From mboxrd@z Thu Jan 1 00:00:00 1970 Received: from eggs.gnu.org ([2001:4830:134:3::10]:44817) by lists.gnu.org with esmtp (Exim 4.71) (envelope-from ) id 1gH8NT-0003Wd-3x for qemu-devel@nongnu.org; Mon, 29 Oct 2018 10:18:48 -0400 Received: from Debian-exim by eggs.gnu.org with spam-scanned (Exim 4.71) (envelope-from ) id 1gH8NP-00043E-Rd for qemu-devel@nongnu.org; Mon, 29 Oct 2018 10:18:47 -0400 Received: from mx1.redhat.com ([209.132.183.28]:50658) by eggs.gnu.org with esmtps (TLS1.0:DHE_RSA_AES_256_CBC_SHA1:32) (Exim 4.71) (envelope-from ) id 1gH8NO-00040H-Os for qemu-devel@nongnu.org; Mon, 29 Oct 2018 10:18:43 -0400 From: Gerd Hoffmann Date: Mon, 29 Oct 2018 15:18:33 +0100 Message-Id: <20181029141834.8794-2-kraxel@redhat.com> In-Reply-To: <20181029141834.8794-1-kraxel@redhat.com> References: <20181029141834.8794-1-kraxel@redhat.com> Subject: [Qemu-devel] [PULL 1/2] SDL: set a hint to not bypass the window compositor List-Id: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , To: qemu-devel@nongnu.org Cc: Gerd Hoffmann , Sebastian Krzyszkowiak From: Sebastian Krzyszkowiak Without that, window effects in KWin get suspended as soon as any qemu-sdl window becomes visible. While the SDL default makes sense for games, it's not really suitable for QEMU. Signed-off-by: Sebastian Krzyszkowiak Message-id: 20181024143748.4425-1-dos@dosowisko.net Signed-off-by: Gerd Hoffmann --- ui/sdl2.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/ui/sdl2.c b/ui/sdl2.c index 2696b95c79..a10b6e3a08 100644 --- a/ui/sdl2.c +++ b/ui/sdl2.c @@ -786,6 +786,9 @@ static void sdl2_display_init(DisplayState *ds, DisplayOptions *o) SDL_GetError()); exit(1); } +#ifdef SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR /* only available since SDL 2.0.8 */ + SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "0"); +#endif SDL_SetHint(SDL_HINT_GRAB_KEYBOARD, "1"); memset(&info, 0, sizeof(info)); SDL_VERSION(&info.version); -- 2.9.3