From: Anthony Liguori <anthony@codemonkey.ws>
To: Avi Kivity <avi@redhat.com>
Cc: virtualization@lists.osdl.org,
Ian Molton <ian.molton@collabora.co.uk>,
linux-kernel@vger.kernel.org,
QEMU Developers <qemu-devel@nongnu.org>
Subject: Re: [Qemu-devel] Re: [PATCH] Implement a virtio GPU transport
Date: Thu, 28 Oct 2010 09:43:49 -0500 [thread overview]
Message-ID: <4CC98C25.9010207@codemonkey.ws> (raw)
In-Reply-To: <4CC98784.7020907@redhat.com>
On 10/28/2010 09:24 AM, Avi Kivity wrote:
> On 10/28/2010 01:54 PM, Ian Molton wrote:
>>> Well, I like to review an implementation against a spec.
>>
>>
>> True, but then all that would prove is that I can write a spec to
>> match the code.
>
> It would also allow us to check that the spec matches the
> requirements. Those two steps are easier than checking that the code
> matches the requirements.
I'm extremely sceptical of any GL passthrough proposal. There have
literally been half a dozen over the years and they never seem to leave
proof-of-concept phase. My (limited) understanding is that it's a
fundamentally hard problem that no one has adequately solved yet.
A specifically matters an awful lot less than an explanation of how the
problem is being solved in a robust fashion such that it can be reviewed
by people with a deeper understanding of the problem space.
Regards,
Anthony Liguori
>> The code is proof of concept. the kernel bit is pretty simple, but
>> I'd like to get some idea of whether the rest of the code will be
>> accepted given that theres not much point in having any one (or two)
>> of these components exist without the other.
>
> I guess some graphics people need to be involved.
>
>>
>>> Better, but still unsatisfying. If the server is busy, the caller would
>>> block. I guess it's expected since it's called from ->fsync(). I'm not
>>> sure whether that's the best interface, perhaps aio_writev is better.
>>
>> The caller is intended to block as the host must perform GL rendering
>> before allowing the guests process to continue.
>
> Why is that? Can't we pipeline the process?
>
>>
>> The only real bottleneck is that processes will block trying to
>> submit data if another process is performing rendering, but that will
>> only be solved when the renderer is made multithreaded. The same
>> would happen on a real GPU if it had only one queue too.
>>
>> If you look at the host code, you can see that the data is already
>> buffered per-process, in a pretty sensible way. if the renderer
>> itself were made a seperate thread, then this problem magically
>> disappears (the queuing code on the host is pretty fast).
>
> Well, this is out of my area of expertise. I don't like it, but if
> it's acceptable to the gpu people, okay.
>
>>
>> In testing, the overhead of this was pretty small anyway. Running a
>> few dozen glxgears and a copy of ioquake3 simultaneously on an intel
>> video card managed the same framerate with the same CPU utilisation,
>> both with the old code and the version I just posted. Contention
>> during rendering just isn't much of an issue.
>
next prev parent reply other threads:[~2010-10-28 14:43 UTC|newest]
Thread overview: 32+ messages / expand[flat|nested] mbox.gz Atom feed top
[not found] <4CAC9CD1.2050601@collabora.co.uk>
[not found] ` <4CB1D79A.6070805@redhat.com>
2010-10-19 10:31 ` [Qemu-devel] Re: [PATCH] Implement a virtio GPU transport Ian Molton
2010-10-19 10:39 ` Avi Kivity
2010-10-27 13:00 ` Ian Molton
2010-10-28 9:27 ` Avi Kivity
2010-10-28 11:54 ` Ian Molton
2010-10-28 14:24 ` Avi Kivity
2010-10-28 14:43 ` Anthony Liguori [this message]
2010-10-28 19:50 ` Ian Molton
2010-10-28 20:14 ` Anthony Liguori
2010-10-28 21:41 ` Ian Molton
2010-10-28 19:52 ` Ian Molton
2010-11-01 10:42 ` Avi Kivity
2010-11-01 13:21 ` Anthony Liguori
2010-11-01 15:49 ` Ian Molton
2010-11-01 15:57 ` Anthony Liguori
2010-11-03 17:49 ` Ian Molton
2010-11-01 15:50 ` Ian Molton
2010-10-29 11:18 ` Rusty Russell
2010-10-29 11:49 ` Ed Tomlinson
2010-10-29 13:05 ` Anthony Liguori
2010-11-01 11:53 ` Alon Levy
2010-11-01 13:28 ` Anthony Liguori
2010-11-03 18:03 ` Ian Molton
2010-11-03 18:17 ` Anthony Liguori
2010-11-05 18:05 ` Ian Molton
2010-11-10 17:22 ` Ian Molton
2010-11-10 17:47 ` Anthony Liguori
2010-11-12 12:14 ` Ian Molton
2010-11-12 13:21 ` Anthony Liguori
2010-11-04 9:13 ` Alon Levy
2010-11-05 17:57 ` Ian Molton
2010-11-03 17:50 ` Ian Molton
Reply instructions:
You may reply publicly to this message via plain-text email
using any one of the following methods:
* Save the following mbox file, import it into your mail client,
and reply-to-all from there: mbox
Avoid top-posting and favor interleaved quoting:
https://en.wikipedia.org/wiki/Posting_style#Interleaved_style
* Reply using the --to, --cc, and --in-reply-to
switches of git-send-email(1):
git send-email \
--in-reply-to=4CC98C25.9010207@codemonkey.ws \
--to=anthony@codemonkey.ws \
--cc=avi@redhat.com \
--cc=ian.molton@collabora.co.uk \
--cc=linux-kernel@vger.kernel.org \
--cc=qemu-devel@nongnu.org \
--cc=virtualization@lists.osdl.org \
/path/to/YOUR_REPLY
https://kernel.org/pub/software/scm/git/docs/git-send-email.html
* If your mail client supports setting the In-Reply-To header
via mailto: links, try the mailto: link
Be sure your reply has a Subject: header at the top and a blank line
before the message body.
This is a public inbox, see mirroring instructions
for how to clone and mirror all data and code used for this inbox;
as well as URLs for NNTP newsgroup(s).