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* [Qemu-devel] [PATCH] sdl: Do not grab mouse on mode switch while in background
@ 2012-01-27 22:41 Jan Kiszka
  2012-01-28 11:17 ` Jan Kiszka
  0 siblings, 1 reply; 2+ messages in thread
From: Jan Kiszka @ 2012-01-27 22:41 UTC (permalink / raw)
  To: qemu-devel, qemu-trivial; +Cc: Erik Rull

From: Jan Kiszka <jan.kiszka@siemens.com>

When the mouse mode changes to absolute while the SDL windows is not in
focus, refrain from grabbing the input. It would steal from some other
window.

Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com>
---

I bet this makes no difference for your problem, Erik, but I came
across this while trying to reproduce the issue.

 ui/sdl.c |   30 ++++++++++++++++--------------
 1 files changed, 16 insertions(+), 14 deletions(-)

diff --git a/ui/sdl.c b/ui/sdl.c
index 8cafc44..384276d 100644
--- a/ui/sdl.c
+++ b/ui/sdl.c
@@ -483,12 +483,27 @@ static void sdl_grab_end(void)
     sdl_update_caption();
 }
 
+static void absolute_mouse_grab(void)
+{
+    int mouse_x, mouse_y;
+
+    if (SDL_GetAppState() & SDL_APPINPUTFOCUS) {
+        SDL_GetMouseState(&mouse_x, &mouse_y);
+        if (mouse_x > 0 && mouse_x < real_screen->w - 1 &&
+            mouse_y > 0 && mouse_y < real_screen->h - 1) {
+            sdl_grab_start();
+        }
+    }
+}
+
 static void sdl_mouse_mode_change(Notifier *notify, void *data)
 {
     if (kbd_mouse_is_absolute()) {
         if (!absolute_enabled) {
-            sdl_grab_start();
             absolute_enabled = 1;
+            if (is_graphic_console()) {
+                absolute_mouse_grab();
+            }
         }
     } else if (absolute_enabled) {
         if (!gui_fullscreen) {
@@ -571,19 +586,6 @@ static void toggle_full_screen(DisplayState *ds)
     vga_hw_update();
 }
 
-static void absolute_mouse_grab(void)
-{
-    int mouse_x, mouse_y;
-
-    if (SDL_GetAppState() & SDL_APPINPUTFOCUS) {
-        SDL_GetMouseState(&mouse_x, &mouse_y);
-        if (mouse_x > 0 && mouse_x < real_screen->w - 1 &&
-            mouse_y > 0 && mouse_y < real_screen->h - 1) {
-            sdl_grab_start();
-        }
-    }
-}
-
 static void handle_keydown(DisplayState *ds, SDL_Event *ev)
 {
     int mod_state;
-- 
1.7.3.4

^ permalink raw reply related	[flat|nested] 2+ messages in thread

* Re: [Qemu-devel] [PATCH] sdl: Do not grab mouse on mode switch while in background
  2012-01-27 22:41 [Qemu-devel] [PATCH] sdl: Do not grab mouse on mode switch while in background Jan Kiszka
@ 2012-01-28 11:17 ` Jan Kiszka
  0 siblings, 0 replies; 2+ messages in thread
From: Jan Kiszka @ 2012-01-28 11:17 UTC (permalink / raw)
  To: qemu-devel, qemu-trivial; +Cc: Erik Rull

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On 2012-01-27 23:41, Jan Kiszka wrote:
> From: Jan Kiszka <jan.kiszka@siemens.com>
> 
> When the mouse mode changes to absolute while the SDL windows is not in
> focus, refrain from grabbing the input. It would steal from some other
> window.

I'll send out a SDL series with fixes and will include this. So forget
about it for trivial.

Thanks,
Jan

> 
> Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com>
> ---
> 
> I bet this makes no difference for your problem, Erik, but I came
> across this while trying to reproduce the issue.
> 
>  ui/sdl.c |   30 ++++++++++++++++--------------
>  1 files changed, 16 insertions(+), 14 deletions(-)
> 
> diff --git a/ui/sdl.c b/ui/sdl.c
> index 8cafc44..384276d 100644
> --- a/ui/sdl.c
> +++ b/ui/sdl.c
> @@ -483,12 +483,27 @@ static void sdl_grab_end(void)
>      sdl_update_caption();
>  }
>  
> +static void absolute_mouse_grab(void)
> +{
> +    int mouse_x, mouse_y;
> +
> +    if (SDL_GetAppState() & SDL_APPINPUTFOCUS) {
> +        SDL_GetMouseState(&mouse_x, &mouse_y);
> +        if (mouse_x > 0 && mouse_x < real_screen->w - 1 &&
> +            mouse_y > 0 && mouse_y < real_screen->h - 1) {
> +            sdl_grab_start();
> +        }
> +    }
> +}
> +
>  static void sdl_mouse_mode_change(Notifier *notify, void *data)
>  {
>      if (kbd_mouse_is_absolute()) {
>          if (!absolute_enabled) {
> -            sdl_grab_start();
>              absolute_enabled = 1;
> +            if (is_graphic_console()) {
> +                absolute_mouse_grab();
> +            }
>          }
>      } else if (absolute_enabled) {
>          if (!gui_fullscreen) {
> @@ -571,19 +586,6 @@ static void toggle_full_screen(DisplayState *ds)
>      vga_hw_update();
>  }
>  
> -static void absolute_mouse_grab(void)
> -{
> -    int mouse_x, mouse_y;
> -
> -    if (SDL_GetAppState() & SDL_APPINPUTFOCUS) {
> -        SDL_GetMouseState(&mouse_x, &mouse_y);
> -        if (mouse_x > 0 && mouse_x < real_screen->w - 1 &&
> -            mouse_y > 0 && mouse_y < real_screen->h - 1) {
> -            sdl_grab_start();
> -        }
> -    }
> -}
> -
>  static void handle_keydown(DisplayState *ds, SDL_Event *ev)
>  {
>      int mod_state;



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^ permalink raw reply	[flat|nested] 2+ messages in thread

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