl2 uses surface relative coordinates Jindrich Makovicka
2017-11-12 10:42   ` [Qemu-devel] [PATCH 6/8] sdl2: Fix dead keyboard after fullsceen Jindrich Makovicka
2017-11-12 10:42   ` [Qemu-devel] [PATCH 7/8] sdl2: Do not leave grab when fullscreen Jindrich Makovicka
2017-11-12 10:42   ` [Qemu-devel] [PATCH 8/8] sdl2: Ignore UI hotkeys after a focus change when GUI modifier is held Jindrich Makovicka
2017-11-12 17:17   ` [Qemu-devel] [PATCH] SDL2 various fixes Philippe Mathieu-Daudé
2017-11-12 19:30     ` [Qemu-devel] [PATCH v3] " Jindrich Makovicka
2017-11-12 19:30       ` [Qemu-devel] [PATCH 1/8] sdl2: Fix broken display updating after the window is hidden Jindrich Makovicka
2017-11-13 12:39         ` Gerd Hoffmann
2017-11-13 12:59           ` Gerd Hoffmann
2017-11-13 13:17             ` Jindřich Makovička
2017-11-13 13:38               ` Gerd Hoffmann
2017-11-13 16:35           ` Max Reitz
2017-11-14  9:53             ` Gerd Hoffmann
2017-11-14 14:48             ` Max Reitz
2017-11-14 15:12               ` Gerd Hoffmann
2017-11-12 19:30       ` [Qemu-devel] [PATCH 2/8] sdl2: Do not quit the emulator when an auxilliary window is closed Jindrich Makovicka
2017-11-12 19:30       ` [Qemu-devel] [PATCH 3/8] sdl2: Use the same pointer show/hide logic for absolute and relative mode Jindrich Makovicka
2017-11-12 19:30       ` [Qemu-devel] [PATCH 4/8] sdl2: Do not hide the cursor on auxilliary windows Jindrich Makovicka
2017-11-13 13:21         ` Gerd Hoffmann
2017-11-12 19:30       ` [Qemu-devel] [PATCH 5/8] sdl2 uses surface relative coordinates Jindrich Makovicka
2017-11-13 13:22         ` Gerd Hoffmann
2017-11-12 19:30       ` [Qemu-devel] [PATCH 6/8] sdl2: Fix dead keyboard after fullsceen Jindrich Makovicka
2017-11-12 19:30       ` [Qemu-devel] [PATCH 7/8] sdl2: Do not leave grab when fullscreen Jindrich Makovicka
2017-11-12 19:30       ` [Qemu-devel] [PATCH 8/8] sdl2: Ignore UI hotkeys after a focus change when GUI modifier is held Jindrich Makovicka
2017-11-13 13:29         ` Gerd Hoffmann
2017-11-13 13:34       ` [Qemu-devel] [PATCH v3] SDL2 various fixes Gerd Hoffmann
2017-11-13 15:46       ` Eric Blake

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