* [Qemu-devel] [PATCH] sdl: restore optimized redraw
@ 2018-02-05 13:32 Anatoly Trosinenko
2018-02-14 18:47 ` Anatoly Trosinenko
0 siblings, 1 reply; 3+ messages in thread
From: Anatoly Trosinenko @ 2018-02-05 13:32 UTC (permalink / raw)
To: qemu-devel; +Cc: Gerd Hoffmann, Anatoly Trosinenko
The documentation on SDL_RenderPresent function states that
"the backbuffer should be considered invalidated after each present",
so copy the entire texture on each redraw.
On the other hand, SDL_UpdateTexture function is described as
"fairly slow function", so restrict it to just the changed pixels.
Also added SDL_RenderClear call, as suggested in the documentation
page on SDL_RenderPresent.
Signed-off-by: Anatoly Trosinenko <anatoly.trosinenko@gmail.com>
---
I managed to reproduce some flicker when using SDL 2D UI (and #if 1)
and it disappeared after this patch. I don't know the original
testcase, though. Hope I correctly calculated the offset. :)
Meanwhile, is it correct to calculate surface_data_offset before assert,
is everything always initialized enough at this point even if assert fails?
ui/sdl2-2d.c | 23 +++++++----------------
1 file changed, 7 insertions(+), 16 deletions(-)
diff --git a/ui/sdl2-2d.c b/ui/sdl2-2d.c
index 8ab68d67b9..1f34817bae 100644
--- a/ui/sdl2-2d.c
+++ b/ui/sdl2-2d.c
@@ -36,6 +36,8 @@ void sdl2_2d_update(DisplayChangeListener *dcl,
struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
DisplaySurface *surf = qemu_console_surface(dcl->con);
SDL_Rect rect;
+ size_t surface_data_offset = surface_bytes_per_pixel(surf) * x +
+ surface_stride(surf) * y;
assert(!scon->opengl);
@@ -46,27 +48,16 @@ void sdl2_2d_update(DisplayChangeListener *dcl,
return;
}
- /*
- * SDL2 seems to do some double-buffering, and trying to only
- * update the changed areas results in only one of the two buffers
- * being updated. Which flickers alot. So lets not try to be
- * clever do a full update every time ...
- */
-#if 0
rect.x = x;
rect.y = y;
rect.w = w;
rect.h = h;
-#else
- rect.x = 0;
- rect.y = 0;
- rect.w = surface_width(surf);
- rect.h = surface_height(surf);
-#endif
-
- SDL_UpdateTexture(scon->texture, NULL, surface_data(surf),
+
+ SDL_UpdateTexture(scon->texture, &rect,
+ surface_data(surf) + surface_data_offset,
surface_stride(surf));
- SDL_RenderCopy(scon->real_renderer, scon->texture, &rect, &rect);
+ SDL_RenderClear(scon->real_renderer);
+ SDL_RenderCopy(scon->real_renderer, scon->texture, NULL, NULL);
SDL_RenderPresent(scon->real_renderer);
}
--
2.14.1
^ permalink raw reply related [flat|nested] 3+ messages in thread
* Re: [Qemu-devel] [PATCH] sdl: restore optimized redraw
2018-02-05 13:32 [Qemu-devel] [PATCH] sdl: restore optimized redraw Anatoly Trosinenko
@ 2018-02-14 18:47 ` Anatoly Trosinenko
2018-02-16 11:32 ` Gerd Hoffmann
0 siblings, 1 reply; 3+ messages in thread
From: Anatoly Trosinenko @ 2018-02-14 18:47 UTC (permalink / raw)
To: qemu-devel; +Cc: Gerd Hoffmann, Anatoly Trosinenko
Ping.
Patchwork link: http://patchwork.ozlabs.org/patch/869283/
2018-02-05 16:32 GMT+03:00 Anatoly Trosinenko <anatoly.trosinenko@gmail.com>
:
> The documentation on SDL_RenderPresent function states that
> "the backbuffer should be considered invalidated after each present",
> so copy the entire texture on each redraw.
>
> On the other hand, SDL_UpdateTexture function is described as
> "fairly slow function", so restrict it to just the changed pixels.
>
> Also added SDL_RenderClear call, as suggested in the documentation
> page on SDL_RenderPresent.
>
> Signed-off-by: Anatoly Trosinenko <anatoly.trosinenko@gmail.com>
> ---
> I managed to reproduce some flicker when using SDL 2D UI (and #if 1)
> and it disappeared after this patch. I don't know the original
> testcase, though. Hope I correctly calculated the offset. :)
>
> Meanwhile, is it correct to calculate surface_data_offset before assert,
> is everything always initialized enough at this point even if assert fails?
>
> ui/sdl2-2d.c | 23 +++++++----------------
> 1 file changed, 7 insertions(+), 16 deletions(-)
>
> diff --git a/ui/sdl2-2d.c b/ui/sdl2-2d.c
> index 8ab68d67b9..1f34817bae 100644
> --- a/ui/sdl2-2d.c
> +++ b/ui/sdl2-2d.c
> @@ -36,6 +36,8 @@ void sdl2_2d_update(DisplayChangeListener *dcl,
> struct sdl2_console *scon = container_of(dcl, struct sdl2_console,
> dcl);
> DisplaySurface *surf = qemu_console_surface(dcl->con);
> SDL_Rect rect;
> + size_t surface_data_offset = surface_bytes_per_pixel(surf) * x +
> + surface_stride(surf) * y;
>
> assert(!scon->opengl);
>
> @@ -46,27 +48,16 @@ void sdl2_2d_update(DisplayChangeListener *dcl,
> return;
> }
>
> - /*
> - * SDL2 seems to do some double-buffering, and trying to only
> - * update the changed areas results in only one of the two buffers
> - * being updated. Which flickers alot. So lets not try to be
> - * clever do a full update every time ...
> - */
> -#if 0
> rect.x = x;
> rect.y = y;
> rect.w = w;
> rect.h = h;
> -#else
> - rect.x = 0;
> - rect.y = 0;
> - rect.w = surface_width(surf);
> - rect.h = surface_height(surf);
> -#endif
> -
> - SDL_UpdateTexture(scon->texture, NULL, surface_data(surf),
> +
> + SDL_UpdateTexture(scon->texture, &rect,
> + surface_data(surf) + surface_data_offset,
> surface_stride(surf));
> - SDL_RenderCopy(scon->real_renderer, scon->texture, &rect, &rect);
> + SDL_RenderClear(scon->real_renderer);
> + SDL_RenderCopy(scon->real_renderer, scon->texture, NULL, NULL);
> SDL_RenderPresent(scon->real_renderer);
> }
>
> --
> 2.14.1
>
>
--
С уважением,
Анатолий Тросиненко
e-mail: anatoly.trosinenko@gmail.com
^ permalink raw reply [flat|nested] 3+ messages in thread
* Re: [Qemu-devel] [PATCH] sdl: restore optimized redraw
2018-02-14 18:47 ` Anatoly Trosinenko
@ 2018-02-16 11:32 ` Gerd Hoffmann
0 siblings, 0 replies; 3+ messages in thread
From: Gerd Hoffmann @ 2018-02-16 11:32 UTC (permalink / raw)
To: Anatoly Trosinenko; +Cc: qemu-devel
On Wed, Feb 14, 2018 at 09:47:19PM +0300, Anatoly Trosinenko wrote:
> Ping.
> Patchwork link: http://patchwork.ozlabs.org/patch/869283/
No review comments, patch is perfect ;)
Sorry for the delay, was busy with other stuff.
Preparing new UI pull request atm, queued the patch.
thanks,
Gerd
^ permalink raw reply [flat|nested] 3+ messages in thread
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2018-02-05 13:32 [Qemu-devel] [PATCH] sdl: restore optimized redraw Anatoly Trosinenko
2018-02-14 18:47 ` Anatoly Trosinenko
2018-02-16 11:32 ` Gerd Hoffmann
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