From mboxrd@z Thu Jan 1 00:00:00 1970 Received: from mailman by lists.gnu.org with tmda-scanned (Exim 4.43) id 1JMQv5-0007ik-3y for qemu-devel@nongnu.org; Tue, 05 Feb 2008 11:45:15 -0500 Received: from [199.232.76.173] (helo=monty-python.gnu.org) by lists.gnu.org with esmtp (Exim 4.43) id 1JMQv4-0007iU-Rp for qemu-devel@nongnu.org; Tue, 05 Feb 2008 11:45:14 -0500 Received: from mx1.polytechnique.org ([129.104.30.34]) by monty-python.gnu.org with esmtps (TLS-1.0:DHE_RSA_AES_256_CBC_SHA1:32) (Exim 4.60) (envelope-from ) id 1JMQv4-0004RA-Go for qemu-devel@nongnu.org; Tue, 05 Feb 2008 11:45:14 -0500 Received: from fbe1.dev.netgem.com (gw.netgem.com [195.68.2.34]) (using TLSv1 with cipher DHE-RSA-AES256-SHA (256/256 bits)) (No client certificate requested) by ssl.polytechnique.org (Postfix) with ESMTP id 1350A33172 for ; Tue, 5 Feb 2008 17:45:11 +0100 (CET) Message-ID: <47A89295.6@bellard.org> Date: Tue, 05 Feb 2008 17:45:09 +0100 From: Fabrice Bellard MIME-Version: 1.0 Subject: Re: [Qemu-devel] [PATCH] OpenGL for OS X References: <3CAC49A0-A2FF-4E70-9D79-1CE78C47A197@kberg.ch> <51BE315A-D8DD-4CAA-82FC-F0B358FB24B1@csgraf.de> <47A8899A.9050601@codemonkey.ws> <47A88FFF.3000107@codemonkey.ws> In-Reply-To: <47A88FFF.3000107@codemonkey.ws> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Reply-To: qemu-devel@nongnu.org List-Id: qemu-devel.nongnu.org List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , To: qemu-devel@nongnu.org Anthony Liguori wrote: > Johannes Schindelin wrote: >> Hi, >> >> On Tue, 5 Feb 2008, Anthony Liguori wrote: >> >> >>> I would really like to use OpenGL on non-Apple platforms. OpenGL >>> gives much better scaling than SDL. Typically, and OpenGL app has >>> very little platform specific code. It would be nice if we could use >>> similar code here. >>> >> >> But SDL runs on many more platforms than those which have OpenGL. >> >> So if at all, this should be optional, and not replace SDL. >> > > Absolutely. My thinking was just that if we're already going to have > OpenGL code to support OS X (where SDL isn't an option), then we might > as well make it so it's usable elsewhere. This is an SDL related issue (i.e. SDL may or may not use OpenGL to display graphics). Fixing SDL for Mac OS X would also be interesting. Regards, Fabrice.