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From: Claudio Fontana <cfontana@suse.de>
To: Richard Henderson <richard.henderson@linaro.org>
Cc: "Alex Bennée" <alex.bennee@linaro.org>,
	"Philippe Mathieu-Daudé" <f4bug@amsat.org>,
	qemu-devel@nongnu.org
Subject: Re: [PATCH v2 2/3] accel/tcg: split tcg_start_vcpu_thread
Date: Thu, 15 Oct 2020 15:28:37 +0200	[thread overview]
Message-ID: <4bd9bc07-d474-16a6-7f7f-ec9c4390657f@suse.de> (raw)
In-Reply-To: <3e46ce6a-e2a9-87f8-d301-ec41ff320938@suse.de>

On 10/15/20 2:33 PM, Claudio Fontana wrote:
> On 10/14/20 10:08 PM, Richard Henderson wrote:
>> On 10/14/20 12:23 PM, Claudio Fontana wrote:
>>> +++ b/accel/tcg/tcg-cpus-mttcg.h
>>> @@ -10,14 +10,4 @@
>>>  #ifndef TCG_CPUS_MTTCG_H
>>>  #define TCG_CPUS_MTTCG_H
>>>  
>>> -/*
>>> - * Multi-threaded TCG
>>> - *
>>> - * In the multi-threaded case each vCPU has its own thread. The TLS
>>> - * variable current_cpu can be used deep in the code to find the
>>> - * current CPUState for a given thread.
>>> - */
>>> -
>>> -void *tcg_cpu_thread_fn(void *arg);
>>> -
>>>  #endif /* TCG_CPUS_MTTCG_H */
>>
>> Hum.  Do we really need to create these headers in the previous patch?  Because
>> now we have an empty one.
>>
>> Why not just put all of tcg-cpus-*.h into tcg-cpus.h?
>>
>> Otherwise this looks ok.
>>
>>
>> r~
>>
> 
> There are some symbols required between -icount, -rr, and -mttcg, and in particular in the -mttcg case, this requirement goes away after start_vcpu is also refactored.
> 
> Will take a look again, at the very least the mttcg.h should be removed completely.
> 
> Ciao,
> 
> Claudio
> 

To be more precise, 

tcg-cpus-icount.h ends up with functions that icount provides (to -rr) to be able to consider icount in the part of the code that is mostly rr.

tcg-cpus-rr.h contains the functions that "rr" provides (to -icount), since icount just reuses those.

Ciao,

Claudio


  reply	other threads:[~2020-10-15 13:29 UTC|newest]

Thread overview: 10+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2020-10-14 19:23 [PATCH v2 0/3] tcg-cpus: split into 3 tcg variants Claudio Fontana
2020-10-14 19:23 ` [PATCH v2 1/3] accel/tcg: split CpusAccel into three TCG variants Claudio Fontana
2020-10-14 19:37   ` Philippe Mathieu-Daudé
2020-10-14 19:47   ` Richard Henderson
2020-10-14 19:23 ` [PATCH v2 2/3] accel/tcg: split tcg_start_vcpu_thread Claudio Fontana
2020-10-14 20:08   ` Richard Henderson
2020-10-15 12:33     ` Claudio Fontana
2020-10-15 13:28       ` Claudio Fontana [this message]
2020-10-14 19:23 ` [PATCH v2 3/3] accel/tcg: rename tcg-cpus functions to match module name Claudio Fontana
2020-10-14 19:29   ` Philippe Mathieu-Daudé

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