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From: "Kasireddy, Vivek" <vivek.kasireddy@intel.com>
To: Gerd Hoffmann <kraxel@redhat.com>
Cc: "qemu-devel@nongnu.org" <qemu-devel@nongnu.org>
Subject: RE: [PATCH v2 8/8] virtio-gpu: Add gl_flushed callback
Date: Tue, 15 Jun 2021 23:34:50 +0000	[thread overview]
Message-ID: <2439020937f0488abc7b56a22945c1b3@intel.com> (raw)
In-Reply-To: <20210615055026.m5az4qqmvh72iwbc@sirius.home.kraxel.org>

Hi Gerd,

> 
> > -    if (!cmd->finished) {
> > +    if (!cmd->finished && !(cmd->cmd_hdr.flags & VIRTIO_GPU_FLAG_FENCE)) {
> >          virtio_gpu_ctrl_response_nodata(g, cmd, cmd->error ? cmd->error :
> >                                          VIRTIO_GPU_RESP_OK_NODATA);
> >      }
> 
> My idea would be more along the lines of ...
> 
> if (!cmd->finished) {
>     if (renderer_blocked) {
>        g->pending_completion = cmd;
>     } else {
>        virtio_gpu_ctrl_response_nodata(...)
>     }
> }
> 
> Then, when resuming processing after unblock check pending_completion
> and call virtio_gpu_ctrl_response_nodata if needed.
> 
> Workflow:
> 
> virtio_gpu_simple_process_cmd()
>  -> virtio_gpu_resource_flush()
>    -> dpy_gfx_update()
>      -> gd_gl_area_update()
>         call graphic_hw_gl_block(true), create fence.
[Kasireddy, Vivek] So, with blobs, as you know we call dpy_gl_update() and this call
just "queues" the render/redraw. And, GTK then later calls the render signal callback 
which in this case would be gd_gl_area_draw() which is where the actual Blit happens
and also glFlush; only after which we can create a fence.

> virtio_gpu_simple_process_cmd()
>   -> will see renderer_blocked and delays RESOURCE_FLUSH completion.
> 
> Then, when the fence is ready, gtk will:
>  - call graphic_hw_gl_block(false)
>  - call graphic_hw_gl_flush()
>    -> virtio-gpu resumes processing the cmd queue.
[Kasireddy, Vivek] Yeah, I think this can be done.

> 
> When you use the existing block/unblock functionality the fence can be a
> gtk internal detail, virtio-gpu doesn't need to know that gtk uses a
> fence to wait for the moment when it can unblock virtio queue processing
> (the egl fence helpers still make sense).
[Kasireddy, Vivek] Ok, I'll try to include your suggestions in v3.

Thanks,
Vivek
> 
> take care,
>   Gerd



  reply	other threads:[~2021-06-15 23:36 UTC|newest]

Thread overview: 14+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2021-06-10 22:48 [PATCH v2 0/8] virtio-gpu: Add a default synchronization mechanism for blobs Vivek Kasireddy
2021-06-10 22:48 ` [PATCH v2 1/8] ui/gtk: Create a common release_dmabuf helper Vivek Kasireddy
2021-06-10 22:48 ` [PATCH v2 2/8] ui/egl: Add egl helpers to help with synchronization Vivek Kasireddy
2021-06-15  5:31   ` Gerd Hoffmann
2021-06-15 23:11     ` Kasireddy, Vivek
2021-06-10 22:48 ` [PATCH v2 3/8] ui: Add a helper to wait on a dmabuf sync object Vivek Kasireddy
2021-06-10 22:48 ` [PATCH v2 4/8] ui/gtk: Implement wait_dmabuf function Vivek Kasireddy
2021-06-10 22:48 ` [PATCH v2 5/8] ui: Create sync objects only for blobs Vivek Kasireddy
2021-06-10 22:48 ` [PATCH v2 6/8] ui/gtk-egl: Wait for the draw signal for dmabuf blobs Vivek Kasireddy
2021-06-10 22:48 ` [PATCH v2 7/8] virtio-gpu: Add dmabuf helpers for synchronization Vivek Kasireddy
2021-06-10 22:48 ` [PATCH v2 8/8] virtio-gpu: Add gl_flushed callback Vivek Kasireddy
2021-06-15  5:50   ` Gerd Hoffmann
2021-06-15 23:34     ` Kasireddy, Vivek [this message]
2021-06-14 22:48 ` [PATCH v2 0/8] virtio-gpu: Add a default synchronization mechanism for blobs no-reply

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