* [Qemu-devel] [PATCH] sdl: Do not grab mouse on mode switch while in background
@ 2012-01-27 22:41 Jan Kiszka
2012-01-28 11:17 ` Jan Kiszka
0 siblings, 1 reply; 2+ messages in thread
From: Jan Kiszka @ 2012-01-27 22:41 UTC (permalink / raw)
To: qemu-devel, qemu-trivial; +Cc: Erik Rull
From: Jan Kiszka <jan.kiszka@siemens.com>
When the mouse mode changes to absolute while the SDL windows is not in
focus, refrain from grabbing the input. It would steal from some other
window.
Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com>
---
I bet this makes no difference for your problem, Erik, but I came
across this while trying to reproduce the issue.
ui/sdl.c | 30 ++++++++++++++++--------------
1 files changed, 16 insertions(+), 14 deletions(-)
diff --git a/ui/sdl.c b/ui/sdl.c
index 8cafc44..384276d 100644
--- a/ui/sdl.c
+++ b/ui/sdl.c
@@ -483,12 +483,27 @@ static void sdl_grab_end(void)
sdl_update_caption();
}
+static void absolute_mouse_grab(void)
+{
+ int mouse_x, mouse_y;
+
+ if (SDL_GetAppState() & SDL_APPINPUTFOCUS) {
+ SDL_GetMouseState(&mouse_x, &mouse_y);
+ if (mouse_x > 0 && mouse_x < real_screen->w - 1 &&
+ mouse_y > 0 && mouse_y < real_screen->h - 1) {
+ sdl_grab_start();
+ }
+ }
+}
+
static void sdl_mouse_mode_change(Notifier *notify, void *data)
{
if (kbd_mouse_is_absolute()) {
if (!absolute_enabled) {
- sdl_grab_start();
absolute_enabled = 1;
+ if (is_graphic_console()) {
+ absolute_mouse_grab();
+ }
}
} else if (absolute_enabled) {
if (!gui_fullscreen) {
@@ -571,19 +586,6 @@ static void toggle_full_screen(DisplayState *ds)
vga_hw_update();
}
-static void absolute_mouse_grab(void)
-{
- int mouse_x, mouse_y;
-
- if (SDL_GetAppState() & SDL_APPINPUTFOCUS) {
- SDL_GetMouseState(&mouse_x, &mouse_y);
- if (mouse_x > 0 && mouse_x < real_screen->w - 1 &&
- mouse_y > 0 && mouse_y < real_screen->h - 1) {
- sdl_grab_start();
- }
- }
-}
-
static void handle_keydown(DisplayState *ds, SDL_Event *ev)
{
int mod_state;
--
1.7.3.4
^ permalink raw reply related [flat|nested] 2+ messages in thread
* Re: [Qemu-devel] [PATCH] sdl: Do not grab mouse on mode switch while in background
2012-01-27 22:41 [Qemu-devel] [PATCH] sdl: Do not grab mouse on mode switch while in background Jan Kiszka
@ 2012-01-28 11:17 ` Jan Kiszka
0 siblings, 0 replies; 2+ messages in thread
From: Jan Kiszka @ 2012-01-28 11:17 UTC (permalink / raw)
To: qemu-devel, qemu-trivial; +Cc: Erik Rull
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On 2012-01-27 23:41, Jan Kiszka wrote:
> From: Jan Kiszka <jan.kiszka@siemens.com>
>
> When the mouse mode changes to absolute while the SDL windows is not in
> focus, refrain from grabbing the input. It would steal from some other
> window.
I'll send out a SDL series with fixes and will include this. So forget
about it for trivial.
Thanks,
Jan
>
> Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com>
> ---
>
> I bet this makes no difference for your problem, Erik, but I came
> across this while trying to reproduce the issue.
>
> ui/sdl.c | 30 ++++++++++++++++--------------
> 1 files changed, 16 insertions(+), 14 deletions(-)
>
> diff --git a/ui/sdl.c b/ui/sdl.c
> index 8cafc44..384276d 100644
> --- a/ui/sdl.c
> +++ b/ui/sdl.c
> @@ -483,12 +483,27 @@ static void sdl_grab_end(void)
> sdl_update_caption();
> }
>
> +static void absolute_mouse_grab(void)
> +{
> + int mouse_x, mouse_y;
> +
> + if (SDL_GetAppState() & SDL_APPINPUTFOCUS) {
> + SDL_GetMouseState(&mouse_x, &mouse_y);
> + if (mouse_x > 0 && mouse_x < real_screen->w - 1 &&
> + mouse_y > 0 && mouse_y < real_screen->h - 1) {
> + sdl_grab_start();
> + }
> + }
> +}
> +
> static void sdl_mouse_mode_change(Notifier *notify, void *data)
> {
> if (kbd_mouse_is_absolute()) {
> if (!absolute_enabled) {
> - sdl_grab_start();
> absolute_enabled = 1;
> + if (is_graphic_console()) {
> + absolute_mouse_grab();
> + }
> }
> } else if (absolute_enabled) {
> if (!gui_fullscreen) {
> @@ -571,19 +586,6 @@ static void toggle_full_screen(DisplayState *ds)
> vga_hw_update();
> }
>
> -static void absolute_mouse_grab(void)
> -{
> - int mouse_x, mouse_y;
> -
> - if (SDL_GetAppState() & SDL_APPINPUTFOCUS) {
> - SDL_GetMouseState(&mouse_x, &mouse_y);
> - if (mouse_x > 0 && mouse_x < real_screen->w - 1 &&
> - mouse_y > 0 && mouse_y < real_screen->h - 1) {
> - sdl_grab_start();
> - }
> - }
> -}
> -
> static void handle_keydown(DisplayState *ds, SDL_Event *ev)
> {
> int mod_state;
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