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From: Stefano Stabellini <stefano.stabellini@eu.citrix.com>
To: Paul Brook <paul@codesourcery.com>
Cc: qemu-devel@nongnu.org
Subject: Re: [Qemu-devel] [PATCH 0 of 7] [UPDATE] DisplayState interface change
Date: Thu, 11 Dec 2008 15:22:12 +0000	[thread overview]
Message-ID: <49413024.5020106@eu.citrix.com> (raw)
In-Reply-To: <200812111239.41509.paul@codesourcery.com>

Paul Brook wrote:

>> void qemu_console_resize(DisplayState *ds, int width, int height, int bpp,
>>                          int linesize, uint8_t *data)
>> {
>>     TextConsole *s = get_graphic_console();
>>     s->g_width = width;
>>     s->g_height = height;
>>     if (is_graphic_console()) {
>>         if (data && (bpp == 16 || bpp == 32)) {
>>             qemu_freeDisplaySurface(ds->surface);
>>             ds->surface = qemu_createDisplaySurfaceFrom(width, height, bpp,
>> linesize, data); } else {
>>             ds->surface = qemu_resizeDisplaySurface(ds->surface, width,
>> height, 32, 4 * width); }
>>         dpy_resize(ds);
>>     }
>> }
> 
> It feels wrong to be modifying the surface here. We already have to recreate 
> the surface when we switch consoles, so why can't we use the same code for a 
> resize?



We use mostly the same code already.
The following are the implementations of console_select and
qemu_console_resize in the last patch series I sent:

void console_select(unsigned int index)
{
    TextConsole *s;

    if (index >= MAX_CONSOLES)
        return;
    active_console->g_width = ds_get_width(active_console->ds);
    active_console->g_height = ds_get_height(active_console->ds);
    s = consoles[index];
    if (s) {
        DisplayState *ds = s->ds;
        active_console = s;
        ds->surface = qemu_resizeDisplaySurface(ds->surface, s->g_width,
                                                s->g_height, 32, 4 * s->g_width);
        dpy_resize(s->ds);
        vga_hw_invalidate();
    }
}

void qemu_console_resize(QEMUConsole *console, int width, int height)
{
    console->g_width = width;
    console->g_height = height;
    if (active_console == console) {
        DisplayState *ds = console->ds;
        ds->surface = qemu_resizeDisplaySurface(ds->surface, width, height, 32, 4 * width);
        dpy_resize(console->ds);
    }
}

as you can see they both call qemu_resizeDisplaySurface and dpy_resize.


I was just saying that we could change qemu_console_resize to:

void qemu_console_resize(DisplayState *ds, int width, int height, int bpp,
                         int linesize, uint8_t *data)

in order to move the "artifact" away from vga.c, I am not sure if this
is desiderable.

  reply	other threads:[~2008-12-11 15:22 UTC|newest]

Thread overview: 14+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2008-11-26 17:47 [Qemu-devel] [PATCH 0 of 7] [UPDATE] DisplayState interface change Stefano Stabellini
2008-11-26 18:40 ` Paul Brook
2008-11-26 19:08   ` Stefano Stabellini
2008-11-27 23:42     ` Anthony Liguori
2008-11-28  0:29       ` Paul Brook
2008-12-02 19:35         ` Anthony Liguori
2008-12-11 11:55           ` Stefano Stabellini
2008-12-11 12:39             ` Paul Brook
2008-12-11 15:22               ` Stefano Stabellini [this message]
2008-12-11 15:29                 ` Paul Brook
2008-12-11 15:37                   ` Stefano Stabellini
2008-12-11 15:45                     ` Paul Brook
2008-11-28 11:03       ` Stefano Stabellini
2008-12-02 19:33 ` Anthony Liguori

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