* [Qemu-devel] [PATCH 0/1] TCG Aarch64 ldst 12bit scaled uimm @ 2013-06-11 8:11 Claudio Fontana 2013-06-11 8:14 ` [Qemu-devel] [PATCH 1/1] tcg/aarch64: implement ldst 12bit scaled uimm offset Claudio Fontana 0 siblings, 1 reply; 3+ messages in thread From: Claudio Fontana @ 2013-06-11 8:11 UTC (permalink / raw) To: Peter Maydell Cc: Laurent Desnogues, Jani Kokkonen, qemu-devel@nongnu.org, Richard Henderson Using only the ldst simm9 (unscaled offset) will often result in the fallback mov immediate + ldst (register offset) to be triggered. This change implements the ldst uimm12 (scaled offset), which avoids the expensive fallback in certain conditions: the offset must be naturally aligned and positive, and the scaled value must be representable with 12bits. This patch requires multiple reviewed but not committed yet series reachable from: https://lists.gnu.org/archive/html/qemu-devel/2013-06/msg00880.html "AArch64 TCG target implementation, git repo" Claudio Fontana (1): tcg/aarch64: implement ldst 12bit scaled uimm offset tcg/aarch64/tcg-target.c | 32 +++++++++++++++++++++++++++++--- 1 file changed, 29 insertions(+), 3 deletions(-) -- 1.8.1 ^ permalink raw reply [flat|nested] 3+ messages in thread
* [Qemu-devel] [PATCH 1/1] tcg/aarch64: implement ldst 12bit scaled uimm offset 2013-06-11 8:11 [Qemu-devel] [PATCH 0/1] TCG Aarch64 ldst 12bit scaled uimm Claudio Fontana @ 2013-06-11 8:14 ` Claudio Fontana 2013-06-11 14:02 ` Richard Henderson 0 siblings, 1 reply; 3+ messages in thread From: Claudio Fontana @ 2013-06-11 8:14 UTC (permalink / raw) To: Peter Maydell Cc: Laurent Desnogues, Jani Kokkonen, qemu-devel@nongnu.org, Richard Henderson implement the 12bit scaled unsigned immediate offset variant of LDR/STR. This improves code size by avoiding the movi + ldst_r for naturally aligned offsets in range. Signed-off-by: Claudio Fontana <claudio.fontana@huawei.com> --- tcg/aarch64/tcg-target.c | 32 +++++++++++++++++++++++++++++--- 1 file changed, 29 insertions(+), 3 deletions(-) diff --git a/tcg/aarch64/tcg-target.c b/tcg/aarch64/tcg-target.c index 8bb195e..96e8538 100644 --- a/tcg/aarch64/tcg-target.c +++ b/tcg/aarch64/tcg-target.c @@ -315,6 +315,17 @@ static inline void tcg_out_ldst_9(TCGContext *s, tcg_out32(s, op_data << 24 | mod << 20 | off << 12 | rn << 5 | rd); } +/* tcg_out_ldst_12 expects a scaled unsigned immediate offset */ +static inline void tcg_out_ldst_12(TCGContext *s, + enum aarch64_ldst_op_data op_data, + enum aarch64_ldst_op_type op_type, + TCGReg rd, TCGReg rn, + tcg_target_ulong scaled_uimm) +{ + tcg_out32(s, (op_data | 1) << 24 + | op_type << 20 | scaled_uimm << 10 | rn << 5 | rd); +} + static inline void tcg_out_movr(TCGContext *s, int ext, TCGReg rd, TCGReg src) { /* register to register move using MOV (shifted register with no shift) */ @@ -374,10 +385,25 @@ static inline void tcg_out_ldst(TCGContext *s, enum aarch64_ldst_op_data data, { if (offset >= -256 && offset < 256) { tcg_out_ldst_9(s, data, type, rd, rn, offset); - } else { - tcg_out_movi(s, TCG_TYPE_I64, TCG_REG_TMP, offset); - tcg_out_ldst_r(s, data, type, rd, rn, TCG_REG_TMP); + return; } + + if (offset >= 256) { + /* if the offset is naturally aligned and in range, + then we can use the scaled uimm12 encoding */ + unsigned int s_bits = data >> 6; + if (!(offset & ((1 << s_bits) - 1))) { + tcg_target_ulong scaled_uimm = offset >> s_bits; + if (scaled_uimm <= 0xfff) { + tcg_out_ldst_12(s, data, type, rd, rn, scaled_uimm); + return; + } + } + } + + /* worst-case scenario, move offset to temp register, use reg offset */ + tcg_out_movi(s, TCG_TYPE_I64, TCG_REG_TMP, offset); + tcg_out_ldst_r(s, data, type, rd, rn, TCG_REG_TMP); } /* mov alias implemented with add immediate, useful to move to/from SP */ -- 1.8.1 ^ permalink raw reply related [flat|nested] 3+ messages in thread
* Re: [Qemu-devel] [PATCH 1/1] tcg/aarch64: implement ldst 12bit scaled uimm offset 2013-06-11 8:14 ` [Qemu-devel] [PATCH 1/1] tcg/aarch64: implement ldst 12bit scaled uimm offset Claudio Fontana @ 2013-06-11 14:02 ` Richard Henderson 0 siblings, 0 replies; 3+ messages in thread From: Richard Henderson @ 2013-06-11 14:02 UTC (permalink / raw) To: Claudio Fontana Cc: Laurent Desnogues, Peter Maydell, Jani Kokkonen, qemu-devel@nongnu.org On 06/11/2013 01:14 AM, Claudio Fontana wrote: > implement the 12bit scaled unsigned immediate offset > variant of LDR/STR. This improves code size by avoiding > the movi + ldst_r for naturally aligned offsets in range. > > Signed-off-by: Claudio Fontana <claudio.fontana@huawei.com> > --- > tcg/aarch64/tcg-target.c | 32 +++++++++++++++++++++++++++++--- > 1 file changed, 29 insertions(+), 3 deletions(-) Reviewed-by: Richard Henderson <rth@twiddle.net> r~ ^ permalink raw reply [flat|nested] 3+ messages in thread
end of thread, other threads:[~2013-06-11 14:03 UTC | newest] Thread overview: 3+ messages (download: mbox.gz follow: Atom feed -- links below jump to the message on this page -- 2013-06-11 8:11 [Qemu-devel] [PATCH 0/1] TCG Aarch64 ldst 12bit scaled uimm Claudio Fontana 2013-06-11 8:14 ` [Qemu-devel] [PATCH 1/1] tcg/aarch64: implement ldst 12bit scaled uimm offset Claudio Fontana 2013-06-11 14:02 ` Richard Henderson
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