From: Hetz Ben Hamo <hetz@witch.dyndns.org>
To: qemu-devel@nongnu.org, Johannes.Schindelin@gmx.de
Subject: [Qemu-devel] plugins
Date: Sat, 10 Jul 2004 14:49:54 +0300 [thread overview]
Message-ID: <40EFD7E2.7000607@witch.dyndns.org> (raw)
In-Reply-To: <Pine.LNX.4.58.0407091148580.8873@wgmdd8.biozentrum.uni-wuerzburg.de>
> There is already a plugin system. It requires you to recompile everytime
> you add a new piece of hardware, though. I don't think this is a problem
> as most likely you will have to recompile anyway to make sure the plugin
> uses the same header files as qemu's core.
Yes, but this plugin method is not very usefull for 3rd party plugins..
Many people don't realize one thing about QEMU which differs it from ANY
other emulator: For the first time, you can create a "hardware card",
write drivers for it and test it on guest OS's (Windows, Linux, *BSD,
etc) and test it on other platforms (PPC, Sparc, ARM, once their core is
matured).
Think about it: You can create a new PCI card without buying those all
expensive software to simulate it, write drivers to test it and if it
works well for your customer(s), you can do the real PCI card! Go try
that with VMWare (you can't), BOCHS (good luck hacking their code, and
see the speed difference), and I'm not even mentioning PPC, ARM or Sparc...
With a plugin system (all it takes is 2 files: an text/XML file which
contains the info on this plugin, and a .so file which is the plugin
itself) both closed source and open source developers can add lots of
hardware to QEMU which can be used for driver development on Linux and
on Windows (as well other guest OS's) without having the real hardware.
Have you ever thought to write driver for Linux for some hardware (which
someone can writes a plugin) without having it? now you (potentially) can..
Just my thoughts...
Thanks,
Hetz
next prev parent reply other threads:[~2004-07-09 11:52 UTC|newest]
Thread overview: 40+ messages / expand[flat|nested] mbox.gz Atom feed top
2004-07-08 18:14 [Qemu-devel] RFC for new features Fabrice Bellard
2004-07-08 18:46 ` [Qemu-devel] " Emmanuel Charpentier
2004-07-08 18:58 ` Antony T Curtis
2004-07-08 19:05 ` Julian Seward
2004-07-08 19:47 ` Jim C. Brown
2004-07-08 18:54 ` [Qemu-devel] " Antony T Curtis
2004-07-08 19:36 ` Jim C. Brown
2004-07-08 20:31 ` Jernej Simončič
2004-07-08 21:04 ` Jim C. Brown
2004-07-08 22:37 ` Jernej Simončič
2004-07-08 22:57 ` Jim C. Brown
2004-07-09 0:15 ` [Qemu-devel] RFC for new features (Console under Windows) Filip Navara
2004-07-08 23:40 ` OT: Re: [Qemu-devel] RFC for new features Antony T Curtis
2004-07-08 19:45 ` Jocelyn Mayer
2004-07-08 19:00 ` Karel Gardas
2004-07-08 21:44 ` vaise
2004-07-08 19:30 ` Jean-Michel POURE
2004-07-08 19:48 ` Brad Watson
2004-07-08 21:37 ` Jan Dittmer
2004-07-08 22:24 ` malc
2004-07-08 19:35 ` Jim C. Brown
2004-07-09 20:27 ` [Qemu-devel] " Emmanuel Charpentier
2004-07-09 22:13 ` Antony T Curtis
2004-07-10 0:38 ` Derek Fawcus
2004-07-10 2:44 ` [Qemu-devel] 3Dfx... Just guessing Natalia Portillo
2004-07-10 13:06 ` Fabrice Bellard
2004-07-10 20:41 ` Natalia Portillo
2004-07-11 21:20 ` Ishwar Rattan
2004-07-11 22:42 ` Natalia Portillo
2004-07-11 1:10 ` Jim C. Brown
2004-07-11 11:16 ` Gianni Tedesco
2004-07-11 4:45 ` Re[2]: [Qemu-devel] Re: RFC for new features Igor Shmukler
2004-07-09 21:51 ` [Qemu-devel] (Before) " Hetz Ben Hamo
2004-07-09 9:50 ` Johannes Schindelin
2004-07-10 11:49 ` Hetz Ben Hamo [this message]
2004-07-09 13:25 ` [Qemu-devel] plugins Lionel Ulmer
2004-07-10 15:23 ` Hetz Ben Hamo
2004-07-09 13:35 ` Bartosz Fabianowski
2004-07-09 13:48 ` Gianni Tedesco
2004-07-09 13:39 ` Gianni Tedesco
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