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From: Akihiko Odaki <akihiko.odaki@gmail.com>
To: "Marc-André Lureau" <marcandre.lureau@gmail.com>
Cc: qemu-devel <qemu-devel@nongnu.org>, Gerd Hoffmann <kraxel@redhat.com>
Subject: Re: [PATCH v3 12/12] ui/console: call gfx_switch() even if the current scanout is GL
Date: Wed, 9 Mar 2022 17:21:08 +0900	[thread overview]
Message-ID: <2517a6b9-cc34-3bb1-d17e-d4e30f0e68b7@gmail.com> (raw)
In-Reply-To: <CAJ+F1CKJHqA5DJv1WvY8q0k2rNW+ERFbFgMGKggMuMUJCPs5vg@mail.gmail.com>

On 2022/03/09 17:11, Marc-André Lureau wrote:
> Hi
> 
> On Wed, Mar 9, 2022 at 12:05 PM Akihiko Odaki <akihiko.odaki@gmail.com 
> <mailto:akihiko.odaki@gmail.com>> wrote:
> 
>     On 2022/03/09 17:02, Marc-André Lureau wrote:
>      > Hi
>      >
>      > On Tue, Mar 8, 2022 at 6:43 PM Akihiko Odaki
>     <akihiko.odaki@gmail.com <mailto:akihiko.odaki@gmail.com>
>      > <mailto:akihiko.odaki@gmail.com
>     <mailto:akihiko.odaki@gmail.com>>> wrote:
>      >
>      >     On 2022/03/08 23:26, Marc-André Lureau wrote:
>      >      > Hi
>      >      >
>      >      > On Mon, Mar 7, 2022 at 4:49 PM Akihiko Odaki
>      >     <akihiko.odaki@gmail.com <mailto:akihiko.odaki@gmail.com>
>     <mailto:akihiko.odaki@gmail.com <mailto:akihiko.odaki@gmail.com>>>
>     wrote:
>      >      >>
>      >      >
>      >      > (taking notes, mostly for myself)
>      >      >
>      >      >>> Could you provide a failing test case or a more concrete
>      >     suggestion on
>      >      >>> what to do instead? I am all ears :)
>      >      >>>
>      >      >>> thanks
>      >      >>>
>      >      >>
>      >      >> Let me describe a more concrete case. Think that egl-headless
>      >     and vnc
>      >      >> are enabled. The guest devices are serial virtio-gpu-gl.
>     vnc selects
>      >      >> serial at first.
>      >      >
>      >      > (I am not sure how you would select serial first, but let's
>      >     assume you did)
>      >      >
>      >      >>
>      >      >> vnc uses register_displaychangelistener and
>     console_select to switch
>      >      >> consoles.
>      >      >>
>      >      >> displaychangelistener_display_console does the actual
>     switching, and
>      >      >> calls dpy_gfx_switch and dpy_gfx_update if
>     con->scanout.kind is
>      >      >> SCANOUT_SURFACE. It calls dpy_gl_scanout_texture or
>      >      >> dpy_gl_scanout_dmabuf if con->scanout.kind is
>     SCANOUT_TEXTURE or
>      >      >> SCANOUT_DMABUF. It works for a OpenGL display, but it
>     doesn't vnc in
>      >      >> combination with egl-headless.
>      >      >
>      >      > (hmm, what doesn't work? With this patch, the
>     DisplaySurface is
>      >     always
>      >      > switched, no matter what con->scanout.kind is)
>      >      >
>      >      >>
>      >      >> virtio-gpu-gl starts scanning out texture. It would
>     happen in the
>      >      >> following sequence:
>      >      >> 1. virtio-gpu-gl calls qemu_console_resize. con->scanout.kind
>      >     will be
>      >      >> SCANOUT_SURFACE.
>      >      >> 2. qemu_console_resize calls dpy_gfx_switch, delivering
>      >     DisplaySurface
>      >      >> to egl-headless. con->scanout.kind will be SCANOUT_TEXTURE.
>      >      >
>      >      > (qemu_console_resize calls dpy_gfx_replace_surface.
>     con.scanout.kind
>      >      > is still SCANOUT_SURFACE)
>      >      >
>      >      > (It calls displaychangelistener_gfx_switch() which will call
>      >      > egl_gfx_switch() and update the current surface)
>      >      >
>      >      >> 3. virtio-gpu-gl calls dpy_gl_scanout_texture.
>     egl-headless starts
>      >      >> rendering the texture to the DisplaySurface.
>      >      >
>      >      > (now con.scanout.kind becomes SCANOUT_TEXTURE)
>      >      >
>      >      >>
>      >      >> In the end, the DisplaySurface will have the image
>     rendered, and
>      >      >> con->scanout.kind will be SCANOUT_TEXTURE.
>      >      >
>      >      > (so far it works as expected, right?)
>      >      >
>      >      >
>      >      >
>      >      >>
>      >      >> Now vnc switches to virtio-gpu-gl.
>      >      >>
>      >      >> 4. vnc calls console_select
>      >      >> 5. displaychangelistener_display_console finds
>     con->scanout.kind is
>      >      >> SCANOUT_TEXTURE so it tries to scanout texture, but vnc
>     is not
>      >     an OpenGL
>      >      >> display. It essentially becomes no-op and the display
>     would be
>      >     blank.
>      >      >>
>      >      >> This patch will change it to call dpy_gfx_switch but not
>     to call
>      >      >> dpy_gfx_update.
>      >      >
>      >      > Alright, I think I see what you mean. egl-headless is
>     associated with
>      >      > a specific con, and thus is not involved during vnc console
>      >     switching.
>      >      >
>      >      > However, dpy_gfx_switch on vnc is not a no-op. It updates the
>      >     surface,
>      >      > resize the client and mark the area dirty. Because the
>     con.surface is
>      >      > kept updated by egl-headless, the client gets the updated
>     content.
>      >      > Iow, it still works.
>      >      >
>      >      > If we always called dpy_gfx_update() during
>      >      > displaychangelistener_display_console(), it would mean for the
>      >      > listener to display the surface content, even when the scanout
>      >     kind is
>      >      > set for a texture. Or we need to change the behaviour of
>      >      > dpy_gfx_update() to depend on the current scanout kind.
>      >
>      >     vnc has to display the surface content so dpy_gfx_update
>     should be
>      >     called for vnc, but not for OpenGL displays.
>      >
>      >
>      > VNC already marks the whole surface as dirty during
>     vnc_dpy_switch().
>      > This is like calling dpy_gfx_update().
> 
>     Then why does it call dpy_gfx_update for SCANOUT_SURFACE first
>     place? It
>     shouldn't call the function if it is not required to display the
>     surface
>     content.
> 
> 
> This is a pre-existing discrepancy. vnc handles switch with an implicit 
> update. Imho, we need to improve the code so that updates/display become 
> explicit.
> 
> But this is extra, not necessary to fix the regressions you pointed out. 
> I'd rather not mix concerns, and proceed step by step.
> 
> -- 
> Marc-André Lureau

If it is expected that dpy_gfx_update is required, it should call 
dpy_gfx_update. I agree it is not a right timing to fix vnc to remove 
the implicit update as it is pre-existing.
However the lack of dpy_gfx_update call is a regression and should be fixed.

Regards,
Akihiko Odaki


  reply	other threads:[~2022-03-09  8:23 UTC|newest]

Thread overview: 44+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2022-03-07  7:46 [PATCH v3 00/12] GL & D-Bus display related fixes marcandre.lureau
2022-03-07  7:46 ` [PATCH v3 01/12] ui/console: move check for compatible GL context marcandre.lureau
2022-03-07  7:46 ` [PATCH v3 02/12] ui/console: move dcl compatiblity check to a callback marcandre.lureau
2022-03-07  7:46 ` [PATCH v3 03/12] ui/console: egl-headless is compatible with non-gl listeners marcandre.lureau
2022-03-07  7:46 ` [PATCH v3 04/12] ui/dbus: associate the DBusDisplayConsole listener with the given console marcandre.lureau
2022-03-07  7:46 ` [PATCH v3 05/12] ui/console: move console compatibility check to dcl_display_console() marcandre.lureau
2022-03-07  7:46 ` [PATCH v3 06/12] ui/shader: fix potential leak of shader on error marcandre.lureau
2022-03-07  7:46 ` [PATCH v3 07/12] ui/shader: free associated programs marcandre.lureau
2022-03-07  7:46 ` [PATCH v3 08/12] ui/console: add a dpy_gfx_switch callback helper marcandre.lureau
2022-03-07  7:46 ` [PATCH v3 09/12] ui/console: optionally update after gfx switch marcandre.lureau
2022-03-07  7:46 ` [PATCH v3 10/12] ui/dbus: fix texture sharing marcandre.lureau
2022-03-07  7:46 ` [PATCH v3 11/12] ui/dbus: do not send 2d scanout until gfx_update marcandre.lureau
2022-03-07  7:46 ` [PATCH v3 12/12] ui/console: call gfx_switch() even if the current scanout is GL marcandre.lureau
2022-03-07  8:08   ` Akihiko Odaki
2022-03-07 10:19     ` Marc-André Lureau
2022-03-07 10:34       ` Akihiko Odaki
2022-03-07 11:50         ` Marc-André Lureau
2022-03-07 12:24           ` Akihiko Odaki
2022-03-07 12:32             ` Marc-André Lureau
2022-03-07 12:49               ` Akihiko Odaki
2022-03-08 14:26                 ` Marc-André Lureau
2022-03-08 14:42                   ` Akihiko Odaki
2022-03-09  8:02                     ` Marc-André Lureau
2022-03-09  8:05                       ` Akihiko Odaki
2022-03-09  8:11                         ` Marc-André Lureau
2022-03-09  8:21                           ` Akihiko Odaki [this message]
2022-03-09  8:33                             ` Marc-André Lureau
2022-03-09  8:34                               ` Akihiko Odaki
2022-03-09  8:40                                 ` Marc-André Lureau
2022-03-09  8:49                                   ` Akihiko Odaki
2022-03-09  8:54                                     ` Marc-André Lureau
2022-03-09  9:02                                       ` Akihiko Odaki
2022-03-09  9:26                                     ` Gerd Hoffmann
2022-03-09  9:32                                       ` Akihiko Odaki
2022-03-09  9:53                                         ` Marc-André Lureau
2022-03-09 10:01                                           ` Akihiko Odaki
2022-03-09 10:07                                             ` Marc-André Lureau
2022-03-09 10:20                                               ` Akihiko Odaki
2022-03-09 10:27                                                 ` Marc-André Lureau
2022-03-09 10:38                                                   ` Akihiko Odaki
2022-03-09 10:45                                                     ` Marc-André Lureau
2022-03-09 10:54                                                       ` Akihiko Odaki
2022-03-09 10:13                                           ` Gerd Hoffmann
2022-03-09 10:15 ` [PATCH v3 00/12] GL & D-Bus display related fixes Gerd Hoffmann

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