From: dongwon.kim@intel.com
To: qemu-devel@nongnu.org
Subject: [PATCH] ui/egl-helpers: Fix FBO recreation and prevent texture accidental deletion
Date: Mon, 2 Mar 2026 17:08:44 -0800 [thread overview]
Message-ID: <20260303010844.1925737-1-dongwon.kim@intel.com> (raw)
From: Dongwon Kim <dongwon.kim@intel.com>
When egl_fb_setup_for_tex is called, we must handle cases
where the texture ID is reused across different GL contexts.
Texture Preservation - If the new texture ID matches
the cached ID, we must skip egl_fb_delete_texture to avoid
destroying the texture we are about to use.
FBO Recreation - Because FBOs are context-local and not shared,
a cached FBO ID from a previous context is invalid. We must
generate a new FBO handle if we are re-validating the same
texture ID in a potentially new context.
This prevents stale FBO usage and unintended texture deletion
during context transitions.
Cc: Gerd Hoffmann <kraxel@redhat.com>
Cc: Marc-André Lureau <marcandre.lureau@redhat.com>
Signed-off-by: Vivek Kasireddy <vivek.kasireddy@intel.com>
Signed-off-by: Dongwon Kim <dongwon.kim@intel.com>
---
ui/egl-helpers.c | 16 ++++++++++++----
1 file changed, 12 insertions(+), 4 deletions(-)
diff --git a/ui/egl-helpers.c b/ui/egl-helpers.c
index e3f2872cc1..7ac64f3ba8 100644
--- a/ui/egl-helpers.c
+++ b/ui/egl-helpers.c
@@ -111,15 +111,23 @@ void egl_fb_setup_default(egl_fb *fb, int width, int height, int x, int y)
void egl_fb_setup_for_tex(egl_fb *fb, int width, int height,
GLuint texture, bool delete)
{
- egl_fb_delete_texture(fb);
+ if (fb->texture != texture) {
+ egl_fb_delete_texture(fb);
+ }
+
+ /*
+ * If fb->texture == texture, the existing fb->framebuffer is tied to
+ * a previous GL context. Since FBOs are not shared across contexts,
+ * we must create a new FBO for the current context.
+ */
+ if (!fb->framebuffer || (fb->texture == texture)) {
+ glGenFramebuffers(1, &fb->framebuffer);
+ }
fb->width = width;
fb->height = height;
fb->texture = texture;
fb->delete_texture = delete;
- if (!fb->framebuffer) {
- glGenFramebuffers(1, &fb->framebuffer);
- }
glBindFramebuffer(GL_FRAMEBUFFER_EXT, fb->framebuffer);
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
--
2.43.0
next reply other threads:[~2026-03-03 1:14 UTC|newest]
Thread overview: 3+ messages / expand[flat|nested] mbox.gz Atom feed top
2026-03-03 1:08 dongwon.kim [this message]
2026-03-17 12:51 ` [PATCH] ui/egl-helpers: Fix FBO recreation and prevent texture accidental deletion Marc-André Lureau
2026-03-25 17:42 ` Kim, Dongwon
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