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* [Qemu-devel] TCG multithread plan.
@ 2014-12-08 14:47 Frederic Konrad
  2014-12-09 17:57 ` Lluís Vilanova
  0 siblings, 1 reply; 4+ messages in thread
From: Frederic Konrad @ 2014-12-08 14:47 UTC (permalink / raw)
  To: qemu-devel, mttcg

Hi everybody,

Here is the plan we will follow:

We will be focusing - from the outset - on the end goal of multi-threaded TCG in full system emulation mode. On the way, we expect this will ‘fix’ user mode.

The plan is:

* Create one cache per CPU as a first step. We can do more next and share a cache.
* Update tb_* to add a pointer to their cache.
* Add atomic instruction support to the TGC (first on ARM).
* Make tb_invalidate work between all cache.
* Modify main-loop for multi-thread.
* Memory access (eg: for device) are not thread safe that need to be fixed. Initial plan simply globally mutex memory accesses - this may be optimised later.
* For now, irq handler for CPU seems ok but we need to check.

We will discuss this during the call tomorrow.

Thanks,
Fred

^ permalink raw reply	[flat|nested] 4+ messages in thread

end of thread, other threads:[~2014-12-15 18:29 UTC | newest]

Thread overview: 4+ messages (download: mbox.gz follow: Atom feed
-- links below jump to the message on this page --
2014-12-08 14:47 [Qemu-devel] TCG multithread plan Frederic Konrad
2014-12-09 17:57 ` Lluís Vilanova
2014-12-15 13:07   ` Mark Burton
2014-12-15 18:29     ` Lluís Vilanova

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