From mboxrd@z Thu Jan 1 00:00:00 1970 Received: from mailman by lists.gnu.org with tmda-scanned (Exim 4.43) id 1DDTKA-0004Xo-Po for qemu-devel@nongnu.org; Mon, 21 Mar 2005 15:16:32 -0500 Received: from exim by lists.gnu.org with spam-scanned (Exim 4.43) id 1DDTJp-0004LK-S9 for qemu-devel@nongnu.org; Mon, 21 Mar 2005 15:16:27 -0500 Received: from [199.232.76.173] (helo=monty-python.gnu.org) by lists.gnu.org with esmtp (Exim 4.43) id 1DDTJo-0004FH-Sv for qemu-devel@nongnu.org; Mon, 21 Mar 2005 15:16:08 -0500 Received: from [207.253.156.11] (helo=xavier.megacom.net) by monty-python.gnu.org with esmtp (Exim 4.34) id 1DDSwu-0005RV-Gv for qemu-devel@nongnu.org; Mon, 21 Mar 2005 14:52:28 -0500 Received: from [127.0.0.1] (dial-112-112-113-216.megacom.net [216.113.112.112]) by xavier.megacom.net (8.12.10/8.12.10) with ESMTP id j2LJqPoT010151 for ; Mon, 21 Mar 2005 14:52:25 -0500 Message-ID: <423F25FA.3000506@domn.net> Date: Mon, 21 Mar 2005 14:52:26 -0500 From: use.reply-to.address@domn.net MIME-Version: 1.0 Subject: Re: [Qemu-devel] Joystick, gameport, midi, PC speaker and better sound cards support References: <423E7FB7.2050809@domn.net> <20050321092019.GA18831@sweep.bur.st> In-Reply-To: <20050321092019.GA18831@sweep.bur.st> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Reply-To: qemu@domn.net, qemu-devel@nongnu.org List-Id: qemu-devel.nongnu.org List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , To: qemu-devel@nongnu.org Andrew Francis wrote: >On Mon, Mar 21, 2005 at 03:03:03AM -0500, use.reply-to.address@domn.net wrote: > > >>Hi, >> >>I'd like to know if joystick support is being considered for inclusion into >>qemu someday ? >> >> >*snip* > > >>for the host side of business , in the case of linux the js* interface takes >>care of everything and is surprisingly easy to use (I made a program fully >>joystick aware with the "gambas" language in less than a day) >> >> > >The SDL library (already used by qemu for keyboard/mouse/display) has >joystick support. I had a go at implementing joystick support a while >back, but it doesn't work yet - my test case, TIE Fighter on MS-DOS, >responded initially but would stop responding to movement/buttons >halfway through the calibration. > >I was actually planning to dust it off this coming weekend and try to >get it working. If anyone else is really eager to have a go before then, >let me know and I'll throw a patch together. > > > I could give that patch a try if it works against recent cvs , I'm not well versed in C so I can't be of much help there , but I sure have a lot of games to test it with