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From: Marcel Apfelbaum <marcel.apfelbaum@gmail.com>
To: qemu-devel@nongnu.org
Cc: philmd@redhat.com, kraxel@redhat.com, hqm03ster@gmail.com
Subject: [Qemu-devel] [PATCH v3] ui/console: Precautionary glBindTexture and surface->texture validation in surface_gl_update_texture
Date: Tue,  7 May 2019 11:05:01 +0300	[thread overview]
Message-ID: <20190507080501.26712-1-marcel.apfelbaum@gmail.com> (raw)

From: HOU Qiming <hqm03ster@gmail.com>

In a GVT-g setup with dmabuf and GTK GUI, the current 2D texture at
surface_gl_update_texture is not necessarily
surface->texture. Adding a glBindTexture fixes related crashes and
artifacts, and is generally more secure.

Signed-off-by: HOU Qiming <hqm03ster@gmail.com>
Tested-by: Marcel Apfelbaum<marcel.apfelbaum@gmail.com>
[fixed malformed patch, rebase to master]
Signed-off-by: Marcel Apfelbaum <marcel.apfelbaum@gmail.com>
---

v3:
 - Fixed contributor name (Philippe)

v2:
 - fixed malformed patch
 - rebased to master

 ui/console-gl.c | 18 +++++++++++-------
 1 file changed, 11 insertions(+), 7 deletions(-)

diff --git a/ui/console-gl.c b/ui/console-gl.c
index a56e1cd8eb..c1cb3bd673 100644
--- a/ui/console-gl.c
+++ b/ui/console-gl.c
@@ -92,13 +92,17 @@ void surface_gl_update_texture(QemuGLShader *gls,
 
     assert(gls);
 
-    glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT,
-                  surface_stride(surface) / surface_bytes_per_pixel(surface));
-    glTexSubImage2D(GL_TEXTURE_2D, 0,
-                    x, y, w, h,
-                    surface->glformat, surface->gltype,
-                    data + surface_stride(surface) * y
-                    + surface_bytes_per_pixel(surface) * x);
+    if (surface->texture) {
+        glBindTexture(GL_TEXTURE_2D, surface->texture);
+        glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT,
+                      surface_stride(surface)
+                      / surface_bytes_per_pixel(surface));
+        glTexSubImage2D(GL_TEXTURE_2D, 0,
+                        x, y, w, h,
+                        surface->glformat, surface->gltype,
+                        data + surface_stride(surface) * y
+                        + surface_bytes_per_pixel(surface) * x);
+    }
 }
 
 void surface_gl_render_texture(QemuGLShader *gls,
-- 
2.17.1



             reply	other threads:[~2019-05-07  8:06 UTC|newest]

Thread overview: 2+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2019-05-07  8:05 Marcel Apfelbaum [this message]
2019-05-14  6:20 ` [Qemu-devel] [PATCH v3] ui/console: Precautionary glBindTexture and surface->texture validation in surface_gl_update_texture Gerd Hoffmann

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