qemu-devel.nongnu.org archive mirror
 help / color / mirror / Atom feed
From: Avi Kivity <avi@redhat.com>
To: Ian Molton <ian.molton@collabora.co.uk>
Cc: virtualization@lists.osdl.org, linux-kernel@vger.kernel.org,
	QEMU Developers <qemu-devel@nongnu.org>
Subject: Re: [Qemu-devel] Re: [PATCH] Implement a virtio GPU transport
Date: Thu, 28 Oct 2010 16:24:04 +0200	[thread overview]
Message-ID: <4CC98784.7020907@redhat.com> (raw)
In-Reply-To: <4CC9647A.50108@collabora.co.uk>

  On 10/28/2010 01:54 PM, Ian Molton wrote:
>> Well, I like to review an implementation against a spec.
>
>
> True, but then all that would prove is that I can write a spec to 
> match the code.

It would also allow us to check that the spec matches the requirements.  
Those two steps are easier than checking that the code matches the 
requirements.

> The code is proof of concept. the kernel bit is pretty simple, but I'd 
> like to get some idea of whether the rest of the code will be accepted 
> given that theres not much point in having any one (or two) of these 
> components exist without the other.

I guess some graphics people need to be involved.

>
>> Better, but still unsatisfying. If the server is busy, the caller would
>> block. I guess it's expected since it's called from ->fsync(). I'm not
>> sure whether that's the best interface, perhaps aio_writev is better.
>
> The caller is intended to block as the host must perform GL rendering 
> before allowing the guests process to continue.

Why is that?  Can't we pipeline the process?

>
> The only real bottleneck is that processes will block trying to submit 
> data if another process is performing rendering, but that will only be 
> solved when the renderer is made multithreaded. The same would happen 
> on a real GPU if it had only one queue too.
>
> If you look at the host code, you can see that the data is already 
> buffered per-process, in a pretty sensible way. if the renderer itself 
> were made a seperate thread, then this problem magically disappears 
> (the queuing code on the host is pretty fast).

Well, this is out of my area of expertise.  I don't like it, but if it's 
acceptable to the gpu people, okay.

>
> In testing, the overhead of this was pretty small anyway. Running a 
> few dozen glxgears and a copy of ioquake3 simultaneously on an intel 
> video card managed the same framerate with the same CPU utilisation, 
> both with the old code and the version I just posted. Contention 
> during rendering just isn't much of an issue.

-- 
error compiling committee.c: too many arguments to function

  reply	other threads:[~2010-10-28 14:24 UTC|newest]

Thread overview: 32+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
     [not found] <4CAC9CD1.2050601@collabora.co.uk>
     [not found] ` <4CB1D79A.6070805@redhat.com>
2010-10-19 10:31   ` [Qemu-devel] Re: [PATCH] Implement a virtio GPU transport Ian Molton
2010-10-19 10:39     ` Avi Kivity
2010-10-27 13:00       ` Ian Molton
2010-10-28  9:27         ` Avi Kivity
2010-10-28 11:54           ` Ian Molton
2010-10-28 14:24             ` Avi Kivity [this message]
2010-10-28 14:43               ` Anthony Liguori
2010-10-28 19:50                 ` Ian Molton
2010-10-28 20:14                   ` Anthony Liguori
2010-10-28 21:41                     ` Ian Molton
2010-10-28 19:52               ` Ian Molton
2010-11-01 10:42                 ` Avi Kivity
2010-11-01 13:21                   ` Anthony Liguori
2010-11-01 15:49                     ` Ian Molton
2010-11-01 15:57                       ` Anthony Liguori
2010-11-03 17:49                         ` Ian Molton
2010-11-01 15:50                   ` Ian Molton
2010-10-29 11:18         ` Rusty Russell
2010-10-29 11:49           ` Ed Tomlinson
2010-10-29 13:05           ` Anthony Liguori
2010-11-01 11:53             ` Alon Levy
2010-11-01 13:28               ` Anthony Liguori
2010-11-03 18:03                 ` Ian Molton
2010-11-03 18:17                   ` Anthony Liguori
2010-11-05 18:05                     ` Ian Molton
2010-11-10 17:22                       ` Ian Molton
2010-11-10 17:47                         ` Anthony Liguori
2010-11-12 12:14                           ` Ian Molton
2010-11-12 13:21                             ` Anthony Liguori
2010-11-04  9:13                   ` Alon Levy
2010-11-05 17:57                     ` Ian Molton
2010-11-03 17:50           ` Ian Molton

Reply instructions:

You may reply publicly to this message via plain-text email
using any one of the following methods:

* Save the following mbox file, import it into your mail client,
  and reply-to-all from there: mbox

  Avoid top-posting and favor interleaved quoting:
  https://en.wikipedia.org/wiki/Posting_style#Interleaved_style

* Reply using the --to, --cc, and --in-reply-to
  switches of git-send-email(1):

  git send-email \
    --in-reply-to=4CC98784.7020907@redhat.com \
    --to=avi@redhat.com \
    --cc=ian.molton@collabora.co.uk \
    --cc=linux-kernel@vger.kernel.org \
    --cc=qemu-devel@nongnu.org \
    --cc=virtualization@lists.osdl.org \
    /path/to/YOUR_REPLY

  https://kernel.org/pub/software/scm/git/docs/git-send-email.html

* If your mail client supports setting the In-Reply-To header
  via mailto: links, try the mailto: link
Be sure your reply has a Subject: header at the top and a blank line before the message body.
This is a public inbox, see mirroring instructions
for how to clone and mirror all data and code used for this inbox;
as well as URLs for NNTP newsgroup(s).