From: Fam Zheng <famz@redhat.com>
To: Stefan Hajnoczi <stefanha@redhat.com>
Cc: kwolf@redhat.com, qemu-block@nongnu.org, jcody@redhat.com,
qemu-devel@nongnu.org, mreitz@redhat.com, pbonzini@redhat.com
Subject: Re: [Qemu-devel] Block layer complexity: what to do to keep it under control?
Date: Thu, 30 Nov 2017 17:47:09 +0800 [thread overview]
Message-ID: <20171130094709.GA20286@lemon> (raw)
In-Reply-To: <20171129120018.GB2601@stefanha-x1.localdomain>
On Wed, 11/29 12:00, Stefan Hajnoczi wrote:
> On Wed, Nov 29, 2017 at 11:55:02AM +0800, Fam Zheng wrote:
> > As we move forwards with new features in the block layer, the chances of tricky
> > bugs happening have been increasing alongside - block jobs, coroutines,
> > throttling, AioContext, op blockers and image locking combined together make a
> > large and complex picture that is hard to fully understand and work with. Some
> > bugs we've encountered are quite challenging already. Examples are:
> >
> > - segfault in parallel blockjobs (iotest 30)
> > https://lists.gnu.org/archive/html/qemu-devel/2017-11/msg01144.html
> >
> > - Intermittent hang of iotest 194 (bdrv_drain_all after non-shared storage
> > migration)
> > https://lists.gnu.org/archive/html/qemu-devel/2017-11/msg01626.html
> >
> > - Drainage in bdrv_replace_child_noperm()
> > https://lists.gnu.org/archive/html/qemu-devel/2017-11/msg00868.html
> >
> > - Regression from 2.8: stuck in bdrv_drain()
> > https://lists.gnu.org/archive/html/qemu-devel/2017-04/msg02193.html
> >
> > So in principle, what should we do to make the block layer easy to understand,
> > develop with and debug?
>
> The assumptions that the code relies on are unclear so it's easy to
> introduce new bugs.
Is that one thing we could do better in documenting?
>
> We are at a point where code review isn't finding certain bugs because
> no single person knows all the assumptions. Previously the problem was
> contained because maintainers spotted problems before patches were
> merged.
>
> This is not primarily a documentation problem though. We cannot
> document our way out of this because no single person (patch author or
> code reviewer) can know or check everything anymore due to the scale.
>
> I think it's a (lack of) design problem because we have many incomplete
> abstractions like block jobs, IOThreads, block graph, image locking,
> etc. They do not cover all possibly states and interactions today.
> Extending them leads to complex bugs.
>
> A little progress has been made with defining higher-level APIs for
> block drivers and block jobs. This way they either don't deal with
> low-level details of the concurrency and event loop models (e.g.
> bdrv_coroutine_enter()) or there is an interface that prompts them to
> integrate properly like bdrv_attach/detach_aio_context().
Sounds good.
>
> Event loops and coroutines are good but they should not be used directly
> by block drivers and block jobs. We need safe, high-level APIs that
> implement commonly-used operations.
>
> > - Documentation
> >
> > There is no central developer doc about block layer, especially how all pieces
> > fit together. Having one will make it a lot easier for new contributors to
> > understand better. Of course, we're facing the old problem: the code is
> > moving, maintaining an updated document needs effort.
> >
> > Idea: add ./doc/deve/block.txt?
>
> IOThreads and AioContexts are addressed here:
> docs/devel/multiple-iothreads.txt
>
> The game has become significantly more complex than what the document
> describes. It's lacking aio_co_wake() and aio_co_schedule() for
> example.
>
> > - Simplified code, or more orthogonal/modularized architecture.
> >
> > Each aspect of block layer is complex enough so isolating them as much as
> > possible is a reasonable approach to control the complexity. Block jobs and
> > throttling becoming block filters is a good example, we should identify more.
> >
> > Idea: rethink event loops. Create coroutines ubiquitously (for example for
> > each fd handler, BH and timer), so that many nested aio_poll() can be removed.
> >
> > Crazy idea: move the whole block layer to a vhost process, and implement
> > existing features differently, especially in terms of multi-threading (hint:
> > rust?).
>
> A reimplementation will not solve the problem because:
>
> 1. If it still has the same feature set and requirements then the level
> of complexity will be comparable.
>
> 2. We can reduce accidental (inessential) complexity by continuing the
> various efforts around the block graph, block jobs, multi-queue block
> layer with an eye towards higher level APIs.
Starting over is certainly not the motivation to do qemu-vhost, but it would be
an opportunity to use different async/concurrency paradigms if that is going to
happen. I think in current block layer, event loop + coroutine is a good
combination, but having nested aio_poll()'s made it worse, then mixing IOThreads
in makes it a lot more complicated.
Fam
next prev parent reply other threads:[~2017-11-30 9:47 UTC|newest]
Thread overview: 21+ messages / expand[flat|nested] mbox.gz Atom feed top
2017-11-29 3:55 [Qemu-devel] Block layer complexity: what to do to keep it under control? Fam Zheng
2017-11-29 6:30 ` Jeff Cody
2017-11-29 12:16 ` Stefan Hajnoczi
2017-11-29 12:22 ` Paolo Bonzini
2017-11-29 12:00 ` Stefan Hajnoczi
2017-11-29 12:24 ` Paolo Bonzini
2017-11-29 13:24 ` [Qemu-devel] [Qemu-block] " Stefan Hajnoczi
2017-11-29 13:41 ` [Qemu-devel] " Kevin Wolf
2017-11-29 19:58 ` Dr. David Alan Gilbert
2017-11-30 9:47 ` Fam Zheng [this message]
2017-11-30 14:19 ` Stefan Hajnoczi
2017-12-01 10:16 ` Fam Zheng
2017-12-01 14:08 ` Stefan Hajnoczi
2017-12-01 15:00 ` Fam Zheng
2017-12-01 17:03 ` Paolo Bonzini
2017-12-01 19:03 ` Peter Maydell
2017-12-04 10:41 ` Stefan Hajnoczi
2017-12-01 19:27 ` Eric Blake
2017-12-04 10:16 ` Stefan Hajnoczi
2017-12-04 10:32 ` Peter Maydell
2017-11-29 12:32 ` Daniel P. Berrange
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