From: "Volker Rümelin" <vr_qemu@t-online.de>
To: Gerd Hoffmann <kraxel@redhat.com>
Cc: "Philippe Mathieu-Daudé" <philmd@redhat.com>, qemu-devel@nongnu.org
Subject: [PATCH 2/3] ps2: use a separate keyboard command reply queue
Date: Sat, 7 Aug 2021 14:12:01 +0200 [thread overview]
Message-ID: <20210807121202.6294-2-vr_qemu@t-online.de> (raw)
In-Reply-To: <4d1c8467-d976-2c0f-ba54-c767df7b8fe7@t-online.de>
A PS/2 keyboard has a separate command reply queue that is
independant of the key queue. This prevents that command replies
and keyboard input mix. Keyboard command replies take precedence
over queued keystrokes. A new keyboard command removes any
remaining command replies from the command reply queue.
Implement a separate keyboard command reply queue and clear the
command reply queue before command execution. This brings the
PS/2 keyboard emulation much closer to a real PS/2 keyboard.
Resolves: https://gitlab.com/qemu-project/qemu/-/issues/501
Resolves: https://gitlab.com/qemu-project/qemu/-/issues/502
Signed-off-by: Volker Rümelin <vr_qemu@t-online.de>
---
hw/input/ps2.c | 115 ++++++++++++++++++++++++++++++++++++-------------
1 file changed, 84 insertions(+), 31 deletions(-)
diff --git a/hw/input/ps2.c b/hw/input/ps2.c
index 23e7befee5..8c06fd7fb4 100644
--- a/hw/input/ps2.c
+++ b/hw/input/ps2.c
@@ -91,7 +91,7 @@
typedef struct {
uint8_t data[PS2_BUFFER_SIZE];
- int rptr, wptr, count;
+ int rptr, wptr, cwptr, count;
} PS2Queue;
struct PS2State {
@@ -186,6 +186,7 @@ static void ps2_reset_queue(PS2State *s)
q->rptr = 0;
q->wptr = 0;
+ q->cwptr = -1;
q->count = 0;
}
@@ -198,7 +199,7 @@ void ps2_queue_noirq(PS2State *s, int b)
{
PS2Queue *q = &s->queue;
- if (q->count == PS2_QUEUE_SIZE) {
+ if (q->count >= PS2_QUEUE_SIZE) {
return;
}
@@ -260,6 +261,63 @@ void ps2_queue_4(PS2State *s, int b1, int b2, int b3, int b4)
ps2_raise_irq(s);
}
+static void ps2_cqueue_data(PS2Queue *q, int b)
+{
+ q->data[q->cwptr] = b;
+ if (++q->cwptr >= PS2_BUFFER_SIZE) {
+ q->cwptr = 0;
+ }
+ q->count++;
+}
+
+static void ps2_cqueue_1(PS2State *s, int b1)
+{
+ PS2Queue *q = &s->queue;
+
+ q->rptr = (q->rptr - 1) & (PS2_BUFFER_SIZE - 1);
+ q->cwptr = q->rptr;
+ ps2_cqueue_data(q, b1);
+ ps2_raise_irq(s);
+}
+
+static void ps2_cqueue_2(PS2State *s, int b1, int b2)
+{
+ PS2Queue *q = &s->queue;
+
+ q->rptr = (q->rptr - 2) & (PS2_BUFFER_SIZE - 1);
+ q->cwptr = q->rptr;
+ ps2_cqueue_data(q, b1);
+ ps2_cqueue_data(q, b2);
+ ps2_raise_irq(s);
+}
+
+static void ps2_cqueue_3(PS2State *s, int b1, int b2, int b3)
+{
+ PS2Queue *q = &s->queue;
+
+ q->rptr = (q->rptr - 3) & (PS2_BUFFER_SIZE - 1);
+ q->cwptr = q->rptr;
+ ps2_cqueue_data(q, b1);
+ ps2_cqueue_data(q, b2);
+ ps2_cqueue_data(q, b3);
+ ps2_raise_irq(s);
+}
+
+static void ps2_cqueue_reset(PS2State *s)
+{
+ PS2Queue *q = &s->queue;
+ int ccount;
+
+ if (q->cwptr == -1) {
+ return;
+ }
+
+ ccount = (q->cwptr - q->rptr) & (PS2_BUFFER_SIZE - 1);
+ q->count -= ccount;
+ q->rptr = q->cwptr;
+ q->cwptr = -1;
+}
+
/* keycode is the untranslated scancode in the current scancode set. */
static void ps2_put_keycode(void *opaque, int keycode)
{
@@ -523,6 +581,10 @@ uint32_t ps2_read_data(PS2State *s)
q->rptr = 0;
}
q->count--;
+ if (q->rptr == q->cwptr) {
+ /* command reply queue is empty */
+ q->cwptr = -1;
+ }
/* reading deasserts IRQ */
s->update_irq(s->update_arg, 0);
/* reassert IRQs if data left */
@@ -554,92 +616,83 @@ void ps2_write_keyboard(void *opaque, int val)
PS2KbdState *s = (PS2KbdState *)opaque;
trace_ps2_write_keyboard(opaque, val);
+ ps2_cqueue_reset(&s->common);
switch(s->common.write_cmd) {
default:
case -1:
switch(val) {
case 0x00:
- ps2_queue(&s->common, KBD_REPLY_ACK);
+ ps2_cqueue_1(&s->common, KBD_REPLY_ACK);
break;
case 0x05:
- ps2_queue(&s->common, KBD_REPLY_RESEND);
+ ps2_cqueue_1(&s->common, KBD_REPLY_RESEND);
break;
case KBD_CMD_GET_ID:
/* We emulate a MF2 AT keyboard here */
- if (s->translate)
- ps2_queue_3(&s->common,
- KBD_REPLY_ACK,
- KBD_REPLY_ID,
- 0x41);
- else
- ps2_queue_3(&s->common,
- KBD_REPLY_ACK,
- KBD_REPLY_ID,
- 0x83);
+ ps2_cqueue_3(&s->common, KBD_REPLY_ACK, KBD_REPLY_ID,
+ s->translate ? 0x41 : 0x83);
break;
case KBD_CMD_ECHO:
- ps2_queue(&s->common, KBD_CMD_ECHO);
+ ps2_cqueue_1(&s->common, KBD_CMD_ECHO);
break;
case KBD_CMD_ENABLE:
s->scan_enabled = 1;
- ps2_queue(&s->common, KBD_REPLY_ACK);
+ ps2_cqueue_1(&s->common, KBD_REPLY_ACK);
break;
case KBD_CMD_SCANCODE:
case KBD_CMD_SET_LEDS:
case KBD_CMD_SET_RATE:
case KBD_CMD_SET_MAKE_BREAK:
s->common.write_cmd = val;
- ps2_queue(&s->common, KBD_REPLY_ACK);
+ ps2_cqueue_1(&s->common, KBD_REPLY_ACK);
break;
case KBD_CMD_RESET_DISABLE:
ps2_reset_keyboard(s);
s->scan_enabled = 0;
- ps2_queue(&s->common, KBD_REPLY_ACK);
+ ps2_cqueue_1(&s->common, KBD_REPLY_ACK);
break;
case KBD_CMD_RESET_ENABLE:
ps2_reset_keyboard(s);
s->scan_enabled = 1;
- ps2_queue(&s->common, KBD_REPLY_ACK);
+ ps2_cqueue_1(&s->common, KBD_REPLY_ACK);
break;
case KBD_CMD_RESET:
ps2_reset_keyboard(s);
- ps2_queue_2(&s->common,
+ ps2_cqueue_2(&s->common,
KBD_REPLY_ACK,
KBD_REPLY_POR);
break;
case KBD_CMD_SET_TYPEMATIC:
- ps2_queue(&s->common, KBD_REPLY_ACK);
+ ps2_cqueue_1(&s->common, KBD_REPLY_ACK);
break;
default:
- ps2_queue(&s->common, KBD_REPLY_RESEND);
+ ps2_cqueue_1(&s->common, KBD_REPLY_RESEND);
break;
}
break;
case KBD_CMD_SET_MAKE_BREAK:
- ps2_queue(&s->common, KBD_REPLY_ACK);
+ ps2_cqueue_1(&s->common, KBD_REPLY_ACK);
s->common.write_cmd = -1;
break;
case KBD_CMD_SCANCODE:
if (val == 0) {
- if (s->common.queue.count <= PS2_QUEUE_SIZE - 2) {
- ps2_queue(&s->common, KBD_REPLY_ACK);
- ps2_put_keycode(s, s->scancode_set);
- }
+ ps2_cqueue_2(&s->common, KBD_REPLY_ACK, s->translate ?
+ translate_table[s->scancode_set] : s->scancode_set);
} else if (val >= 1 && val <= 3) {
s->scancode_set = val;
- ps2_queue(&s->common, KBD_REPLY_ACK);
+ ps2_cqueue_1(&s->common, KBD_REPLY_ACK);
} else {
- ps2_queue(&s->common, KBD_REPLY_RESEND);
+ ps2_cqueue_1(&s->common, KBD_REPLY_RESEND);
}
s->common.write_cmd = -1;
break;
case KBD_CMD_SET_LEDS:
ps2_set_ledstate(s, val);
- ps2_queue(&s->common, KBD_REPLY_ACK);
+ ps2_cqueue_1(&s->common, KBD_REPLY_ACK);
s->common.write_cmd = -1;
break;
case KBD_CMD_SET_RATE:
- ps2_queue(&s->common, KBD_REPLY_ACK);
+ ps2_cqueue_1(&s->common, KBD_REPLY_ACK);
s->common.write_cmd = -1;
break;
}
--
2.26.2
next prev parent reply other threads:[~2021-08-07 12:13 UTC|newest]
Thread overview: 11+ messages / expand[flat|nested] mbox.gz Atom feed top
2021-08-07 12:10 ps2: Fix issue #501 and #502 Volker Rümelin
2021-08-07 12:12 ` [PATCH 1/3] ps2: use the whole ps2 buffer but keep queue size Volker Rümelin
2021-08-07 12:12 ` Volker Rümelin [this message]
2021-08-09 9:52 ` [PATCH 2/3] ps2: use a separate keyboard command reply queue Gerd Hoffmann
2021-08-07 12:12 ` [PATCH 3/3] ps2: migration support for " Volker Rümelin
2021-08-09 10:18 ` Gerd Hoffmann
2021-08-10 5:05 ` Volker Rümelin
2021-08-10 5:40 ` Gerd Hoffmann
2021-08-10 8:38 ` Volker Rümelin
2021-08-07 14:29 ` [PATCH-for-6.1? 0/3] ps2: Fix issue #501 and #502 Philippe Mathieu-Daudé
2021-08-10 9:07 ` Gerd Hoffmann
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