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* [PATCH v2 0/3] DirectSound fixes for 5.0
@ 2020-04-05  7:47 Volker Rümelin
  2020-04-05  7:50 ` [PATCH v2 1/3] dsoundaudio: fix never-ending playback loop Volker Rümelin
                   ` (2 more replies)
  0 siblings, 3 replies; 4+ messages in thread
From: Volker Rümelin @ 2020-04-05  7:47 UTC (permalink / raw)
  To: Gerd Hoffmann; +Cc: QEMU, Zoltán Kővágó

Three audio fixes for DirectSound on Windows. They were tested
on a Windows 10 Home system with HAXM accelerator.

v2:
- "dsoundaudio: fix never-ending playback loop"
  The commit message and the changed code was wrong.

Volker Rümelin (3):
  dsoundaudio: fix never-ending playback loop
  dsoundaudio: fix "Could not lock capture buffer" warning
  dsoundaudio: dsound_get_buffer_in should honor *size

 audio/audio.c       | 12 +++++-------
 audio/dsoundaudio.c |  9 +++++++--
 2 files changed, 12 insertions(+), 9 deletions(-)

-- 
2.16.4



^ permalink raw reply	[flat|nested] 4+ messages in thread

end of thread, other threads:[~2020-04-05  7:52 UTC | newest]

Thread overview: 4+ messages (download: mbox.gz follow: Atom feed
-- links below jump to the message on this page --
2020-04-05  7:47 [PATCH v2 0/3] DirectSound fixes for 5.0 Volker Rümelin
2020-04-05  7:50 ` [PATCH v2 1/3] dsoundaudio: fix never-ending playback loop Volker Rümelin
2020-04-05  7:50 ` [PATCH v2 2/3] dsoundaudio: fix "Could not lock capture buffer" warning Volker Rümelin
2020-04-05  7:50 ` [PATCH v2 3/3] dsoundaudio: dsound_get_buffer_in should honor *size Volker Rümelin

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