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From: Stefano Stabellini <stefano.stabellini@eu.citrix.com>
To: qemu-devel@nongnu.org
Subject: Re: [Qemu-devel] [PATCH 6 of 6] opengl rendering in the sdl window
Date: Tue, 16 Sep 2008 15:50:44 +0100	[thread overview]
Message-ID: <48CFC7C4.6010100@eu.citrix.com> (raw)
In-Reply-To: <BAY110-DAV29D025650E8E1211DC1F0B9520@phx.gbl>

C.W. Betts wrote:

> One problem that I see is that on Mac OS X it uses a different include
> structure for OpenGL, I.E.:
> #include <OpenGL/gl.h>
> Also, OpenGL is a Mac OS X framework and when linked, has to be done by
> -framework OpenGL.  And the Xext library will only work on X11 based
> systems, excluding Windows.


Is SDL even supported on Mac OS X? I though the cocoa display driver is
used instead.
Anyway it should be pretty straightforward to make the opengl patch
compile on Mac OS X.
However I don't have any Mac OS available so I'll make the changes you
suggested, but I'll need your help to test them :)

 
> Also, will this break the Cocoa display driver?
> On Sep 12, 2008, at 5:26 AM, Stefano Stabellini wrote:

It shouldn't affect it at all.

  reply	other threads:[~2008-09-16 14:48 UTC|newest]

Thread overview: 4+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2008-09-12 11:26 [Qemu-devel] [PATCH 6 of 6] opengl rendering in the sdl window Stefano Stabellini
     [not found] ` <60D2D0E2-E564-4F0F-80A8-BF547765D9F3@hotmail.com>
2008-09-15 20:28   ` C.W. Betts
2008-09-16 14:50     ` Stefano Stabellini [this message]
  -- strict thread matches above, loose matches on Subject: below --
2008-09-08 16:11 Stefano Stabellini

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