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From: Gerd Hoffmann <kraxel@redhat.com>
To: qemu-devel@nongnu.org
Cc: Gerd Hoffmann <kraxel@redhat.com>,
	Sebastian Krzyszkowiak <dos@dosowisko.net>
Subject: [Qemu-devel] [PULL 1/2] SDL: set a hint to not bypass the window compositor
Date: Mon, 29 Oct 2018 15:18:33 +0100	[thread overview]
Message-ID: <20181029141834.8794-2-kraxel@redhat.com> (raw)
In-Reply-To: <20181029141834.8794-1-kraxel@redhat.com>

From: Sebastian Krzyszkowiak <dos@dosowisko.net>

Without that, window effects in KWin get suspended as soon as any
qemu-sdl window becomes visible. While the SDL default makes sense
for games, it's not really suitable for QEMU.

Signed-off-by: Sebastian Krzyszkowiak <dos@dosowisko.net>
Message-id: 20181024143748.4425-1-dos@dosowisko.net
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
---
 ui/sdl2.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/ui/sdl2.c b/ui/sdl2.c
index 2696b95c79..a10b6e3a08 100644
--- a/ui/sdl2.c
+++ b/ui/sdl2.c
@@ -786,6 +786,9 @@ static void sdl2_display_init(DisplayState *ds, DisplayOptions *o)
                 SDL_GetError());
         exit(1);
     }
+#ifdef SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR /* only available since SDL 2.0.8 */
+    SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "0");
+#endif
     SDL_SetHint(SDL_HINT_GRAB_KEYBOARD, "1");
     memset(&info, 0, sizeof(info));
     SDL_VERSION(&info.version);
-- 
2.9.3

  reply	other threads:[~2018-10-29 14:18 UTC|newest]

Thread overview: 4+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2018-10-29 14:18 [Qemu-devel] [PULL 0/2] Ui 20181029 patches Gerd Hoffmann
2018-10-29 14:18 ` Gerd Hoffmann [this message]
2018-10-29 14:18 ` [Qemu-devel] [PULL 2/2] spice: prepare for upcoming spice-server change Gerd Hoffmann
2018-10-30  9:38 ` [Qemu-devel] [PULL 0/2] Ui 20181029 patches Peter Maydell

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