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* [Qemu-devel] [PATCH] input: avoid malloc for mouse events
@ 2018-12-10 14:08 Gerd Hoffmann
  2018-12-13 16:58 ` Markus Armbruster
  2018-12-14 10:46 ` Philippe Mathieu-Daudé
  0 siblings, 2 replies; 3+ messages in thread
From: Gerd Hoffmann @ 2018-12-10 14:08 UTC (permalink / raw)
  To: qemu-devel; +Cc: Gerd Hoffmann, felix.yzg

There is no reason to allocate mouse events using malloc, we can
allcoate them from stack instead, save a few cpu cycles and make the
code more readable with c99 initializers.

Suggested-by: FelixYao <felix.yzg@gmail.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
---
 include/ui/input.h |  3 ---
 ui/input.c         | 68 +++++++++++++++++++++++++-----------------------------
 2 files changed, 31 insertions(+), 40 deletions(-)

diff --git a/include/ui/input.h b/include/ui/input.h
index 34ebc67c5a..8c8ccb999f 100644
--- a/include/ui/input.h
+++ b/include/ui/input.h
@@ -49,7 +49,6 @@ int qemu_input_key_value_to_scancode(const KeyValue *value, bool down,
                                      int *codes);
 int qemu_input_linux_to_qcode(unsigned int lnx);
 
-InputEvent *qemu_input_event_new_btn(InputButton btn, bool down);
 void qemu_input_queue_btn(QemuConsole *src, InputButton btn, bool down);
 void qemu_input_update_buttons(QemuConsole *src, uint32_t *button_map,
                                uint32_t button_old, uint32_t button_new);
@@ -58,8 +57,6 @@ bool qemu_input_is_absolute(void);
 int qemu_input_scale_axis(int value,
                           int min_in, int max_in,
                           int min_out, int max_out);
-InputEvent *qemu_input_event_new_move(InputEventKind kind,
-                                      InputAxis axis, int value);
 void qemu_input_queue_rel(QemuConsole *src, InputAxis axis, int value);
 void qemu_input_queue_abs(QemuConsole *src, InputAxis axis, int value,
                           int min_in, int max_in);
diff --git a/ui/input.c b/ui/input.c
index 7c9a4109c4..f9d413fef9 100644
--- a/ui/input.c
+++ b/ui/input.c
@@ -458,22 +458,18 @@ void qemu_input_event_send_key_delay(uint32_t delay_ms)
     }
 }
 
-InputEvent *qemu_input_event_new_btn(InputButton btn, bool down)
-{
-    InputEvent *evt = g_new0(InputEvent, 1);
-    evt->u.btn.data = g_new0(InputBtnEvent, 1);
-    evt->type = INPUT_EVENT_KIND_BTN;
-    evt->u.btn.data->button = btn;
-    evt->u.btn.data->down = down;
-    return evt;
-}
-
 void qemu_input_queue_btn(QemuConsole *src, InputButton btn, bool down)
 {
-    InputEvent *evt;
-    evt = qemu_input_event_new_btn(btn, down);
-    qemu_input_event_send(src, evt);
-    qapi_free_InputEvent(evt);
+    InputBtnEvent bevt = {
+        .button = btn,
+        .down = down,
+    };
+    InputEvent evt = {
+        .type = INPUT_EVENT_KIND_BTN,
+        .u.btn.data = &bevt,
+    };
+
+    qemu_input_event_send(src, &evt);
 }
 
 void qemu_input_update_buttons(QemuConsole *src, uint32_t *button_map,
@@ -513,37 +509,35 @@ int qemu_input_scale_axis(int value,
     return ((int64_t)value - min_in) * range_out / range_in + min_out;
 }
 
-InputEvent *qemu_input_event_new_move(InputEventKind kind,
-                                      InputAxis axis, int value)
-{
-    InputEvent *evt = g_new0(InputEvent, 1);
-    InputMoveEvent *move = g_new0(InputMoveEvent, 1);
-
-    evt->type = kind;
-    evt->u.rel.data = move; /* evt->u.rel is the same as evt->u.abs */
-    move->axis = axis;
-    move->value = value;
-    return evt;
-}
-
 void qemu_input_queue_rel(QemuConsole *src, InputAxis axis, int value)
 {
-    InputEvent *evt;
-    evt = qemu_input_event_new_move(INPUT_EVENT_KIND_REL, axis, value);
-    qemu_input_event_send(src, evt);
-    qapi_free_InputEvent(evt);
+    InputMoveEvent move = {
+        .axis = axis,
+        .value = value,
+    };
+    InputEvent evt = {
+        .type = INPUT_EVENT_KIND_REL,
+        .u.rel.data = &move,
+    };
+
+    qemu_input_event_send(src, &evt);
 }
 
 void qemu_input_queue_abs(QemuConsole *src, InputAxis axis, int value,
                           int min_in, int max_in)
 {
-    InputEvent *evt;
-    int scaled = qemu_input_scale_axis(value, min_in, max_in,
+    InputMoveEvent move = {
+        .axis = axis,
+        .value = qemu_input_scale_axis(value, min_in, max_in,
                                        INPUT_EVENT_ABS_MIN,
-                                       INPUT_EVENT_ABS_MAX);
-    evt = qemu_input_event_new_move(INPUT_EVENT_KIND_ABS, axis, scaled);
-    qemu_input_event_send(src, evt);
-    qapi_free_InputEvent(evt);
+                                       INPUT_EVENT_ABS_MAX),
+    };
+    InputEvent evt = {
+        .type = INPUT_EVENT_KIND_ABS,
+        .u.abs.data = &move,
+    };
+
+    qemu_input_event_send(src, &evt);
 }
 
 void qemu_input_check_mode_change(void)
-- 
2.9.3

^ permalink raw reply related	[flat|nested] 3+ messages in thread

* Re: [Qemu-devel] [PATCH] input: avoid malloc for mouse events
  2018-12-10 14:08 [Qemu-devel] [PATCH] input: avoid malloc for mouse events Gerd Hoffmann
@ 2018-12-13 16:58 ` Markus Armbruster
  2018-12-14 10:46 ` Philippe Mathieu-Daudé
  1 sibling, 0 replies; 3+ messages in thread
From: Markus Armbruster @ 2018-12-13 16:58 UTC (permalink / raw)
  To: Gerd Hoffmann; +Cc: qemu-devel, felix.yzg

Gerd Hoffmann <kraxel@redhat.com> writes:

> There is no reason to allocate mouse events using malloc, we can
> allcoate them from stack instead, save a few cpu cycles and make the
> code more readable with c99 initializers.
>
> Suggested-by: FelixYao <felix.yzg@gmail.com>
> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>

Reviewed-by: Markus Armbruster <armbru@redhat.com>

^ permalink raw reply	[flat|nested] 3+ messages in thread

* Re: [Qemu-devel] [PATCH] input: avoid malloc for mouse events
  2018-12-10 14:08 [Qemu-devel] [PATCH] input: avoid malloc for mouse events Gerd Hoffmann
  2018-12-13 16:58 ` Markus Armbruster
@ 2018-12-14 10:46 ` Philippe Mathieu-Daudé
  1 sibling, 0 replies; 3+ messages in thread
From: Philippe Mathieu-Daudé @ 2018-12-14 10:46 UTC (permalink / raw)
  To: Gerd Hoffmann, qemu-devel; +Cc: felix.yzg

On 12/10/18 3:08 PM, Gerd Hoffmann wrote:
> There is no reason to allocate mouse events using malloc, we can
> allcoate them from stack instead, save a few cpu cycles and make the
> code more readable with c99 initializers.

Good idea.

> 
> Suggested-by: FelixYao <felix.yzg@gmail.com>
> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>

Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com>

> ---
>  include/ui/input.h |  3 ---
>  ui/input.c         | 68 +++++++++++++++++++++++++-----------------------------
>  2 files changed, 31 insertions(+), 40 deletions(-)
> 
> diff --git a/include/ui/input.h b/include/ui/input.h
> index 34ebc67c5a..8c8ccb999f 100644
> --- a/include/ui/input.h
> +++ b/include/ui/input.h
> @@ -49,7 +49,6 @@ int qemu_input_key_value_to_scancode(const KeyValue *value, bool down,
>                                       int *codes);
>  int qemu_input_linux_to_qcode(unsigned int lnx);
>  
> -InputEvent *qemu_input_event_new_btn(InputButton btn, bool down);
>  void qemu_input_queue_btn(QemuConsole *src, InputButton btn, bool down);
>  void qemu_input_update_buttons(QemuConsole *src, uint32_t *button_map,
>                                 uint32_t button_old, uint32_t button_new);
> @@ -58,8 +57,6 @@ bool qemu_input_is_absolute(void);
>  int qemu_input_scale_axis(int value,
>                            int min_in, int max_in,
>                            int min_out, int max_out);
> -InputEvent *qemu_input_event_new_move(InputEventKind kind,
> -                                      InputAxis axis, int value);
>  void qemu_input_queue_rel(QemuConsole *src, InputAxis axis, int value);
>  void qemu_input_queue_abs(QemuConsole *src, InputAxis axis, int value,
>                            int min_in, int max_in);
> diff --git a/ui/input.c b/ui/input.c
> index 7c9a4109c4..f9d413fef9 100644
> --- a/ui/input.c
> +++ b/ui/input.c
> @@ -458,22 +458,18 @@ void qemu_input_event_send_key_delay(uint32_t delay_ms)
>      }
>  }
>  
> -InputEvent *qemu_input_event_new_btn(InputButton btn, bool down)
> -{
> -    InputEvent *evt = g_new0(InputEvent, 1);
> -    evt->u.btn.data = g_new0(InputBtnEvent, 1);
> -    evt->type = INPUT_EVENT_KIND_BTN;
> -    evt->u.btn.data->button = btn;
> -    evt->u.btn.data->down = down;
> -    return evt;
> -}
> -
>  void qemu_input_queue_btn(QemuConsole *src, InputButton btn, bool down)
>  {
> -    InputEvent *evt;
> -    evt = qemu_input_event_new_btn(btn, down);
> -    qemu_input_event_send(src, evt);
> -    qapi_free_InputEvent(evt);
> +    InputBtnEvent bevt = {
> +        .button = btn,
> +        .down = down,
> +    };
> +    InputEvent evt = {
> +        .type = INPUT_EVENT_KIND_BTN,
> +        .u.btn.data = &bevt,
> +    };
> +
> +    qemu_input_event_send(src, &evt);
>  }
>  
>  void qemu_input_update_buttons(QemuConsole *src, uint32_t *button_map,
> @@ -513,37 +509,35 @@ int qemu_input_scale_axis(int value,
>      return ((int64_t)value - min_in) * range_out / range_in + min_out;
>  }
>  
> -InputEvent *qemu_input_event_new_move(InputEventKind kind,
> -                                      InputAxis axis, int value)
> -{
> -    InputEvent *evt = g_new0(InputEvent, 1);
> -    InputMoveEvent *move = g_new0(InputMoveEvent, 1);
> -
> -    evt->type = kind;
> -    evt->u.rel.data = move; /* evt->u.rel is the same as evt->u.abs */
> -    move->axis = axis;
> -    move->value = value;
> -    return evt;
> -}
> -
>  void qemu_input_queue_rel(QemuConsole *src, InputAxis axis, int value)
>  {
> -    InputEvent *evt;
> -    evt = qemu_input_event_new_move(INPUT_EVENT_KIND_REL, axis, value);
> -    qemu_input_event_send(src, evt);
> -    qapi_free_InputEvent(evt);
> +    InputMoveEvent move = {
> +        .axis = axis,
> +        .value = value,
> +    };
> +    InputEvent evt = {
> +        .type = INPUT_EVENT_KIND_REL,
> +        .u.rel.data = &move,
> +    };
> +
> +    qemu_input_event_send(src, &evt);
>  }
>  
>  void qemu_input_queue_abs(QemuConsole *src, InputAxis axis, int value,
>                            int min_in, int max_in)
>  {
> -    InputEvent *evt;
> -    int scaled = qemu_input_scale_axis(value, min_in, max_in,
> +    InputMoveEvent move = {
> +        .axis = axis,
> +        .value = qemu_input_scale_axis(value, min_in, max_in,
>                                         INPUT_EVENT_ABS_MIN,
> -                                       INPUT_EVENT_ABS_MAX);
> -    evt = qemu_input_event_new_move(INPUT_EVENT_KIND_ABS, axis, scaled);
> -    qemu_input_event_send(src, evt);
> -    qapi_free_InputEvent(evt);
> +                                       INPUT_EVENT_ABS_MAX),
> +    };
> +    InputEvent evt = {
> +        .type = INPUT_EVENT_KIND_ABS,
> +        .u.abs.data = &move,
> +    };
> +
> +    qemu_input_event_send(src, &evt);
>  }
>  
>  void qemu_input_check_mode_change(void)
> 

^ permalink raw reply	[flat|nested] 3+ messages in thread

end of thread, other threads:[~2018-12-14 10:46 UTC | newest]

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2018-12-10 14:08 [Qemu-devel] [PATCH] input: avoid malloc for mouse events Gerd Hoffmann
2018-12-13 16:58 ` Markus Armbruster
2018-12-14 10:46 ` Philippe Mathieu-Daudé

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