From: Claudio Fontana <claudio.fontana@huawei.com>
To: Laurent Desnogues <laurent.desnogues@gmail.com>
Cc: Peter Maydell <peter.maydell@linaro.org>,
Jani Kokkonen <Jani.Kokkonen@huawei.com>,
"qemu-devel@nongnu.org" <qemu-devel@nongnu.org>,
Richard Henderson <rth@twiddle.net>
Subject: Re: [Qemu-devel] [PATCH 3/3] tcg/aarch64: implement new TCG target for aarch64
Date: Tue, 28 May 2013 15:01:48 +0200 [thread overview]
Message-ID: <51A4AABC.4070206@huawei.com> (raw)
In-Reply-To: <CABoDooNWp3-xoyEMtqEvQaA11uOYdzHZctjXjh92T-NT-ZN+YQ@mail.gmail.com>
On 27.05.2013 23:14, Laurent Desnogues wrote:
>
>
> On Monday, May 27, 2013, Richard Henderson <rth@twiddle.net <mailto:rth@twiddle.net>> wrote:
>> On 2013-05-27 04:43, Claudio Fontana wrote:
>>>>
>>>> Hmm, true. Although I'd been thinking more along the lines of
>>>> arranging the code such that we'd use movz to set the zero.
>>>
>>> I think we need to keep treating zero specially if we want to keep the optimization where we don't emit needless MOVK instructions for half-words of value 0000h.
>>>
>>> I can however make one single function out of movi32 and movi64, it could look like this:
>>>
>>> if (!value) {
>>> tcg_out_movr(s, 0, rd, TCG_REG_ZXR);
>>> return;
>>> }
>>>
>>> base = (value > 0xffffffff) ? 0xd2800000 : 0x52800000;
>>>
>>> while (value) {
>>> /* etc etc */
>>> }
>>
>>
>> if (type == TCG_TYPE_I32) {
>> value = (uint32_t)value;
>> ext = 0;
>> } else if (value <= 0xffffffff) {
>> ext = 0;
>> } else {
>> ext = 0x80000000;
>> }
>>
>> base = 0x52800000; /* MOVZ */
>> do {
>> int shift = ctz64(value) & (63 & -16);
>> int half = (value >> shift) & 0xffff;
>> tcg_out32(s, base | ext | half << 5 | rd);
>> value &= ~(0xffffUL << shift);
>> base = 0x72800000; /* MOVK */
>> } while (value != 0);
>>
>>
>> Since we go through the loop at least once, we emit the movz for zero input. No need for any extra tests. And using ctz we can iterate fewer times.
>
> You could probably go one step further and use the logical
> immediate encoding. Look at build_immediate_table in binutils
> opcodes/aarch64-opc.c. The problem would be the use of
> binary search; perhaps one could come up with some perfect
> hash function.
>
>
> Laurent
if it's ok I would go with a variation of Richard's approach.
A more sofisticated approach, like the one you suggest, could be added by a successive patch.
Thanks,
Claudio
next prev parent reply other threads:[~2013-05-28 13:02 UTC|newest]
Thread overview: 60+ messages / expand[flat|nested] mbox.gz Atom feed top
2013-03-14 15:57 [Qemu-devel] QEMU aarch64 TCG target Claudio Fontana
2013-03-14 16:16 ` Peter Maydell
2013-05-06 12:56 ` [Qemu-devel] QEMU aarch64 TCG target - testing question about x86-64 Claudio Fontana
2013-05-06 13:27 ` Paolo Bonzini
2013-05-13 13:22 ` [Qemu-devel] [PATCH 0/3] ARM aarch64 TCG target Claudio Fontana
2013-05-13 13:28 ` [Qemu-devel] [PATCH 1/3] configure: permit compilation on arm aarch64 Claudio Fontana
2013-05-13 18:29 ` Peter Maydell
2013-05-14 8:19 ` Claudio Fontana
2013-05-13 13:31 ` [Qemu-devel] [PATCH 2/3] include/elf.h: add aarch64 ELF machine and relocs Claudio Fontana
2013-05-13 18:34 ` Peter Maydell
2013-05-14 8:24 ` Claudio Fontana
2013-05-13 13:33 ` [Qemu-devel] [PATCH 3/3] tcg/aarch64: implement new TCG target for aarch64 Claudio Fontana
2013-05-13 18:28 ` Peter Maydell
2013-05-14 12:01 ` Claudio Fontana
2013-05-14 12:25 ` Peter Maydell
2013-05-14 15:19 ` Richard Henderson
2013-05-16 14:39 ` Claudio Fontana
2013-05-14 12:41 ` Laurent Desnogues
2013-05-13 19:49 ` Richard Henderson
2013-05-14 14:05 ` Claudio Fontana
2013-05-14 15:16 ` Richard Henderson
2013-05-14 16:26 ` Richard Henderson
2013-05-06 13:42 ` [Qemu-devel] QEMU aarch64 TCG target - testing question about x86-64 Peter Maydell
2013-05-23 8:09 ` [Qemu-devel] [PATCH 0/4] ARM aarch64 TCG target VERSION 2 Claudio Fontana
2013-05-23 8:14 ` [Qemu-devel] [PATCH 1/4] include/elf.h: add aarch64 ELF machine and relocs Claudio Fontana
2013-05-23 13:18 ` Peter Maydell
2013-05-28 8:09 ` Laurent Desnogues
2013-05-23 8:18 ` [Qemu-devel] [PATCH 2/4] tcg/aarch64: implement new TCG target for aarch64 Claudio Fontana
2013-05-23 16:29 ` Richard Henderson
2013-05-24 8:53 ` Claudio Fontana
2013-05-24 17:02 ` Richard Henderson
2013-05-24 17:08 ` Peter Maydell
2013-05-24 17:17 ` Richard Henderson
2013-05-24 17:28 ` Peter Maydell
2013-05-24 17:54 ` Richard Henderson
2013-05-27 11:43 ` Claudio Fontana
2013-05-27 18:47 ` Richard Henderson
2013-05-27 21:14 ` [Qemu-devel] [PATCH 3/3] " Laurent Desnogues
2013-05-28 13:01 ` Claudio Fontana [this message]
2013-05-28 13:09 ` Laurent Desnogues
2013-05-28 7:17 ` [Qemu-devel] [PATCH 2/4] " Claudio Fontana
2013-05-28 14:52 ` Richard Henderson
2013-05-23 16:39 ` Peter Maydell
2013-05-24 8:51 ` Claudio Fontana
2013-05-27 9:10 ` Claudio Fontana
2013-05-27 10:40 ` Peter Maydell
2013-05-27 17:05 ` Richard Henderson
2013-05-27 9:47 ` Laurent Desnogues
2013-05-27 10:13 ` Claudio Fontana
2013-05-27 10:28 ` Laurent Desnogues
2013-05-28 13:14 ` Laurent Desnogues
2013-05-28 14:37 ` Claudio Fontana
2013-05-23 8:19 ` [Qemu-devel] [PATCH 3/4] configure: permit compilation on arm aarch64 Claudio Fontana
2013-05-23 13:24 ` Peter Maydell
2013-05-23 8:22 ` [Qemu-devel] [PATCH 4/4] tcg/aarch64: more ops in preparation of tlb lookup Claudio Fontana
2013-05-23 12:37 ` [Qemu-devel] [PATCH 0/4] ARM aarch64 TCG target VERSION 2 Andreas Färber
2013-05-23 12:50 ` Peter Maydell
2013-05-23 12:53 ` Andreas Färber
2013-05-23 13:03 ` Peter Maydell
2013-05-23 13:27 ` Claudio Fontana
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