From: Akihiko Odaki <akihiko.odaki@gmail.com>
Cc: "Michael S . Tsirkin" <mst@redhat.com>,
qemu-devel@nongnu.org, Akihiko Odaki <akihiko.odaki@gmail.com>,
Gerd Hoffmann <kraxel@redhat.com>
Subject: [PATCH] virtio-gpu: Call Virgl only in the main thread
Date: Thu, 17 Jun 2021 20:35:20 +0900 [thread overview]
Message-ID: <20210617113520.25973-1-akihiko.odaki@gmail.com> (raw)
Virgl relies on callbacks provided by the OpenGL display, and such a
display may rely on eglMakeCurrent. eglMakeCurrent will fail if the
given context is current to some other thread. The easiest way to avoid
such a failure is to call the OpenGL display in a single thread. As all
operations except virtio_gpu_virgl_reset happens in the main thread,
this change makes virtio_gpu_virgl_reset happen only in the main thread.
Signed-off-by: Akihiko Odaki <akihiko.odaki@gmail.com>
---
hw/display/virtio-gpu-gl.c | 7 +------
1 file changed, 1 insertion(+), 6 deletions(-)
diff --git a/hw/display/virtio-gpu-gl.c b/hw/display/virtio-gpu-gl.c
index d971b480806..57d6537120f 100644
--- a/hw/display/virtio-gpu-gl.c
+++ b/hw/display/virtio-gpu-gl.c
@@ -90,17 +90,12 @@ static void virtio_gpu_gl_handle_ctrl(VirtIODevice *vdev, VirtQueue *vq)
static void virtio_gpu_gl_reset(VirtIODevice *vdev)
{
- VirtIOGPU *g = VIRTIO_GPU(vdev);
VirtIOGPUGL *gl = VIRTIO_GPU_GL(vdev);
virtio_gpu_reset(vdev);
if (gl->renderer_inited) {
- if (g->parent_obj.renderer_blocked) {
- gl->renderer_reset = true;
- } else {
- virtio_gpu_virgl_reset(g);
- }
+ gl->renderer_reset = true;
}
}
--
2.30.1 (Apple Git-130)
next reply other threads:[~2021-06-17 11:36 UTC|newest]
Thread overview: 2+ messages / expand[flat|nested] mbox.gz Atom feed top
2021-06-17 11:35 Akihiko Odaki [this message]
2021-06-23 12:47 ` [PATCH] virtio-gpu: Call Virgl only in the main thread Gerd Hoffmann
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